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[ZEITGEIST] End of Eschatologist Arc in Adv #5 (Spoilers, naturally)
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<blockquote data-quote="hirou" data-source="post: 7481849" data-attributes="member: 6776023"><p>The price of mistake is pretty high, but the checks are only Easy to Moderate DC (better not spell it to players though). With half-decent player builds they are likely to autosuccess all of them even on bad roll, especially with conditional modifiers (Technologist, Arcana). Remember that players can Aid Another for stacking +2 (and +8 bonus is just stupidly good, so it's reasonable to limit such stacking, i.e. only two persons can examine the bomb at the same time). Depending on players, they can come to the challenge prepared with one-time magic items for fire suppression and/or Thievery skill boosts. If they have wayfarer's lantern with some witchoil, they can bypass the entire challenge, just shifting the bomb into the Bleak Gate at the last moment. The explosion will likely be still felt in the real world, but definitely not so destructive.</p><p></p><p>EDIT: regarding my own party... We completely crashed the rails in adventure 5, so dwarves delivered their bomb right in the middle of the battle with Born in Flint Bay, on board of a small steam boat. Where they promtly discovered that they cannot actually catch up with the speed of RNS "Normandy" of my party, so it was actually Born who tested the might of the explosion (and remained unimpressed)</p></blockquote><p></p>
[QUOTE="hirou, post: 7481849, member: 6776023"] The price of mistake is pretty high, but the checks are only Easy to Moderate DC (better not spell it to players though). With half-decent player builds they are likely to autosuccess all of them even on bad roll, especially with conditional modifiers (Technologist, Arcana). Remember that players can Aid Another for stacking +2 (and +8 bonus is just stupidly good, so it's reasonable to limit such stacking, i.e. only two persons can examine the bomb at the same time). Depending on players, they can come to the challenge prepared with one-time magic items for fire suppression and/or Thievery skill boosts. If they have wayfarer's lantern with some witchoil, they can bypass the entire challenge, just shifting the bomb into the Bleak Gate at the last moment. The explosion will likely be still felt in the real world, but definitely not so destructive. EDIT: regarding my own party... We completely crashed the rails in adventure 5, so dwarves delivered their bomb right in the middle of the battle with Born in Flint Bay, on board of a small steam boat. Where they promtly discovered that they cannot actually catch up with the speed of RNS "Normandy" of my party, so it was actually Born who tested the might of the explosion (and remained unimpressed) [/QUOTE]
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[ZEITGEIST] End of Eschatologist Arc in Adv #5 (Spoilers, naturally)
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