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[ZEITGEIST] End of Eschatologist Arc in Adv #5 (Spoilers, naturally)
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<blockquote data-quote="Andrew Moreton" data-source="post: 7482051" data-attributes="member: 6920268"><p>In the past I ended a campaign with a failed bomb disarm roll , 50 megatons is a TPK. However that was the end of the campaign anyway and total failure can be an interesting end , I would be inclinded not to TPK the party at this point of the Zeitggeist campaign. However I make use of the Hero points(or whatever they are called) from I think the Advanced players guide which help with that as it gives rerolls , bonuses and the ability to not die which I find useful in general to protect pc's from bad dice rolls.</p><p></p><p>Flat DC makes no difference either you set it so low they can't fail or it's 6 chances to make the save or die, different consequence would change things as would allowing out of the box solutions. Drilling holes to drain the reservoirs, eladrin trying to teleport one of the cylinders away, having a fey contact get a gremlin to wreck the bomb or having a giant bat fly the thing out to sea. I always give out of the box solutions a chance unless they are really stupid </p><p></p><p>I did notice your actual pc has a total in my predicted range , MW Tools are another common bonus I forgot . The biggest risk is that as this is not a dungeon crawl /trap heavy campaign you may not have a PC with disable device at all.</p><p></p><p>Having just looked over the encounter again I have a horrible suspicion the bomb will not get armed in my campaign, the terrorists lack perception and I suspect very stealthy and possibly invisible constables will reach the bomb and prevent it being armed at the start of their attack</p><p></p><p>Stansfield is around and even though he has no desire to help if there is no other option to get himself out he can disarm the bomb as his skills are more than up to it , and sudden revelation of abilities may make the pc's suspicious of him which could be interesting</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7482051, member: 6920268"] In the past I ended a campaign with a failed bomb disarm roll , 50 megatons is a TPK. However that was the end of the campaign anyway and total failure can be an interesting end , I would be inclinded not to TPK the party at this point of the Zeitggeist campaign. However I make use of the Hero points(or whatever they are called) from I think the Advanced players guide which help with that as it gives rerolls , bonuses and the ability to not die which I find useful in general to protect pc's from bad dice rolls. Flat DC makes no difference either you set it so low they can't fail or it's 6 chances to make the save or die, different consequence would change things as would allowing out of the box solutions. Drilling holes to drain the reservoirs, eladrin trying to teleport one of the cylinders away, having a fey contact get a gremlin to wreck the bomb or having a giant bat fly the thing out to sea. I always give out of the box solutions a chance unless they are really stupid I did notice your actual pc has a total in my predicted range , MW Tools are another common bonus I forgot . The biggest risk is that as this is not a dungeon crawl /trap heavy campaign you may not have a PC with disable device at all. Having just looked over the encounter again I have a horrible suspicion the bomb will not get armed in my campaign, the terrorists lack perception and I suspect very stealthy and possibly invisible constables will reach the bomb and prevent it being armed at the start of their attack Stansfield is around and even though he has no desire to help if there is no other option to get himself out he can disarm the bomb as his skills are more than up to it , and sudden revelation of abilities may make the pc's suspicious of him which could be interesting [/QUOTE]
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[ZEITGEIST] End of Eschatologist Arc in Adv #5 (Spoilers, naturally)
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