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[ZEITGEIST] End of Eschatologist Arc in Adv #5 (Spoilers, naturally)
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<blockquote data-quote="Andrew Moreton" data-source="post: 7482775" data-attributes="member: 6920268"><p>I did have some other thoughts.</p><p></p><p>1) It seems the bomb requires careful mixing of the humours to achieve maximum effect so if you catch it early you could just smash it from a distance and the mixing would cause a nasty mess but not the full explosion( similar methods work for Nukes)</p><p></p><p>2) The bomb is an alchemical weapon so if disable device is not a thing for your group you could make craft alchemy the skill used which may be a strong point for a group with an alchemist.</p><p></p><p>3) In many of the scenarios there are moments where certain characters get to shine often based around the backgrounds this is a scene for the technologist to shine so perhaps if your group does not have someone who is a technologist or could fit that role then you could make this a chance for another PC to shine. A veteran could find an army bomb disposal expert he knows to do the hard work, a Stargazer may be able to use the planar correspondances of the humours to find a way to disable the bomb there are probably ways for other specialities to shine. Pick a PC who needs a chance to look good</p><p></p><p>4) You could probably customise the consequences of failure to which humour they are working on (slow/haste effects for the time one, Ice damage for the ice one etc) this could also cut down the number of roles needed if you disable a few of the humours then the bomb will stop getting more dangerous , it will still explode but at much reduced effect.</p><p></p><p>I suspect Stanfield would rather not be dead at this time , he has a lot to keep track of and being dead could lead to loose ends leading to the Ob cropping up which otherwise he could have buried , so I expect him to disarm the bomb or escape at the last minute if no one can manage a convenient rescue</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7482775, member: 6920268"] I did have some other thoughts. 1) It seems the bomb requires careful mixing of the humours to achieve maximum effect so if you catch it early you could just smash it from a distance and the mixing would cause a nasty mess but not the full explosion( similar methods work for Nukes) 2) The bomb is an alchemical weapon so if disable device is not a thing for your group you could make craft alchemy the skill used which may be a strong point for a group with an alchemist. 3) In many of the scenarios there are moments where certain characters get to shine often based around the backgrounds this is a scene for the technologist to shine so perhaps if your group does not have someone who is a technologist or could fit that role then you could make this a chance for another PC to shine. A veteran could find an army bomb disposal expert he knows to do the hard work, a Stargazer may be able to use the planar correspondances of the humours to find a way to disable the bomb there are probably ways for other specialities to shine. Pick a PC who needs a chance to look good 4) You could probably customise the consequences of failure to which humour they are working on (slow/haste effects for the time one, Ice damage for the ice one etc) this could also cut down the number of roles needed if you disable a few of the humours then the bomb will stop getting more dangerous , it will still explode but at much reduced effect. I suspect Stanfield would rather not be dead at this time , he has a lot to keep track of and being dead could lead to loose ends leading to the Ob cropping up which otherwise he could have buried , so I expect him to disarm the bomb or escape at the last minute if no one can manage a convenient rescue [/QUOTE]
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[ZEITGEIST] End of Eschatologist Arc in Adv #5 (Spoilers, naturally)
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