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[Zeitgeist] Inverting the order of module 1 with module 2
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<blockquote data-quote="mirtexxan" data-source="post: 8246547" data-attributes="member: 96830"><p>Thanks for the suggestions.</p><p></p><p>[USER=22784]@amethal[/USER] the docker in question, can be simply met in the reverse order, it does not matter that much</p><p>IMO it's not a menial security details, if they are ensuring the safety of the king, his sister and the prime minister <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Moreover, I could simply remove the "A team" or substitute it with a marine special ops team as you suggested.</p><p></p><p>[USER=6776887]@Tormyr[/USER] exactly! I was thinking the same regarding the weird downtime between module 2 and 3, that did not work properly in my previous zeitgeist campaign (we stopped at module 3)</p><p>I'm using Pathfinder 2, so I'm rewriting the encounters: I would like to start at level 1, finish module 2 at level 3, and then move to level 4 during the events of module1.</p><p></p><p>In general i believe that fighting against bandits, arsonist and some minor shadow is an appropriate task for level 1-2, while defusing a potential devastating explosion set up by an elite conspiration should be more high level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="mirtexxan, post: 8246547, member: 96830"] Thanks for the suggestions. [USER=22784]@amethal[/USER] the docker in question, can be simply met in the reverse order, it does not matter that much IMO it's not a menial security details, if they are ensuring the safety of the king, his sister and the prime minister :) Moreover, I could simply remove the "A team" or substitute it with a marine special ops team as you suggested. [USER=6776887]@Tormyr[/USER] exactly! I was thinking the same regarding the weird downtime between module 2 and 3, that did not work properly in my previous zeitgeist campaign (we stopped at module 3) I'm using Pathfinder 2, so I'm rewriting the encounters: I would like to start at level 1, finish module 2 at level 3, and then move to level 4 during the events of module1. In general i believe that fighting against bandits, arsonist and some minor shadow is an appropriate task for level 1-2, while defusing a potential devastating explosion set up by an elite conspiration should be more high level :) [/QUOTE]
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[Zeitgeist] Inverting the order of module 1 with module 2
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