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[Zeitgeist] Nathan and Asrabey
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<blockquote data-quote="Siberys" data-source="post: 7392421" data-attributes="member: 30619"><p>So, this is what I'm currently working with for a change to adventure two. I need to more "formally" write this up, and I still have some wrinkles to iron out, so if anybody has any suggestions feel free to introduce them.</p><p></p><p>Gale's Canary is more-or-less a magical invitation to a Fey Revel. Same location, but the time isn't able to be set by the PCs - it will be the nearest night following the receipt of the canary by the party which isn't covered by a "pre-scheduled" event. The revel is celebrating some obscure celestial event that the party's skyseer will have heard of but which others wouldn't be aware of - probably a Beltane-style summer festival with splashes of Bachanalia tossed in for good measure. Anyways, the revel serves mostly as a backdrop for the delivery of the Gale plot-bits, and for the Vekeshi in the party to deliver the mirror.</p><p></p><p>Asrabey will also be present, as a bodyguard for a representative of the Unseen Court. I expect his presence to result in some PCs getting on his case and him bristling right back, and I'll have whatever fey lord I settle on de-fuse a fight if the PCs try to start one. Either way, I expect words to be exchanged between at <em>least</em> the Pixie and Asrabey, and I'll have the lord find the whole thing amusing and permit a duel - of insults! They'll offer a fey boon to the party if they win, or bind the party to an undefined favor if they lose. (the favor would be cashed in in adventure 5, when Varal seeks aid against Ekossigan)</p><p></p><p>My plan is to run the Flyting duel as a game of Blackjack, played to five hands. This has the benefit of not really requiring any decisions on my part (having the "house" stand at 17 is a pretty good representation of Varal's relative lack of skill at this sort of thing), so I can switch focus off the Pixie easily without ruining the minigame.</p><p></p><p>Each hand, the Pixie will be allowed to make a Bluff, Intimidate, or Insight check to allow her various ways to "cheat", and I'll also allow her to use another one if the player actually comes up with a sick burn.</p><p></p><p>What I still need to determine;</p><p>- What other fey are present, and which member of the Court is Varal escorting?</p><p>- What boon should the party/pixie receive?</p><p>- What can the party do, beside speaking with Gale, while the Pixie's throwing down?</p><p>- Will this succeed in pushing Varal from "villain" to "unlikeable pseudo-ally"?</p></blockquote><p></p>
[QUOTE="Siberys, post: 7392421, member: 30619"] So, this is what I'm currently working with for a change to adventure two. I need to more "formally" write this up, and I still have some wrinkles to iron out, so if anybody has any suggestions feel free to introduce them. Gale's Canary is more-or-less a magical invitation to a Fey Revel. Same location, but the time isn't able to be set by the PCs - it will be the nearest night following the receipt of the canary by the party which isn't covered by a "pre-scheduled" event. The revel is celebrating some obscure celestial event that the party's skyseer will have heard of but which others wouldn't be aware of - probably a Beltane-style summer festival with splashes of Bachanalia tossed in for good measure. Anyways, the revel serves mostly as a backdrop for the delivery of the Gale plot-bits, and for the Vekeshi in the party to deliver the mirror. Asrabey will also be present, as a bodyguard for a representative of the Unseen Court. I expect his presence to result in some PCs getting on his case and him bristling right back, and I'll have whatever fey lord I settle on de-fuse a fight if the PCs try to start one. Either way, I expect words to be exchanged between at [I]least[/I] the Pixie and Asrabey, and I'll have the lord find the whole thing amusing and permit a duel - of insults! They'll offer a fey boon to the party if they win, or bind the party to an undefined favor if they lose. (the favor would be cashed in in adventure 5, when Varal seeks aid against Ekossigan) My plan is to run the Flyting duel as a game of Blackjack, played to five hands. This has the benefit of not really requiring any decisions on my part (having the "house" stand at 17 is a pretty good representation of Varal's relative lack of skill at this sort of thing), so I can switch focus off the Pixie easily without ruining the minigame. Each hand, the Pixie will be allowed to make a Bluff, Intimidate, or Insight check to allow her various ways to "cheat", and I'll also allow her to use another one if the player actually comes up with a sick burn. What I still need to determine; - What other fey are present, and which member of the Court is Varal escorting? - What boon should the party/pixie receive? - What can the party do, beside speaking with Gale, while the Pixie's throwing down? - Will this succeed in pushing Varal from "villain" to "unlikeable pseudo-ally"? [/QUOTE]
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