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[ZEITGEIST] New game questions (pathfinder)
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<blockquote data-quote="Andrew Moreton" data-source="post: 7510371" data-attributes="member: 6920268"><p>1. I allowed all published material except the Synthesist summoner which is the extent of my banned list, I did not use an 3p material but no one asked</p><p>2. The rules material in the adventures is if anything weak, the only one a pc is using is steamsuit pilot and that is for style, my players tend to optimise a lot so if we found nothing then the normal published stuff is at least as bad. I am using the gun rules and have made revolvers etc available that makes heavy armour poor but that is style not a problem.</p><p>3. Nothing for survivability , I think a female eladrin vekeshi mystic is a great fit for the campaign and recomend one as a pc otherwise nothing is required</p><p>4. Probably, I normally use 25 pt build and thats what we are doing but I normally end up rebuilding npcs as I allow power gamed characters , I think 15 pt characters will be fine, I rebuild most npc's for my party anyway and the most dangerous fights are warned ahead giving the pcs chance for backup</p><p>5. Not sure what you mean by alternate races Elves are normally part of the core races. I have a Goblin and a Kobold as pc's who are emmigrants from Ber and apart from in episode 4 their races have not been an issue. It was hard for them to pretend to be someone else when they were such a rare race. Tieflings may face a lot of local prejudice but I don't think that is a problem more of a challange</p><p>5 I always use Herolabs to track all characters and npc's. There is nothing else really to track other than the normal pf character resources. I am printing out most of the maps as some of the maps and fights are complicated and it really helps for a visual reference</p><p>7 I did not cut anything out at least so far , I did use the optional full tomb for part 5 rather than the already looted default. No part has been exceptionally long but my group tends to play through quickly.</p><p>8 rather than using normal loot and similar I just gave the pc's full WBL each time they levelled and let them completely re-quip it cut down on recod keeping and seemed appropriate to the setting. Also making sure the players are ready for investigation not dungeon crawls, it would really help if more than one pc had social skills.</p><p></p><p>Only up to part 5 so far</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7510371, member: 6920268"] 1. I allowed all published material except the Synthesist summoner which is the extent of my banned list, I did not use an 3p material but no one asked 2. The rules material in the adventures is if anything weak, the only one a pc is using is steamsuit pilot and that is for style, my players tend to optimise a lot so if we found nothing then the normal published stuff is at least as bad. I am using the gun rules and have made revolvers etc available that makes heavy armour poor but that is style not a problem. 3. Nothing for survivability , I think a female eladrin vekeshi mystic is a great fit for the campaign and recomend one as a pc otherwise nothing is required 4. Probably, I normally use 25 pt build and thats what we are doing but I normally end up rebuilding npcs as I allow power gamed characters , I think 15 pt characters will be fine, I rebuild most npc's for my party anyway and the most dangerous fights are warned ahead giving the pcs chance for backup 5. Not sure what you mean by alternate races Elves are normally part of the core races. I have a Goblin and a Kobold as pc's who are emmigrants from Ber and apart from in episode 4 their races have not been an issue. It was hard for them to pretend to be someone else when they were such a rare race. Tieflings may face a lot of local prejudice but I don't think that is a problem more of a challange 5 I always use Herolabs to track all characters and npc's. There is nothing else really to track other than the normal pf character resources. I am printing out most of the maps as some of the maps and fights are complicated and it really helps for a visual reference 7 I did not cut anything out at least so far , I did use the optional full tomb for part 5 rather than the already looted default. No part has been exceptionally long but my group tends to play through quickly. 8 rather than using normal loot and similar I just gave the pc's full WBL each time they levelled and let them completely re-quip it cut down on recod keeping and seemed appropriate to the setting. Also making sure the players are ready for investigation not dungeon crawls, it would really help if more than one pc had social skills. Only up to part 5 so far [/QUOTE]
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