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<blockquote data-quote="RangerWickett" data-source="post: 5509514" data-attributes="member: 63"><p>Well, I've done I suppose the majority of the brainstorming and development, but talking with Russ and a few others (my own players, folks who either playtested, and those who'll be writing adventures) has sparked some nice ideas. </p><p></p><p>It all kind of blends together at this point, but I remember early on in our conversations about the idea, Russ suggested working in naval encounters so we could give the PCs a sort of "base of operations" in the form of a ship. We figured it'd work better than a traditional stronghold because the PCs can take it with them on their adventures. I can't wait to deploy some of the higher level naval scenes.</p><p></p><p>(And I really hope the naval combat rules I've written will work well.)</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5509514, member: 63"] Well, I've done I suppose the majority of the brainstorming and development, but talking with Russ and a few others (my own players, folks who either playtested, and those who'll be writing adventures) has sparked some nice ideas. It all kind of blends together at this point, but I remember early on in our conversations about the idea, Russ suggested working in naval encounters so we could give the PCs a sort of "base of operations" in the form of a ship. We figured it'd work better than a traditional stronghold because the PCs can take it with them on their adventures. I can't wait to deploy some of the higher level naval scenes. (And I really hope the naval combat rules I've written will work well.) [/QUOTE]
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