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<blockquote data-quote="Kvantum" data-source="post: 5510828" data-attributes="member: 1905"><p>Ryan, Dark Sun and Planescape are my two most favorite settings... and yet, still, somehow this just feels too weird for me. I guess I might say it feels too much like what it is: something developed with 4e's assumptions in mind, and then merely back-ported to Pathfinder compatibility. </p><p></p><p>Actually, that's it, I think. It's the same "well, we never intended to really support this but we'll try to shoehorn it in" that you get in PC conversions of console games. It was intended for one game's assumptions and it just kind of seems "off" from another game's general POV. The tieflings that are really weird compared to Pathfinder tieflings but are perfectly in keeping with 4e, the "these really aren't 4e devas, we swear, no really, they're just weird aasimar, trust us!" thing, it all just... well, it seems to incorporate in it the things I really didn't like about the changes to the outer planes in 4e, part of my whole reason for caring about the Edition Wars in the first place.</p><p></p><p>It may end up working as a whole, it really might, and I'll definitely be keeping track of ZEITGEIST's progress, but right now it just feels like nothing more than a port from its intended system to try and grab some extra money from fans of another set of mechanics.</p></blockquote><p></p>
[QUOTE="Kvantum, post: 5510828, member: 1905"] Ryan, Dark Sun and Planescape are my two most favorite settings... and yet, still, somehow this just feels too weird for me. I guess I might say it feels too much like what it is: something developed with 4e's assumptions in mind, and then merely back-ported to Pathfinder compatibility. Actually, that's it, I think. It's the same "well, we never intended to really support this but we'll try to shoehorn it in" that you get in PC conversions of console games. It was intended for one game's assumptions and it just kind of seems "off" from another game's general POV. The tieflings that are really weird compared to Pathfinder tieflings but are perfectly in keeping with 4e, the "these really aren't 4e devas, we swear, no really, they're just weird aasimar, trust us!" thing, it all just... well, it seems to incorporate in it the things I really didn't like about the changes to the outer planes in 4e, part of my whole reason for caring about the Edition Wars in the first place. It may end up working as a whole, it really might, and I'll definitely be keeping track of ZEITGEIST's progress, but right now it just feels like nothing more than a port from its intended system to try and grab some extra money from fans of another set of mechanics. [/QUOTE]
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