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<blockquote data-quote="RangerWickett" data-source="post: 5510971" data-attributes="member: 63"><p>To be honest, that's close, but it's more like "a port to try and offer what we think will be a really fun adventure to gamers who would have missed out if we only stuck with one system."</p><p></p><p>We came up with the campaign setting and plot first, and then I took the advice of Mark Rosewater, the lead designer for Magic: the Gathering. He says that restrictions breed creativity. If you can do whatever you want, you'll tend to do the same things. But if someone tells you, "You have to fit in these races, because players like them," it encourages you to do something creative with them.</p><p></p><p>I felt the flavor for tieflings and devas in 4e as written was kind of bland, but we wanted to make sure they weren't just squeezed in as a 'bonus PC race,' so we tried to do something with them that is very critical to the setting. Now the story element we devised defines them much more than just their 4e-derived powers.</p><p></p><p>(I've done something similar with the setting's cosmology, which is much closer to Eberron's than to 4e's default.)</p><p></p><p>I know some people feel strongly that 4e isn't the game they want to play. But please don't let that poison the well for everything tangentially related to 4e. Like you said, people can keep an eye on what we're doing, and decide whether it looks like it would be a fun adventure. I personally think you'll like it.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5510971, member: 63"] To be honest, that's close, but it's more like "a port to try and offer what we think will be a really fun adventure to gamers who would have missed out if we only stuck with one system." We came up with the campaign setting and plot first, and then I took the advice of Mark Rosewater, the lead designer for Magic: the Gathering. He says that restrictions breed creativity. If you can do whatever you want, you'll tend to do the same things. But if someone tells you, "You have to fit in these races, because players like them," it encourages you to do something creative with them. I felt the flavor for tieflings and devas in 4e as written was kind of bland, but we wanted to make sure they weren't just squeezed in as a 'bonus PC race,' so we tried to do something with them that is very critical to the setting. Now the story element we devised defines them much more than just their 4e-derived powers. (I've done something similar with the setting's cosmology, which is much closer to Eberron's than to 4e's default.) I know some people feel strongly that 4e isn't the game they want to play. But please don't let that poison the well for everything tangentially related to 4e. Like you said, people can keep an eye on what we're doing, and decide whether it looks like it would be a fun adventure. I personally think you'll like it. [/QUOTE]
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