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Zeitgeist Reloaded
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<blockquote data-quote="Falkus" data-source="post: 6342238" data-attributes="member: 22634"><p>At long last, I have begun running my second Zeitgeist campaign, after the conclusion of my previous attempt sometime during adventure five. I love this campaign, and for the last year and a half, I was somewhat disappointed that I was unable to continue however. But fate has given me a second chance and another group to run it with.</p><p></p><p>However, this isn't quite how I ran it last time...</p><p></p><p>Instead of using either Pathfinder or Fourth Edition; I have chosen to convert the modules and run them with Fantasy Craft, my single favorite d20 rules variation. I feel that it adequately balances magic, combat and non-combat classes, providing an enormous number of options for players to build their charactesr; while simultaneously giving the DM a simple, yet extremely versatile toolset for creating NPCs and monsters. I figured a while back that Fantasy Craft was a perfect fit for Zeitgeist, and so far, I've been given no risen to doubt that assessment. </p><p></p><p>I'm running this game online, using MapTools, with a group of friends that I've been playing with for a few years now; all are veteran roleplayers and pick up systems and settings pretty quickly. And they all love tormenting their Dungeon Master through innovative thinking, clever combat tactics and a ruthless desire to exterminate my bosses before they get off their cool attacks. I'm using a simple campaign framework I picked up on the Crafty Forums that lets me track damage and stat cards for NPCs.</p><p></p><p>This thread is where I'll be recapping the events of the campaign. I expected my players to pop in on occasion so, please, no spoilers for future events. I'll be posting another thread later to discuss things behind the scenes and provide comments/criticisms as a dungeon master regarding the modules; and to provide notes on my conversion work.</p><p></p><p>First, the cast of players!</p><p></p><p>Za Ritchi is a tall drake, with pale white scales. His wings are slightly tattered on the end, but still easily strong enough to carry him in flight. His eyes are formless black, with glowing green dots peering out. A cloak surrounds his body, revealing only pieces of him. His teeth, and face, are seen. Might are the horns on his head, as well as his fearsome claws. A music box hangs from his neck. His attitude seems cool, and calm. Calculating, and intelligent. An aura of magick surrounds him, for that and his body is all he shall need for weapons.</p><p></p><p>Ritchi is a Drake Mage.</p><p></p><p>Kaleigh is an Aasimar, and a self styled angel of vengeance. She very rarely, if at all, takes off her dried-blood-brown hood, or the faceguard beneath, keeping any physical traits neatly hidden away. She's known to be fair, but somewhat indifferent. And carries a nice sized, black metal and crimson-wrapped warhammer on her back, crystal blue scales emblazoned into the sides of the head. The robe-like hood and coat are integrated into studded leather armour, stained black, wether through use or through style is unknown.</p><p></p><p>Kaleigh is an Aasimar (Human with the Angelic Legacy species feat) Soldier.</p><p></p><p>Mitzi is, well. Mitzi. She's an islander, in both mannerism and dress. She looks like she belongs in the sea far more than she does on her feet, what with the fins across her body and the patches of scales on exposed skin. She seems a bit skittish, but she has a long rifle on her, one well kept and well used, by the looks of it.</p><p></p><p>Mitzi is a Genasai (Human with the Elemental Legacy species feat) Scout</p><p></p><p>Persephonie is a striking human swindler. She has odd cyan colored eyes that almost seem without whites. Her hair is an odd auburn color that seems to change color in bright (dark red) or dim light (brownish blonde). Her voice is almost lyric, even when she uses a mocking tone. She favors wearing wearing open flowing official clothes, with sandals. She has many ear piercings and likes short hair styles that emphasize her neck and shoulders. When not wearing her official clothes, she wears close fitting gowns of various colors and styles, but always the most intricate of fashion available to her. Even in 'plain' clothes she still arranges and styles them to look alluring and beautiful. It is very rare that she doesn't have a pleasant and friendly look on her face. Her fingers and hands are meticulously painted with various runic or floral designs or she wears gloves. She does this for the simple matter that her hands are heavily scarred around the knuckles and fingers so she hides them.</p><p></p><p>Persephonie is a Human Emissary, and the team leader.</p><p></p><p>Tahlia is a tanned skinned wood elf she wears a brown cloak and hood under which is unkempt long green hair, her clothes undreneath are a mixture of greens and browns, she looks like she'd be much more at home in a forest. What jewlry she has loks more like polished bone than jewels or stones. She doesn't look skidish or unwelcoming but her eyes dart and keeps an eye on the people she doesn't know.</p><p></p><p>Tahlia is a Wood Elf (Elf with the Hard Nation species feat) Priest.</p><p></p><p>Mareth is an Elven woman, 6'3" in height. She has long, shiny black hair which she wears parted in the middle, straightened, with the ends mediculously trimmed to taper gradually to a point halfway between her ankles. Her build is slender and lithe, with just enough muscle tone to be considered fit, but she definitely relies more on her agility than on brute force. She wears a long purple dress of thick cotton, which reaches just above her knees in front, and an inch above the floor in back. An open, long-sleeved jacket of black leather, adorned with polished steel studs, is worn over the bodice of said dress, and her legs are clad in thick, knee-high boots of the same black leather, minus the studs. She usually stands near Persephone with her arms folded beneath her bosom, watching events unfold with the sort of casual, aloof detachment befitting of an observer. At her left hip hangs a long, thin scabbard which houses a razor-sharp fencing blade, and at her right hip is a pouch of strange, esoteric items for which a non-magician could see no purpose.</p><p></p><p>Mareth is a High Elf Mage.</p><p></p><p>The recap of our first session will be coming soon</p></blockquote><p></p>
[QUOTE="Falkus, post: 6342238, member: 22634"] At long last, I have begun running my second Zeitgeist campaign, after the conclusion of my previous attempt sometime during adventure five. I love this campaign, and for the last year and a half, I was somewhat disappointed that I was unable to continue however. But fate has given me a second chance and another group to run it with. However, this isn't quite how I ran it last time... Instead of using either Pathfinder or Fourth Edition; I have chosen to convert the modules and run them with Fantasy Craft, my single favorite d20 rules variation. I feel that it adequately balances magic, combat and non-combat classes, providing an enormous number of options for players to build their charactesr; while simultaneously giving the DM a simple, yet extremely versatile toolset for creating NPCs and monsters. I figured a while back that Fantasy Craft was a perfect fit for Zeitgeist, and so far, I've been given no risen to doubt that assessment. I'm running this game online, using MapTools, with a group of friends that I've been playing with for a few years now; all are veteran roleplayers and pick up systems and settings pretty quickly. And they all love tormenting their Dungeon Master through innovative thinking, clever combat tactics and a ruthless desire to exterminate my bosses before they get off their cool attacks. I'm using a simple campaign framework I picked up on the Crafty Forums that lets me track damage and stat cards for NPCs. This thread is where I'll be recapping the events of the campaign. I expected my players to pop in on occasion so, please, no spoilers for future events. I'll be posting another thread later to discuss things behind the scenes and provide comments/criticisms as a dungeon master regarding the modules; and to provide notes on my conversion work. First, the cast of players! Za Ritchi is a tall drake, with pale white scales. His wings are slightly tattered on the end, but still easily strong enough to carry him in flight. His eyes are formless black, with glowing green dots peering out. A cloak surrounds his body, revealing only pieces of him. His teeth, and face, are seen. Might are the horns on his head, as well as his fearsome claws. A music box hangs from his neck. His attitude seems cool, and calm. Calculating, and intelligent. An aura of magick surrounds him, for that and his body is all he shall need for weapons. Ritchi is a Drake Mage. Kaleigh is an Aasimar, and a self styled angel of vengeance. She very rarely, if at all, takes off her dried-blood-brown hood, or the faceguard beneath, keeping any physical traits neatly hidden away. She's known to be fair, but somewhat indifferent. And carries a nice sized, black metal and crimson-wrapped warhammer on her back, crystal blue scales emblazoned into the sides of the head. The robe-like hood and coat are integrated into studded leather armour, stained black, wether through use or through style is unknown. Kaleigh is an Aasimar (Human with the Angelic Legacy species feat) Soldier. Mitzi is, well. Mitzi. She's an islander, in both mannerism and dress. She looks like she belongs in the sea far more than she does on her feet, what with the fins across her body and the patches of scales on exposed skin. She seems a bit skittish, but she has a long rifle on her, one well kept and well used, by the looks of it. Mitzi is a Genasai (Human with the Elemental Legacy species feat) Scout Persephonie is a striking human swindler. She has odd cyan colored eyes that almost seem without whites. Her hair is an odd auburn color that seems to change color in bright (dark red) or dim light (brownish blonde). Her voice is almost lyric, even when she uses a mocking tone. She favors wearing wearing open flowing official clothes, with sandals. She has many ear piercings and likes short hair styles that emphasize her neck and shoulders. When not wearing her official clothes, she wears close fitting gowns of various colors and styles, but always the most intricate of fashion available to her. Even in 'plain' clothes she still arranges and styles them to look alluring and beautiful. It is very rare that she doesn't have a pleasant and friendly look on her face. Her fingers and hands are meticulously painted with various runic or floral designs or she wears gloves. She does this for the simple matter that her hands are heavily scarred around the knuckles and fingers so she hides them. Persephonie is a Human Emissary, and the team leader. Tahlia is a tanned skinned wood elf she wears a brown cloak and hood under which is unkempt long green hair, her clothes undreneath are a mixture of greens and browns, she looks like she'd be much more at home in a forest. What jewlry she has loks more like polished bone than jewels or stones. She doesn't look skidish or unwelcoming but her eyes dart and keeps an eye on the people she doesn't know. Tahlia is a Wood Elf (Elf with the Hard Nation species feat) Priest. Mareth is an Elven woman, 6'3" in height. She has long, shiny black hair which she wears parted in the middle, straightened, with the ends mediculously trimmed to taper gradually to a point halfway between her ankles. Her build is slender and lithe, with just enough muscle tone to be considered fit, but she definitely relies more on her agility than on brute force. She wears a long purple dress of thick cotton, which reaches just above her knees in front, and an inch above the floor in back. An open, long-sleeved jacket of black leather, adorned with polished steel studs, is worn over the bodice of said dress, and her legs are clad in thick, knee-high boots of the same black leather, minus the studs. She usually stands near Persephone with her arms folded beneath her bosom, watching events unfold with the sort of casual, aloof detachment befitting of an observer. At her left hip hangs a long, thin scabbard which houses a razor-sharp fencing blade, and at her right hip is a pouch of strange, esoteric items for which a non-magician could see no purpose. Mareth is a High Elf Mage. The recap of our first session will be coming soon [/QUOTE]
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