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Zeitgeist session 0 in 5e
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<blockquote data-quote="kelots" data-source="post: 8684211" data-attributes="member: 7036799"><p>Thanks guys session 0 went great. The team built out some really cool/thematic fit characters!</p><p></p><p>We won't be starting for a few months so time for them to develop stories and stuff while we round our the last levels our current campaign</p><p></p><p><strong>Here's the current thinking (needs refinement)</strong></p><p></p><p>Human (Risur) War Cleric with Fighter dip / Docker theme not sure if will look at prestige. Looking at options with clergy etc. Wants to have grown up in flint where i believe the clergy is quite new? likes the idea of Trigrenes teaching the "Strive to be your best self better yourself and those around you reach for the stars" type stuff</p><p></p><p>Human (Risur) Knowledge Cleric 1 Wizard x / Spirit Medium. Sort of dad vibes, used to work for the RHC in their admin section and took time off to look after the kids. They're now grown and during his time off has found a book of magic so keen on joining the RHC proper with his abilities</p><p></p><p>Human (Risur): Inquisitive Rogue / Martial Scientist / Polyhist. Wants to be a surgeon but his dad was a fighter or in the RHC itself, following in his footsteps thinking that the best way to learn about fixing bodies is to learn how they break + protect the realm in the process. Gonna grab the healer feat and maybe some surgeon equipment for a bit of fun</p><p></p><p>Kobold (Ber) Artificer with a robot defender / Gunsmith / Mad Shootist. Story in progress but a build the player has been wanting to play for years so letting him run with it for now</p><p></p><p>Last fella is a work in progress party fit guy but looking at a Whispers Bard/Paladin Spy flavour. Maybe with previous exp in foreign espionage. I need to have a think about this but would love any tips about things he might have been up to.</p><p></p><p><strong>Flavour/setting things I wanted to check out:</strong></p><ul> <li data-xf-list-type="ul">Any fun prompts for the above outlines that I could tie story hooks/plot people into? Waiting on char stories for the most part but just if anything jumps out to you experienced folk</li> <li data-xf-list-type="ul">The knowledge cleric wants his spouse to be a foreign dignitary, e.g. ambassador from overseas, preferably an elf who lives in Risur. Any ideas on a good plot person this could be from later adventures or better to use a red herring?</li> <li data-xf-list-type="ul">One of the players is a Kobold, do they interact with the story later on at all or things I should consider aside from there being no current dragons</li> <li data-xf-list-type="ul">What was in Danor before the malice, did Elfaivar spread across the whole area north of the avery sea?</li> <li data-xf-list-type="ul">Whats the deal with non-eladrin elves in the world?</li> </ul><p></p><p><strong>Rule questions:</strong></p><ul> <li data-xf-list-type="ul">Artificer repeating shot and Muzzle-Loading property. How would you rule this? Player wasn't fussed and is building a shotgun artificer anyway but keen to know how these could interact.</li> <li data-xf-list-type="ul">Do scopes have a benefit? They talk about adding blindness but not what benefit it brings. I was thinking remove disadvantage on the longer part of the range, and/or add advantage on shorter part of range?</li> <li data-xf-list-type="ul">Can you stack weapon upgrades? Assume yes e.g. silencer and scope but idk stuff all about guns in general</li> <li data-xf-list-type="ul">What stats do guns use, we assume dex as ranged but couldn't find specific ruling</li> <li data-xf-list-type="ul">A player was looking at the Eberron human (mark of making?) but I said prob not as i thought magic weapon non concentration was pretty strong, esp as it seems this is a low-magic items setting having to turn them back over and we already have an artificer. Any thoughts on this or have i misunderstood the equipment section and players can get magic items?</li> </ul><p></p><p>Appreciate any insight, cheers!</p><p></p><p>Ev</p></blockquote><p></p>
[QUOTE="kelots, post: 8684211, member: 7036799"] Thanks guys session 0 went great. The team built out some really cool/thematic fit characters! We won't be starting for a few months so time for them to develop stories and stuff while we round our the last levels our current campaign [B]Here's the current thinking (needs refinement)[/B] Human (Risur) War Cleric with Fighter dip / Docker theme not sure if will look at prestige. Looking at options with clergy etc. Wants to have grown up in flint where i believe the clergy is quite new? likes the idea of Trigrenes teaching the "Strive to be your best self better yourself and those around you reach for the stars" type stuff Human (Risur) Knowledge Cleric 1 Wizard x / Spirit Medium. Sort of dad vibes, used to work for the RHC in their admin section and took time off to look after the kids. They're now grown and during his time off has found a book of magic so keen on joining the RHC proper with his abilities Human (Risur): Inquisitive Rogue / Martial Scientist / Polyhist. Wants to be a surgeon but his dad was a fighter or in the RHC itself, following in his footsteps thinking that the best way to learn about fixing bodies is to learn how they break + protect the realm in the process. Gonna grab the healer feat and maybe some surgeon equipment for a bit of fun Kobold (Ber) Artificer with a robot defender / Gunsmith / Mad Shootist. Story in progress but a build the player has been wanting to play for years so letting him run with it for now Last fella is a work in progress party fit guy but looking at a Whispers Bard/Paladin Spy flavour. Maybe with previous exp in foreign espionage. I need to have a think about this but would love any tips about things he might have been up to. [B]Flavour/setting things I wanted to check out:[/B] [LIST] [*]Any fun prompts for the above outlines that I could tie story hooks/plot people into? Waiting on char stories for the most part but just if anything jumps out to you experienced folk [*]The knowledge cleric wants his spouse to be a foreign dignitary, e.g. ambassador from overseas, preferably an elf who lives in Risur. Any ideas on a good plot person this could be from later adventures or better to use a red herring? [*]One of the players is a Kobold, do they interact with the story later on at all or things I should consider aside from there being no current dragons [*]What was in Danor before the malice, did Elfaivar spread across the whole area north of the avery sea? [*]Whats the deal with non-eladrin elves in the world? [/LIST] [B]Rule questions:[/B] [LIST] [*]Artificer repeating shot and Muzzle-Loading property. How would you rule this? Player wasn't fussed and is building a shotgun artificer anyway but keen to know how these could interact. [*]Do scopes have a benefit? They talk about adding blindness but not what benefit it brings. I was thinking remove disadvantage on the longer part of the range, and/or add advantage on shorter part of range? [*]Can you stack weapon upgrades? Assume yes e.g. silencer and scope but idk stuff all about guns in general [*]What stats do guns use, we assume dex as ranged but couldn't find specific ruling [*]A player was looking at the Eberron human (mark of making?) but I said prob not as i thought magic weapon non concentration was pretty strong, esp as it seems this is a low-magic items setting having to turn them back over and we already have an artificer. Any thoughts on this or have i misunderstood the equipment section and players can get magic items? [/LIST] Appreciate any insight, cheers! Ev [/QUOTE]
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