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Zeitgeist session 0 in 5e
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<blockquote data-quote="RangerWickett" data-source="post: 8684237" data-attributes="member: 63"><p>I'm just seeing this at 1am, so I don't have time for a thorough response, but</p><p></p><p>a) good luck</p><p></p><p>b) there are kobolds in Ber, but the PCs don't meet any until adventure 7, when some kobolds who are working as spies for Ber help them out in a pinch; the joke is that most people don't even notice kobolds because they're so small, and so they make excellent spies, led by a spymaster called El Extraño</p><p></p><p>c) I know we've gone through a few iterations of firearms mechanics, but the version in the latest Adventures in ZEITGEIST book has target pistols, rifled carbines, and rifled muskets with the Rifled quality.</p><p></p><p></p><p></p><p>With a scope you can aim a rifled weapon without needing to spend an action. However, you are considered blind except against creatures in a direct line from you to your target. The blindness lasts until your next turn.</p><p></p><p>d) the very basic pre-adventure-path timeline goes like this:</p><p></p><p><strong>1200 BOV (Before Our Victory):</strong> King Kelland defeats the fey titans and founds Risur, the first mortal nation on the continent of Lanjyr. In the following centuries, other nations rise up throughout Lanjyr.</p><p></p><p><strong>1117 BOV:</strong> The demonocracy arises, its monstrous rulers enslaving the primitive nations of the north. Risur keeps it from expanding south, and its eastward growth is blocked by Elfaivar, which controlled about the same territory it has on the modern map.</p><p></p><p><strong>500 BOV:</strong> Triegenes the fisherman founds the Clergy in what is modern-day Danor, overthrows the demonocracy, then dies and ascends to godhood. As the Demonocracy falls, Elfaivar claims lands as far west as Sid Minos. The Clergy controls all the lands that today are Danor, Drakr, and the western half of Crisillyir. They set their capital in the city Methia, which is in what is today Danor.</p><p></p><p>For a few following centuries, while the hierarchs of the Clergy and the rulers of Elfaivar have the occasional small conflict, mostly they see each other as unified by the shared history of opposing the Demonocracy. Over time that good feeling fades.</p><p></p><p><strong>50 BOV:</strong> The First Victory, a holy war between the Clergy and the elf nation Elfaivar, ends with Elfaivar losing all the territory it has in what today is Crisillyir.</p><p></p><p><strong>1 AOV: (After Our Victory):</strong> The Second Victory begins as an Elfaivaran effort to reclaim lost lands but ends in their decisive defeat when the Elfaivaran goddess Srasama manifests physically and is slain in an event called the Great Malice. Danor collapses into chaos as the nation becomes a dead magic zone. Methia is abandoned. The seat of the Clergy moves to Crisillyir. Elfaivar splinters into scattered enclaves of survivors. Dwarves, with human support, seize control of their own nation in Drakr.</p><p></p><p><strong>300 AOV:</strong> King Boyle of Risur claims to slay the last dragon tyrant of Ber, but offers a secret pact with a handful of them. The nation of Danor, resurgent with industry and technology, begins to contest Risur for control of the lush Yerasol Archipelago.</p><p></p><p><strong>460 AOV:</strong> King Aodhan of Risur encourages his people to pursue industry so they can fight back against Danor. Meanwhile in Ber, Bruse Le Roye unites tribes of diverse people into a new nation.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8684237, member: 63"] I'm just seeing this at 1am, so I don't have time for a thorough response, but a) good luck b) there are kobolds in Ber, but the PCs don't meet any until adventure 7, when some kobolds who are working as spies for Ber help them out in a pinch; the joke is that most people don't even notice kobolds because they're so small, and so they make excellent spies, led by a spymaster called El Extraño c) I know we've gone through a few iterations of firearms mechanics, but the version in the latest Adventures in ZEITGEIST book has target pistols, rifled carbines, and rifled muskets with the Rifled quality. [B][/B] With a scope you can aim a rifled weapon without needing to spend an action. However, you are considered blind except against creatures in a direct line from you to your target. The blindness lasts until your next turn. d) the very basic pre-adventure-path timeline goes like this: [B]1200 BOV (Before Our Victory):[/B] King Kelland defeats the fey titans and founds Risur, the first mortal nation on the continent of Lanjyr. In the following centuries, other nations rise up throughout Lanjyr. [B]1117 BOV:[/B] The demonocracy arises, its monstrous rulers enslaving the primitive nations of the north. Risur keeps it from expanding south, and its eastward growth is blocked by Elfaivar, which controlled about the same territory it has on the modern map. [B]500 BOV:[/B] Triegenes the fisherman founds the Clergy in what is modern-day Danor, overthrows the demonocracy, then dies and ascends to godhood. As the Demonocracy falls, Elfaivar claims lands as far west as Sid Minos. The Clergy controls all the lands that today are Danor, Drakr, and the western half of Crisillyir. They set their capital in the city Methia, which is in what is today Danor. For a few following centuries, while the hierarchs of the Clergy and the rulers of Elfaivar have the occasional small conflict, mostly they see each other as unified by the shared history of opposing the Demonocracy. Over time that good feeling fades. [B]50 BOV:[/B] The First Victory, a holy war between the Clergy and the elf nation Elfaivar, ends with Elfaivar losing all the territory it has in what today is Crisillyir. [B]1 AOV: (After Our Victory):[/B] The Second Victory begins as an Elfaivaran effort to reclaim lost lands but ends in their decisive defeat when the Elfaivaran goddess Srasama manifests physically and is slain in an event called the Great Malice. Danor collapses into chaos as the nation becomes a dead magic zone. Methia is abandoned. The seat of the Clergy moves to Crisillyir. Elfaivar splinters into scattered enclaves of survivors. Dwarves, with human support, seize control of their own nation in Drakr. [B]300 AOV:[/B] King Boyle of Risur claims to slay the last dragon tyrant of Ber, but offers a secret pact with a handful of them. The nation of Danor, resurgent with industry and technology, begins to contest Risur for control of the lush Yerasol Archipelago. [B]460 AOV:[/B] King Aodhan of Risur encourages his people to pursue industry so they can fight back against Danor. Meanwhile in Ber, Bruse Le Roye unites tribes of diverse people into a new nation. [/QUOTE]
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