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ZEITGEIST- Taking out Lorcan Kell
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<blockquote data-quote="Sound of Azure" data-source="post: 5864145" data-attributes="member: 40749"><p>Well, it is true that the PCs have an inflated sense of how much Kell trusts them. The leiutenants certainly do not. Great idea for proving their loyalty by killing the "attackers".</p><p></p><p> For the turf war, I can definitely see there being consequences. The forces being brought together aren't natural allies the way I've portayed them, and the Family is likely to expect authorities to look away as they consolidate their power in the south. None of the PCs' allies will be particularly impressed if a lot of their people get killed. </p><p></p><p>Additionally, the party leader is trying to keep their involvement in this quiet and off the record, which is giving the cleric and alchemist pause.</p><p></p><p> I'll see how thorough the PCs' planning is and go from there. If their plan is good, I'll make it tough, but fair. A poor plan will go very, very badly for them. Kell's not a man to underestimate, after all.</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 5864145, member: 40749"] Well, it is true that the PCs have an inflated sense of how much Kell trusts them. The leiutenants certainly do not. Great idea for proving their loyalty by killing the "attackers". For the turf war, I can definitely see there being consequences. The forces being brought together aren't natural allies the way I've portayed them, and the Family is likely to expect authorities to look away as they consolidate their power in the south. None of the PCs' allies will be particularly impressed if a lot of their people get killed. Additionally, the party leader is trying to keep their involvement in this quiet and off the record, which is giving the cleric and alchemist pause. I'll see how thorough the PCs' planning is and go from there. If their plan is good, I'll make it tough, but fair. A poor plan will go very, very badly for them. Kell's not a man to underestimate, after all. [/QUOTE]
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