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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 5838818" data-attributes="member: 79141"><p>Wow. That's enough material for a seperate adventure path! I got quite excited reading it, but don't have the time or the energy for such a major diversion. Sounds as if your planning that the 'subplot' will actually form the campaign finale, am I right?</p><p></p><p>Funnily enough, though I don't plan to take the three adventures much further than 'buffers', there are some similarities between the alterations I have made and the adventures you have outlined, but I guess that's inevitable, given the aquatic flavour.</p><p></p><p>My very simple change is that the sahuagin are pursuing a man who stole maps and details of their underwater realm, and is now captive of the lizardmen (after his ship foundered during his flight from the Deep Ones).</p><p></p><p>He is a spy worker for a rich dwarven industrialist (and contact of one of the PCs) and informs the players that the sahuagin are planning an invasion. In fact, they just want their secrets back, and the 'invasion' story is a pretext for Black Star Mining to gain access to the sahuagin's deep sea mineral deposits (following a preemptive strike by Risur).</p><p></p><p>Later, when they have thwarted the dwarf's greedy plans by making peace with the sahuagin, the players will discover that the mineral deposits weren't all he was after. The sahuagin hold a powerful magical artifact that one of the players needs to prevent the 'Icy End of the Earth' from coming to pass.</p><p></p><p>At this point, the players discover that the sahuagin are ruled by aboleth left behind when the Axis Seal closed the path to their world. My players have tangled with aboleth before, in a previous campaign, and rather than have a rematch, I'm hoping they will opt for diplomacy and actually negotiate with the aliens.</p><p></p><p>The artifact is a prophesied object called the Stone of Not. The player came up with it, and neither he nor I know what it is at this stage. It connects with his Eschatology theme. I'm thinking maybe a meteorite from the planet Nem. But I haven't got a clue what it's actual import will be. </p><p></p><p>Any ideas?</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5838818, member: 79141"] Wow. That's enough material for a seperate adventure path! I got quite excited reading it, but don't have the time or the energy for such a major diversion. Sounds as if your planning that the 'subplot' will actually form the campaign finale, am I right? Funnily enough, though I don't plan to take the three adventures much further than 'buffers', there are some similarities between the alterations I have made and the adventures you have outlined, but I guess that's inevitable, given the aquatic flavour. My very simple change is that the sahuagin are pursuing a man who stole maps and details of their underwater realm, and is now captive of the lizardmen (after his ship foundered during his flight from the Deep Ones). He is a spy worker for a rich dwarven industrialist (and contact of one of the PCs) and informs the players that the sahuagin are planning an invasion. In fact, they just want their secrets back, and the 'invasion' story is a pretext for Black Star Mining to gain access to the sahuagin's deep sea mineral deposits (following a preemptive strike by Risur). Later, when they have thwarted the dwarf's greedy plans by making peace with the sahuagin, the players will discover that the mineral deposits weren't all he was after. The sahuagin hold a powerful magical artifact that one of the players needs to prevent the 'Icy End of the Earth' from coming to pass. At this point, the players discover that the sahuagin are ruled by aboleth left behind when the Axis Seal closed the path to their world. My players have tangled with aboleth before, in a previous campaign, and rather than have a rematch, I'm hoping they will opt for diplomacy and actually negotiate with the aliens. The artifact is a prophesied object called the Stone of Not. The player came up with it, and neither he nor I know what it is at this stage. It connects with his Eschatology theme. I'm thinking maybe a meteorite from the planet Nem. But I haven't got a clue what it's actual import will be. Any ideas? [/QUOTE]
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