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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6151403" data-attributes="member: 79141"><p><strong>Session 79b - What Happened to Uru</strong></p><p></p><p>As he lay dying on the mountainside, his life force extinguished by the baleful ambience of the Bleak Gate, Uru began to hear whispers and spidery footsteps. At first he thought the voices were far off but it soon became evident that they were very close, but muffled by his own delirium. He could discern urgency of tone but no clear words. Then something happened to ease the pangs his flesh was subject to, he felt the sensation of being 'filled' somehow, and then he was lifted and carried down the mountain.</p><p> </p><p>He only realised he had lost consciousness when he regained it, and found himself on a rough pallet in Tinker Jack's shop, with strange toys leering over him. Tinker was there, along with Little Jack, and the old man's face was very concerned. Uru tried to sit up, but he could not; he tried to speak, but he could not. Only with great effort could he manage to ask for a mirror - he wanted to see what was causing Tinker so much obvious distress.</p><p> </p><p>What he saw distubed even him: his form was blurred, only his bright amber eyes retained any clarity and seemed to peer out of a dark fog in the shape of a deep faen. Small faces and hands, belonging to spirit children, pressed out of his body, as if stretching against black fabric.</p><p></p><p>With great reluctance, Uru managed to form a second word: "Malthusius".*</p><p> </p><p>Tinker Jack would not leave his shop, but he sent a message to Searil Shortankard who in turn fetched the old deva. Malthusius was horrified at what he found, realising that the spirit children had invested themselves in Uru to prevent him from disintegrating. But following an examination he hoped that he might be able to ease the condition, using a technique he had once known in an earlier incarnation. (Malthusius was once the clergy godmind who had helped the then king of Risur to expel the coven of witches from Cauldron Hill.) He muttered some words, and layed his hands on Uru, and the smeared, blurred form of the deep faen coalesced.</p><p> </p><p>The job was not done, Isaac would need to be consulted for further advice on how to mend the condition, but Uru was for now able to tell Malthusius what had happened. His tale was punctuated by rabid invectives against Tokoloshe, and vows of revenge. He began to prepare a vendetta bullet. Malthusius shook his head sadly: 'Tokoloshe' was not the creature's name, but the word in a long-dead Beran dialect for a diminutive demon. He urged Uru to save his strength, as already the intensity of his words and actions was causing his form to unravel, like soot escaping from a loose muslin bag.</p><p></p><p> </p><p>Malthusius considered the problem later, and without any help from Isaac realised that he would need to become more proficient at the <em>virtue's touch</em> orison his earlier incarnation had once known. Several successive 'jolts' might drag Uru back to reality long enough for a<em> remove affliction</em> ritual to be effective. (In his current state it might kill him.)</p><p> </p><p>While he meditated daily using methods described in Governor Stanfield's book, Malthusius was required to return each day to Tinker Jack's shop and ease Uru's condition enough to prevent him from disintegrating entirely.</p><p> </p><p>One day, whilst doing so, he realised how much Tinker Jack missed his long-lost son, and used his abilities as a spirit medium to give Little Jack form and shape for long enough to embrace his father for the first time in forty-odd years.</p><p> </p><p><strong>DM's Notes:</strong> Alot of these side-quests pertain to additonal abilities the PCs are spending their stipends on. Their level 10 stipend will grant them an encounter power (or similar); their level 11 stipend will give them another at-will. I decided it would be more interesting for the PCs to have additional powers rather than overload them with items. I'll list the powers and the story elements they relate to later. Malthusius' study into the <em>virtue's touch</em> power is the most obvious example. As for Uru, there are three main consequences of his condition (even when it is 'cured'):</p><p></p><p> </p><p>1. It opens up the possibility of him taking the <em>mark of shadow</em> feat. (I restrict mark feats and multiclass feats as story related, and therefore requiring some effort on the part of the player.)</p><p>2. Physically, he has been very badly damaged. Conversely, he is now ven more creepy and sinister. This translates as a -2 to CON and a +2 to CHA.</p><p>3. He has access to the <em>Fading One</em> alternative rewards and gains the first for free.</p><p></p><p>He also spent the whole of his level 10 stipend on materials for the Winter Solstice ritual.</p><p></p><p>*I should explain that Uru's attitude to Malthusius is something like that of a wayward schoolboy towards a strict headmaster (although Malthusius isn't anything like the latter, that's just how Uru sees him). Malthusius' player is very tactical and methodical, while Uru's player is spontaneous and scattershot. So Malthusius has a habit of making tactical suggestions to Uru which Uru likes to ignore (although he will happily take similar suggestions from Korrigan). Also, Uru knew he would probably get it in the neck from Malthusius for dealing with Tokoloshe after everything they had learned in the vault. (In fact, Malthusius was more concerned for Uru's wellbeing and didn't play the 'I told you so' card too forcefully.)</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6151403, member: 79141"] [b]Session 79b - What Happened to Uru[/b] As he lay dying on the mountainside, his life force extinguished by the baleful ambience of the Bleak Gate, Uru began to hear whispers and spidery footsteps. At first he thought the voices were far off but it soon became evident that they were very close, but muffled by his own delirium. He could discern urgency of tone but no clear words. Then something happened to ease the pangs his flesh was subject to, he felt the sensation of being 'filled' somehow, and then he was lifted and carried down the mountain. He only realised he had lost consciousness when he regained it, and found himself on a rough pallet in Tinker Jack's shop, with strange toys leering over him. Tinker was there, along with Little Jack, and the old man's face was very concerned. Uru tried to sit up, but he could not; he tried to speak, but he could not. Only with great effort could he manage to ask for a mirror - he wanted to see what was causing Tinker so much obvious distress. What he saw distubed even him: his form was blurred, only his bright amber eyes retained any clarity and seemed to peer out of a dark fog in the shape of a deep faen. Small faces and hands, belonging to spirit children, pressed out of his body, as if stretching against black fabric. With great reluctance, Uru managed to form a second word: "Malthusius".* Tinker Jack would not leave his shop, but he sent a message to Searil Shortankard who in turn fetched the old deva. Malthusius was horrified at what he found, realising that the spirit children had invested themselves in Uru to prevent him from disintegrating. But following an examination he hoped that he might be able to ease the condition, using a technique he had once known in an earlier incarnation. (Malthusius was once the clergy godmind who had helped the then king of Risur to expel the coven of witches from Cauldron Hill.) He muttered some words, and layed his hands on Uru, and the smeared, blurred form of the deep faen coalesced. The job was not done, Isaac would need to be consulted for further advice on how to mend the condition, but Uru was for now able to tell Malthusius what had happened. His tale was punctuated by rabid invectives against Tokoloshe, and vows of revenge. He began to prepare a vendetta bullet. Malthusius shook his head sadly: 'Tokoloshe' was not the creature's name, but the word in a long-dead Beran dialect for a diminutive demon. He urged Uru to save his strength, as already the intensity of his words and actions was causing his form to unravel, like soot escaping from a loose muslin bag. Malthusius considered the problem later, and without any help from Isaac realised that he would need to become more proficient at the [I]virtue's touch[/I] orison his earlier incarnation had once known. Several successive 'jolts' might drag Uru back to reality long enough for a[I] remove affliction[/I] ritual to be effective. (In his current state it might kill him.) While he meditated daily using methods described in Governor Stanfield's book, Malthusius was required to return each day to Tinker Jack's shop and ease Uru's condition enough to prevent him from disintegrating entirely. One day, whilst doing so, he realised how much Tinker Jack missed his long-lost son, and used his abilities as a spirit medium to give Little Jack form and shape for long enough to embrace his father for the first time in forty-odd years. [B]DM's Notes:[/B] Alot of these side-quests pertain to additonal abilities the PCs are spending their stipends on. Their level 10 stipend will grant them an encounter power (or similar); their level 11 stipend will give them another at-will. I decided it would be more interesting for the PCs to have additional powers rather than overload them with items. I'll list the powers and the story elements they relate to later. Malthusius' study into the [I]virtue's touch[/I] power is the most obvious example. As for Uru, there are three main consequences of his condition (even when it is 'cured'): 1. It opens up the possibility of him taking the [I]mark of shadow[/I] feat. (I restrict mark feats and multiclass feats as story related, and therefore requiring some effort on the part of the player.) 2. Physically, he has been very badly damaged. Conversely, he is now ven more creepy and sinister. This translates as a -2 to CON and a +2 to CHA. 3. He has access to the [I]Fading One[/I] alternative rewards and gains the first for free. He also spent the whole of his level 10 stipend on materials for the Winter Solstice ritual. *I should explain that Uru's attitude to Malthusius is something like that of a wayward schoolboy towards a strict headmaster (although Malthusius isn't anything like the latter, that's just how Uru sees him). Malthusius' player is very tactical and methodical, while Uru's player is spontaneous and scattershot. So Malthusius has a habit of making tactical suggestions to Uru which Uru likes to ignore (although he will happily take similar suggestions from Korrigan). Also, Uru knew he would probably get it in the neck from Malthusius for dealing with Tokoloshe after everything they had learned in the vault. (In fact, Malthusius was more concerned for Uru's wellbeing and didn't play the 'I told you so' card too forcefully.) [/QUOTE]
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