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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6194520" data-attributes="member: 79141"><p><strong>Session 90a - Cauldron Born - In Media Res</strong></p><p></p><p><strong>Set-up</strong>: To kick off <em>Cauldron Born</em>, I took <em>In Media Res</em> very much at face value. The last time we saw Alpha Unit (Korrigan, et al) they had just prevented a Deep One controlled Rumdoom from opening a portal that would drown Flint. At the end of that session, Korrigan and Matunaaga dashed off to Dawn Square for a rally that would determine the success or failure of their ten-week skill challenge to prevent the launch of a mercenary fleet. We broke for the summer, and when we returned, rather than address this cliffhanger, we instead followed Unit B for four weeks, to bring their adventures up-to-date. So when the players were told to bring their Unit A character sheets this week, the last thing they expected was for me to lay out some street map tiles and tell them to roll initiative.</p><p></p><p>As I laid out the tile and minis, information about what was going on gradually filtered through: They were in a carriage that was filled with poison, ploughing along the road out of control; moments ago their driver was killed seconds after he shouted a warning about danger up ahead (his eyes pecked out by crows, cos I thought that was cooler). Unbidden, their horses had swerved to avoid a potential collision; shots had been fired. But the royal horses were noble beasts, and had not been felled as their assailants intended. (Players eyes widened at ‘royal horses’.)</p><p></p><p>What now?</p><p></p><p>At this point I told them, very succinctly, that it was the 8[SUP]th[/SUP] of Spring 501 AOV, two weeks after the rally in Dawn Square, and they were headed through the streets in a carriage sent by Stover Delft to take them to Hotel Aurum – venue for the forthcoming peace-talks – where they were due to meet with the King. Frisson of excitement – back to the action.</p><p></p><p>I had initially planned to play this encounter out without miniatures, but changed my mind at the last minute. To keep things dynamic, I made the players’ carriage static, moving the Kell Guild carriages forward each round, picking up any vacated tiles and placing them in front of the players’ carriage. To make the encounter even more challenging I added obstacles – crowds of people, market stalls, wagons, a busy square – to the road ahead, but these obstacles moved towards the player’s carriage as well (at a rate that depended on their speed).</p><p></p><p><strong>Combat</strong>: This encounter ran surprisingly smoothly and was a lovely example of players using their skills and abilities to best effect. There were only four players – Korrigan, Malthusius, Matunaaga and Uru. Malthusius went first, and threw open a carriage door only to find the poison was too thick to disperse immediately. With his <em>bracers of mental might</em> he swung out (one-armed, having lost the other to Lya Jierre) and clambered into the driver’s seat, where he found himself beset by ghoulish crows. Selflessly, he dropped an area burst on the crows to slow them, which included himself but missed. (At the end of their turn the crows would now drop away from the royal carriage instead of keeping pace with it.) Not wishing to be outdone, Matunaaga telekinetically flew onto the roof of the carriage. Unaware of the crows, he was intending to shoot at the pursuers, but instead lashed out at the undead birds in a flurry of fists and feet. Uru was next, and outdid even Matunaaga, by using his connection with the Bleak Gate to teleport through the roof of the carriage, where he attacked the crows with his shuriken crossbow, just before they dropped away. (He scored a crit, and although the damage was halved, the crows were now clinging on with just a few HPs.) Korrigan clambered out of the carriage with slightly less aplomb than the other three, ordered Matunaaga to fire at their pursuers, and yelled at a crowd up ahead to get out of their way.</p><p></p><p>By this time the technologists had fired their time-bombs – a lovely device to help ratchet up the tension - and the pursuing carriages had gained, with Rufus Hammerton urging them on, anxious not to fail Kell. Uru was able to identify him, and the unit realised it would be useful to take him alive. Unfortunately, Matunaaga then blew his head clean off (a crit with a high-powered Drakran rifle using <em>sure shot</em>). Rufus tumbled from the carriage.</p><p></p><p>Up ahead, another throng of people could be seen, and beyond a busy market square. Malthusius pulled on the reins, while Korrigan used his <em>canary-in-a-coalmine </em>pendant to fly onto the closest carriage, and raised an earthen wall across the road in front of the last carriage with his <em>icon of urim </em>pendant. The carriage crashed, killing the musketeers and sending the second technologist sprawling. The closest carriage pulled up alongside theirs as it slowed; Korrigan grabbed the reins to stop it ploughing into the crowds, while Matunaaga leapt across and dropped the first technologist who – in desperation - had already fired another time-bomb just in front of where he was standing.</p><p></p><p>Uru couldn’t get the ticking bombs defused in time and shouted as much to the others before fleeing towards the square. Matunaaga and Korrigan followed close behind, but Malthusius, having brought the carriage to a safe halt, was dawdling. Korrigan shouted at him to get a move on (playing <em>knight’s move</em>), and he leapt out of the way seconds before the bombs exploded (avoiding 20d6 damage – never in our campaign has <em>knight’s move</em> been put to better use).</p><p></p><p>Police arrived to secure the scene, arrest the surviving guild members and provide the unit with a tight escort the rest of the way to Hotel Aurum.</p><p></p><p><strong>DM’s Note: </strong>A fantastic, fast-paced and unorthodox start to the next instalment of the campaign proper, and a great way to kick off a very info-packed session indeed...</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6194520, member: 79141"] [b]Session 90a - Cauldron Born - In Media Res[/b] [B]Set-up[/B]: To kick off [I]Cauldron Born[/I], I took [I]In Media Res[/I] very much at face value. The last time we saw Alpha Unit (Korrigan, et al) they had just prevented a Deep One controlled Rumdoom from opening a portal that would drown Flint. At the end of that session, Korrigan and Matunaaga dashed off to Dawn Square for a rally that would determine the success or failure of their ten-week skill challenge to prevent the launch of a mercenary fleet. We broke for the summer, and when we returned, rather than address this cliffhanger, we instead followed Unit B for four weeks, to bring their adventures up-to-date. So when the players were told to bring their Unit A character sheets this week, the last thing they expected was for me to lay out some street map tiles and tell them to roll initiative. As I laid out the tile and minis, information about what was going on gradually filtered through: They were in a carriage that was filled with poison, ploughing along the road out of control; moments ago their driver was killed seconds after he shouted a warning about danger up ahead (his eyes pecked out by crows, cos I thought that was cooler). Unbidden, their horses had swerved to avoid a potential collision; shots had been fired. But the royal horses were noble beasts, and had not been felled as their assailants intended. (Players eyes widened at ‘royal horses’.) What now? At this point I told them, very succinctly, that it was the 8[SUP]th[/SUP] of Spring 501 AOV, two weeks after the rally in Dawn Square, and they were headed through the streets in a carriage sent by Stover Delft to take them to Hotel Aurum – venue for the forthcoming peace-talks – where they were due to meet with the King. Frisson of excitement – back to the action. I had initially planned to play this encounter out without miniatures, but changed my mind at the last minute. To keep things dynamic, I made the players’ carriage static, moving the Kell Guild carriages forward each round, picking up any vacated tiles and placing them in front of the players’ carriage. To make the encounter even more challenging I added obstacles – crowds of people, market stalls, wagons, a busy square – to the road ahead, but these obstacles moved towards the player’s carriage as well (at a rate that depended on their speed). [B]Combat[/B]: This encounter ran surprisingly smoothly and was a lovely example of players using their skills and abilities to best effect. There were only four players – Korrigan, Malthusius, Matunaaga and Uru. Malthusius went first, and threw open a carriage door only to find the poison was too thick to disperse immediately. With his [I]bracers of mental might[/I] he swung out (one-armed, having lost the other to Lya Jierre) and clambered into the driver’s seat, where he found himself beset by ghoulish crows. Selflessly, he dropped an area burst on the crows to slow them, which included himself but missed. (At the end of their turn the crows would now drop away from the royal carriage instead of keeping pace with it.) Not wishing to be outdone, Matunaaga telekinetically flew onto the roof of the carriage. Unaware of the crows, he was intending to shoot at the pursuers, but instead lashed out at the undead birds in a flurry of fists and feet. Uru was next, and outdid even Matunaaga, by using his connection with the Bleak Gate to teleport through the roof of the carriage, where he attacked the crows with his shuriken crossbow, just before they dropped away. (He scored a crit, and although the damage was halved, the crows were now clinging on with just a few HPs.) Korrigan clambered out of the carriage with slightly less aplomb than the other three, ordered Matunaaga to fire at their pursuers, and yelled at a crowd up ahead to get out of their way. By this time the technologists had fired their time-bombs – a lovely device to help ratchet up the tension - and the pursuing carriages had gained, with Rufus Hammerton urging them on, anxious not to fail Kell. Uru was able to identify him, and the unit realised it would be useful to take him alive. Unfortunately, Matunaaga then blew his head clean off (a crit with a high-powered Drakran rifle using [I]sure shot[/I]). Rufus tumbled from the carriage. Up ahead, another throng of people could be seen, and beyond a busy market square. Malthusius pulled on the reins, while Korrigan used his [I]canary-in-a-coalmine [/I]pendant to fly onto the closest carriage, and raised an earthen wall across the road in front of the last carriage with his [I]icon of urim [/I]pendant. The carriage crashed, killing the musketeers and sending the second technologist sprawling. The closest carriage pulled up alongside theirs as it slowed; Korrigan grabbed the reins to stop it ploughing into the crowds, while Matunaaga leapt across and dropped the first technologist who – in desperation - had already fired another time-bomb just in front of where he was standing. Uru couldn’t get the ticking bombs defused in time and shouted as much to the others before fleeing towards the square. Matunaaga and Korrigan followed close behind, but Malthusius, having brought the carriage to a safe halt, was dawdling. Korrigan shouted at him to get a move on (playing [I]knight’s move[/I]), and he leapt out of the way seconds before the bombs exploded (avoiding 20d6 damage – never in our campaign has [I]knight’s move[/I] been put to better use). Police arrived to secure the scene, arrest the surviving guild members and provide the unit with a tight escort the rest of the way to Hotel Aurum. [B]DM’s Note: [/B]A fantastic, fast-paced and unorthodox start to the next instalment of the campaign proper, and a great way to kick off a very info-packed session indeed... [/QUOTE]
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