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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6196367" data-attributes="member: 79141"><p>The confusing part for me and my players is that the session carried on, so we did more stuff - <em>alot</em> of stuff - but kicked the full recap (what they did for the last two weeks) into the long grass until we had time to go into the Kell mission in detail. We were also switching between teams later in the session.</p><p></p><p></p><p></p><p>I demand that you make it canon! <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /></p><p></p><p>But seriously. I remember the days when if a wizard had a teleport spell then he could teleport. Whatever happened to that? My 4E version for Stanfield would be a daily (or once per day per point of INT or whatever) that allows him to teleport anywhere within the city of Flint that he has seen - which will be alot of places over the last 200 years, but mostly public places. Obviously, locations protected against teleport would be off-limits.</p><p></p><p>Thanks for the reassurance, though. We DMs can get a bit wobbly when we go off-piste! Which reminds me: I've made quite a few alterations to <em>Cauldron Born</em>. Once I've finished the reports for session 90, I should write them up here so you can advise me of any potential problems (if you have the time and/or inclination that is).</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6196367, member: 79141"] The confusing part for me and my players is that the session carried on, so we did more stuff - [I]alot[/I] of stuff - but kicked the full recap (what they did for the last two weeks) into the long grass until we had time to go into the Kell mission in detail. We were also switching between teams later in the session. I demand that you make it canon! :rant: But seriously. I remember the days when if a wizard had a teleport spell then he could teleport. Whatever happened to that? My 4E version for Stanfield would be a daily (or once per day per point of INT or whatever) that allows him to teleport anywhere within the city of Flint that he has seen - which will be alot of places over the last 200 years, but mostly public places. Obviously, locations protected against teleport would be off-limits. Thanks for the reassurance, though. We DMs can get a bit wobbly when we go off-piste! Which reminds me: I've made quite a few alterations to [I]Cauldron Born[/I]. Once I've finished the reports for session 90, I should write them up here so you can advise me of any potential problems (if you have the time and/or inclination that is). [/QUOTE]
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