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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6215348" data-attributes="member: 79141"><p>I'm glad you can make use of the idea, Sound of Azure. Were it not for a similar method used by another DM in their character generation process for Zeitgeist (borrowed by me at the start of our campaign), I perhaps would not have thought of this idea, which is what I like so much about using these forums to share ideas about the campaign.</p><p> </p><p>The response from each player far exceeded my expectations. I knew one or two of them would relish the opportunity to share their thoughts about the campaign and their characters, but the fact that everyone answered the questionnaire in such detail was very gratifying and extremely useful, confirming not only that I really do have a bunch of very enthusiastic and dedicated players, but also helping me to fine-tune the next tier of the campaign.</p><p> </p><p>A good example being the fact that Korrigan's player is not enjoying the subplot concerning his wife. This is my fault because I left the plotline hanging in an uncomfortable way instead of resolving it several levels ago. What I did not take into account is that it feels false for Korrigan to be concentrating on his duties when such an extraordinary personal event is ongoing. We have since exchanged emails on the matter, and explained Korrigan's behaviour in a plausible way, but I need to move on this and draw a line under it more quickly than I had intended.</p><p> </p><p>It was also interesting to see how the players reacted to one another during our first session after our break - Uru made a point of 'reaching out' to Leon, and there was a round-the-table appreciation of the fact that Matunaaga is by far the most reserved and quiet character and that everyone likes and respects him as a result. The player is quite confident and talkative, so no one had quite realised just how focused, singular and insular the character was until they sat down and thought about it.</p><p> </p><p>The life of a roleplaying character can become quite in-depth and complex, but that life often exists only in the mind of the player, or in private exchanges between the player and DM. This allowed every player to glimpse that inner life in the way that allows them to act out their relationships more convincingly. Arguably such an understanding is unrealistic, but then if you really were those characters, you would be spending far more time with one another, and might intuitively understand that (for example) one member of the group has been more distant towards you since a specific event occured. But sat around a pub table for three/four hours each week, that understanding never comes about, and can become confused with the personality of the player, so it makes sense and is very satisfying to have it writ large.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6215348, member: 79141"] I'm glad you can make use of the idea, Sound of Azure. Were it not for a similar method used by another DM in their character generation process for Zeitgeist (borrowed by me at the start of our campaign), I perhaps would not have thought of this idea, which is what I like so much about using these forums to share ideas about the campaign. The response from each player far exceeded my expectations. I knew one or two of them would relish the opportunity to share their thoughts about the campaign and their characters, but the fact that everyone answered the questionnaire in such detail was very gratifying and extremely useful, confirming not only that I really do have a bunch of very enthusiastic and dedicated players, but also helping me to fine-tune the next tier of the campaign. A good example being the fact that Korrigan's player is not enjoying the subplot concerning his wife. This is my fault because I left the plotline hanging in an uncomfortable way instead of resolving it several levels ago. What I did not take into account is that it feels false for Korrigan to be concentrating on his duties when such an extraordinary personal event is ongoing. We have since exchanged emails on the matter, and explained Korrigan's behaviour in a plausible way, but I need to move on this and draw a line under it more quickly than I had intended. It was also interesting to see how the players reacted to one another during our first session after our break - Uru made a point of 'reaching out' to Leon, and there was a round-the-table appreciation of the fact that Matunaaga is by far the most reserved and quiet character and that everyone likes and respects him as a result. The player is quite confident and talkative, so no one had quite realised just how focused, singular and insular the character was until they sat down and thought about it. The life of a roleplaying character can become quite in-depth and complex, but that life often exists only in the mind of the player, or in private exchanges between the player and DM. This allowed every player to glimpse that inner life in the way that allows them to act out their relationships more convincingly. Arguably such an understanding is unrealistic, but then if you really were those characters, you would be spending far more time with one another, and might intuitively understand that (for example) one member of the group has been more distant towards you since a specific event occured. But sat around a pub table for three/four hours each week, that understanding never comes about, and can become confused with the personality of the player, so it makes sense and is very satisfying to have it writ large. [/QUOTE]
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