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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6216966" data-attributes="member: 79141"><p><strong>Session 92b - 9th Spring - The Investigations Begin</strong></p><p></p><p>We divided the day into 4 'turns' of 4 hours each, with Uru gaining a bonus turn because he doesn't need to sleep, just trance for 4 hours.</p><p> </p><p>1. The first turn was spent at RHC HQ meeting Justin Rollins the Royal Engineer, Doctor Stanmore of Unit B, and unveiling their work on the Bronze Golem. (See Session Report 91.)</p><p> </p><p>2. The whole unit then headed up to meet Isaac at the foot of Cauldron Hill. The Mayor's mansion was still being repaired following the seismic activity and witchoil leaks a year earlier. Lieutenant Dale had been permanently assigned to the mansion, to guard against further activity. He met the unit in the garden and escorted them inside. He said he hoped to be working with them in the near future and told them about the bleak gate wards he and his men had salvaged from Macbannin's workshop. He also offered to teach the technique at the core of his infamous martial thesis to anyone willing and capable of learning it.</p><p> </p><p>Isaac had finished his machine - a macabre cross between a dentist's chair and a electrocution device. It would confirm whether any of the unit was still possessed or dominated in any way following their recent dust-ups with demons and deep ones. Leon examined the device and confirmed it was safe. Isaac even subjected himself to a scan to demonstrate its efficacy. The unit then took it in turns with the following results:</p><p> </p><p>Korrigan - CLEAR</p><p>Rumdoom - CLEAR</p><p>Matunaaga - CLEAR</p><p>Malthusius - Possessed by the quarantined spirit of Xambria Meredith who was in turn possessed by the demoness Ashima-Shimtu. Isaac now thought he could use the secondary function of the device to apply a <em>remove affliction</em> ritual to Xambria. Malthusius agreed to the procedure, but it was decided not to 'free' Xambria until the current mission was over, in case the cure turned out to be ineffective...</p><p>Leon - turned out to have some memories missing - whole strands of memory dating from seven years ago, and going back five or six years prior to hat. (<strong>DM's Note</strong>: Actually, Leon had to 'bluff' the machine because he is in fact another mind in the wrong body. But he couldn't bluff his missing memories because he didn't even know about them.)</p><p></p><p>Uru - had an added, false memory! Isaac used the machine to identify what the memory was:</p><p> </p><p>When Korrigan went to the Dreaming to free his wife from her fey bargain (to hand over their firstborn if Korrigan was returned safely from the war) he was told that the bargain, while made with the River King, had been 'bought' by Jenny Greenteeth - and that the bargain was sound: when asked, Uru confirmed that he had answered a call from the river he once inhabited to go to the place where he had found Korrigan dying. Well, it turned out that this memory was planted, just a few days earlier, by Ambertain the Black (an ally of Jenny Greenteeth). Uru was relieved to learn that his rescue of Korrigan had been his own decision, not the bidding of some distant fey noble. But this knowledge had an even greater consequence: the bargain with Elizabeth was false. But how to confirm this with the Unseen Court?</p><p> </p><p>3. The unit split up and applied themselves to their mission(s):</p><p> </p><p>Matunaaga aided the police in casing the various districts of Flint and scouting known Kell strongholds.</p><p> </p><p>Working on a hunch prompted by a prior investigation by team B, Leon investigated the 'Clockwork King' and learned that he was an established 'urban legend' on the streets of Parity Lake and the Nettles. He connected the Clockwork King with the wererat halfling youths known as the Brick Boys, and traced them to the sewers. The boys were notorious for stealing construct parts - particularly golem eyes... (Leon also heard many street kids singing Uru's creepy songs. It turned out that all this time, the puppeteer Miss Fortune, who had her puppets made and mended by Tinker Jack, had been working Uru's ditties into her shows, and now all of the children of Flint knew them off by heart.)</p><p></p><p> </p><p>Uru followed Asrabey Varal as he met up with various contacts around Flint: Admiral Dawkins - who turned out to be none other than the Old Stag; a gnome beadle called the Alderman and various other fey. Uru then lost Asrabey for while, only to pick him up again at RHC HQ, when Malthusius spotted him in the grounds conversing with a tiny pixie. Uru crept closer and learned that the pixie, known as Mugwort, hid in the rafters of RHC HQ and spied for the Vekeshi and the Unseen Court. Sadly, Uru lost the eladrin again shortly after. (This task spilled over into turn 4.)</p><p> </p><p>Malthusius and Rumdoom went to the scene of the terrorist explosions and examined the scene of the crime. They came up with a number of leads, none of which led anywhere.</p><p> </p><p>Korrigan spent his time learning about Alexander Grappa. Military records listed Grappa as a soldier in the third Yerasol War. Korrigan traced his name to an address - a workshop in the Central District which was empty, locked and boarded up. Grappa's neighbours hadn't seen him for years. They described him as a kindly old man, who liked to talk about his ambition to create military golems that could fight in wars instead of wasting the lives of so many young men.</p><p></p><p>We ended the session here, leaving most characters with a final turn to spend, and the checks for the Get Kell mini game yet to be made.</p><p></p><p>What's interesting is that the players haven't followed up the Soknik's Repairs lead. They've forgtotten about it, with the three-week gap, and it would appear no one has noted it down. Nor did anyone ask me to recap on any of that information. I was tempted to help them out, but I don't want to spoon-feed them. Maybe Delft or unit B will pick up on the error at some point?</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6216966, member: 79141"] [B]Session 92b - 9th Spring - The Investigations Begin[/B] We divided the day into 4 'turns' of 4 hours each, with Uru gaining a bonus turn because he doesn't need to sleep, just trance for 4 hours. 1. The first turn was spent at RHC HQ meeting Justin Rollins the Royal Engineer, Doctor Stanmore of Unit B, and unveiling their work on the Bronze Golem. (See Session Report 91.) 2. The whole unit then headed up to meet Isaac at the foot of Cauldron Hill. The Mayor's mansion was still being repaired following the seismic activity and witchoil leaks a year earlier. Lieutenant Dale had been permanently assigned to the mansion, to guard against further activity. He met the unit in the garden and escorted them inside. He said he hoped to be working with them in the near future and told them about the bleak gate wards he and his men had salvaged from Macbannin's workshop. He also offered to teach the technique at the core of his infamous martial thesis to anyone willing and capable of learning it. Isaac had finished his machine - a macabre cross between a dentist's chair and a electrocution device. It would confirm whether any of the unit was still possessed or dominated in any way following their recent dust-ups with demons and deep ones. Leon examined the device and confirmed it was safe. Isaac even subjected himself to a scan to demonstrate its efficacy. The unit then took it in turns with the following results: Korrigan - CLEAR Rumdoom - CLEAR Matunaaga - CLEAR Malthusius - Possessed by the quarantined spirit of Xambria Meredith who was in turn possessed by the demoness Ashima-Shimtu. Isaac now thought he could use the secondary function of the device to apply a [I]remove affliction[/I] ritual to Xambria. Malthusius agreed to the procedure, but it was decided not to 'free' Xambria until the current mission was over, in case the cure turned out to be ineffective... Leon - turned out to have some memories missing - whole strands of memory dating from seven years ago, and going back five or six years prior to hat. ([B]DM's Note[/B]: Actually, Leon had to 'bluff' the machine because he is in fact another mind in the wrong body. But he couldn't bluff his missing memories because he didn't even know about them.) Uru - had an added, false memory! Isaac used the machine to identify what the memory was: When Korrigan went to the Dreaming to free his wife from her fey bargain (to hand over their firstborn if Korrigan was returned safely from the war) he was told that the bargain, while made with the River King, had been 'bought' by Jenny Greenteeth - and that the bargain was sound: when asked, Uru confirmed that he had answered a call from the river he once inhabited to go to the place where he had found Korrigan dying. Well, it turned out that this memory was planted, just a few days earlier, by Ambertain the Black (an ally of Jenny Greenteeth). Uru was relieved to learn that his rescue of Korrigan had been his own decision, not the bidding of some distant fey noble. But this knowledge had an even greater consequence: the bargain with Elizabeth was false. But how to confirm this with the Unseen Court? 3. The unit split up and applied themselves to their mission(s): Matunaaga aided the police in casing the various districts of Flint and scouting known Kell strongholds. Working on a hunch prompted by a prior investigation by team B, Leon investigated the 'Clockwork King' and learned that he was an established 'urban legend' on the streets of Parity Lake and the Nettles. He connected the Clockwork King with the wererat halfling youths known as the Brick Boys, and traced them to the sewers. The boys were notorious for stealing construct parts - particularly golem eyes... (Leon also heard many street kids singing Uru's creepy songs. It turned out that all this time, the puppeteer Miss Fortune, who had her puppets made and mended by Tinker Jack, had been working Uru's ditties into her shows, and now all of the children of Flint knew them off by heart.) Uru followed Asrabey Varal as he met up with various contacts around Flint: Admiral Dawkins - who turned out to be none other than the Old Stag; a gnome beadle called the Alderman and various other fey. Uru then lost Asrabey for while, only to pick him up again at RHC HQ, when Malthusius spotted him in the grounds conversing with a tiny pixie. Uru crept closer and learned that the pixie, known as Mugwort, hid in the rafters of RHC HQ and spied for the Vekeshi and the Unseen Court. Sadly, Uru lost the eladrin again shortly after. (This task spilled over into turn 4.) Malthusius and Rumdoom went to the scene of the terrorist explosions and examined the scene of the crime. They came up with a number of leads, none of which led anywhere. Korrigan spent his time learning about Alexander Grappa. Military records listed Grappa as a soldier in the third Yerasol War. Korrigan traced his name to an address - a workshop in the Central District which was empty, locked and boarded up. Grappa's neighbours hadn't seen him for years. They described him as a kindly old man, who liked to talk about his ambition to create military golems that could fight in wars instead of wasting the lives of so many young men. We ended the session here, leaving most characters with a final turn to spend, and the checks for the Get Kell mini game yet to be made. What's interesting is that the players haven't followed up the Soknik's Repairs lead. They've forgtotten about it, with the three-week gap, and it would appear no one has noted it down. Nor did anyone ask me to recap on any of that information. I was tempted to help them out, but I don't want to spoon-feed them. Maybe Delft or unit B will pick up on the error at some point? [/QUOTE]
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