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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6225669" data-attributes="member: 79141"><p>The encounter is easy to avoid, I guess, so maybe other groups never even ran it. My group missed the Soknik's Repairs clue in the handover from unit B to A and didn't spot it til 10th, so there was no time for them to intercept the ship. By the time they eached Soknik's it was almost the end of the session so I had a whole week to decide how to play out the encounter. We hadn't had a big, high-level fight for a while, so I built a dockside encounter that involved the <em>Cherno Bezna</em>, Rumdoom's old contacts, and a whole bunch of Malice Beasts (mostly the ones suggested in the Pathfinder version) - including a behir mini I've had on ice for ages. The bit about the departing wagons was added because I had been generous in allowing the players to catch the cultists at all (mainly because I wanted a fight), and wanted there to be a repercussion for their tardiness.</p><p> </p><p>It turned out to be a very narrative combat - several story elements came to the fore during the fight. Rumdoom's beef with Thered and Thangir obviously made things personal and the players were quite gratified when the dockers rallied round the unit. Fun to see a high-level character demonstrate just how powerful he had become: after he was swallowed, Rumdoom did more damage to the behir than it did to him - in fact, he wasn't even bloodied. That's a rewarding moment for a player (after two and a half years in heroic tier). </p><p> </p><p>I think it might be nice to suggest in a sidebar that eschatologist PCs could be linked in some way to the terrorists, but that would depend on the list of contacts the PC creates. The idea fell in my lap when Rumdoom's player created a differentiated four-man cell, but forcing the issue might not work as elegantly. (For example, I borrowed the idea about the curse afflicting Korrigan's wife and child from another DM on these boards, and more or less imposed not only the storyline, but the family upon him. It hasn't been hugely successful, as his Q&A feedback demonstrates...)</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6225669, member: 79141"] The encounter is easy to avoid, I guess, so maybe other groups never even ran it. My group missed the Soknik's Repairs clue in the handover from unit B to A and didn't spot it til 10th, so there was no time for them to intercept the ship. By the time they eached Soknik's it was almost the end of the session so I had a whole week to decide how to play out the encounter. We hadn't had a big, high-level fight for a while, so I built a dockside encounter that involved the [I]Cherno Bezna[/I], Rumdoom's old contacts, and a whole bunch of Malice Beasts (mostly the ones suggested in the Pathfinder version) - including a behir mini I've had on ice for ages. The bit about the departing wagons was added because I had been generous in allowing the players to catch the cultists at all (mainly because I wanted a fight), and wanted there to be a repercussion for their tardiness. It turned out to be a very narrative combat - several story elements came to the fore during the fight. Rumdoom's beef with Thered and Thangir obviously made things personal and the players were quite gratified when the dockers rallied round the unit. Fun to see a high-level character demonstrate just how powerful he had become: after he was swallowed, Rumdoom did more damage to the behir than it did to him - in fact, he wasn't even bloodied. That's a rewarding moment for a player (after two and a half years in heroic tier). I think it might be nice to suggest in a sidebar that eschatologist PCs could be linked in some way to the terrorists, but that would depend on the list of contacts the PC creates. The idea fell in my lap when Rumdoom's player created a differentiated four-man cell, but forcing the issue might not work as elegantly. (For example, I borrowed the idea about the curse afflicting Korrigan's wife and child from another DM on these boards, and more or less imposed not only the storyline, but the family upon him. It hasn't been hugely successful, as his Q&A feedback demonstrates...) [/QUOTE]
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