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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6235475" data-attributes="member: 79141"><p><strong>DM's Notes - Gale</strong></p><p></p><p>Astonishing (in a good way) to find an encounter so heavily weighted against the PCs. Granted, due to player absence I had a party of just four level 10 characters (plus a level 19 NPC who refused to help) as I keep my group one level behind the advancement curve (so as to leave space for the extensive buffer adventures required by the glacial pace of the AP release schedule) but they aren't weak by any means and three out of four are ranged specialists. But they didn't lay a finger, or a bullet, or a bolt or anything else on Gale in five or six rounds of combat. Meanwhile, she beat the living hell out of them and even dropped Rumdoom. (Battlerager temporary hit points are no help if you can't attack anyone.)</p><p></p><p>That <em>chain lightening</em> spell really shouldn't be at-will. I used it once to play fair. But the little vortexes she summons are mean too, and the <em>cloudwood fog</em> power and penalties to ranged attacks are all very frustrating for the players who are used to getting their own way in combat.</p><p></p><p>I'd already decided that if Gale dropped one of the unit she would overcome her compulsion long enough to withdraw. I didn't want a full encounter here, as the fight with Ekossigan was just around the corner. But I also wanted to give full vent and rein to Gale's powers, which might otherwise have been overshadowed if she hadn't had the chance to shine on her own (which we missed because Leon went to meet her by himself).</p><p></p><p>The players were totally gobsmacked and unsure whether they should proceed. If Gale could beat them solo, what chance did they stand against her <em>and</em> Ekossigan? But being the brave adventuring heroes that they are, they pressed on. Who knows, maybe they thought I'd go easy on them? <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6235475, member: 79141"] [B]DM's Notes - Gale[/B] Astonishing (in a good way) to find an encounter so heavily weighted against the PCs. Granted, due to player absence I had a party of just four level 10 characters (plus a level 19 NPC who refused to help) as I keep my group one level behind the advancement curve (so as to leave space for the extensive buffer adventures required by the glacial pace of the AP release schedule) but they aren't weak by any means and three out of four are ranged specialists. But they didn't lay a finger, or a bullet, or a bolt or anything else on Gale in five or six rounds of combat. Meanwhile, she beat the living hell out of them and even dropped Rumdoom. (Battlerager temporary hit points are no help if you can't attack anyone.) That [I]chain lightening[/I] spell really shouldn't be at-will. I used it once to play fair. But the little vortexes she summons are mean too, and the [I]cloudwood fog[/I] power and penalties to ranged attacks are all very frustrating for the players who are used to getting their own way in combat. I'd already decided that if Gale dropped one of the unit she would overcome her compulsion long enough to withdraw. I didn't want a full encounter here, as the fight with Ekossigan was just around the corner. But I also wanted to give full vent and rein to Gale's powers, which might otherwise have been overshadowed if she hadn't had the chance to shine on her own (which we missed because Leon went to meet her by himself). The players were totally gobsmacked and unsure whether they should proceed. If Gale could beat them solo, what chance did they stand against her [I]and[/I] Ekossigan? But being the brave adventuring heroes that they are, they pressed on. Who knows, maybe they thought I'd go easy on them? :devil: [/QUOTE]
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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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