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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6244688" data-attributes="member: 79141"><p><strong>Rumdoom Snapshot</strong></p><p></p><p>If any character in the campaign can be said to have taken on a life of his own, it is Rumdoom. From his inception as a hard-drinking Mr T (“I ain’t gettin on no ship, fool!”) he has developed through several solo storylines and one near-death experience to his present incarnation as a maniacal religious cult-leader, convinced of his own immortality, but strangely endearing and vulnerable nonetheless. Along the way we dropped the comical quirks (drunkenness, fear of water, alchemical brews) and replaced them with something... I hesitate to say more subtle, but certainly less obvious. Not only has he been the focus of several of the campaign’s most memorable moments (toe-to-toe against Asrabey Varal when he manifested the Icy End for the first time; sacrificing himself in combat with a kraken; solo against the Family in Nalaam) but he has also driven the campaign’s principle subplot, concerning Black Star Mining and the cell of eschatologists he created during char gen. None of this has been accomplished by showboating. The player often takes a backseat, particularly when the finer plot points are being discussed or plans are being drawn up. But he excels at reactivity and does a great job of capitalizing on the opportunities he gets to personify his character. After all his trials and tribulations, I’m sure he thinks I’ve offered him the chance for a bit of romance only to use it against him later, but I’ve decided to more or less leave his sweetheart Hildegaard out of any future shenanigans, because to do otherwise feels both mean-spirited and clichéd.</p><p></p><p>[sblock]</p><p><strong>‘Rumdoom’ Kagan</strong></p><p><strong>Level 11 Snapshot</strong></p><p><strong>Race </strong>Dwarf</p><p><strong>Class </strong>Battlerager Fighter</p><p><strong>Paragon Path </strong>Dreadnought</p><p><strong>Theme </strong>Eschatologist</p><p><strong>Background </strong>Brother in Battle (+3 to Endurance)</p><p><strong>Bonus </strong>Alchemy – Rumdoom mixes a powerful brew!</p><p><strong>Played in the movie by </strong>Tom Hardy in prosthetics</p><p> </p><p><strong>ABILITY SCORES</strong></p><p><strong>STR </strong>21</p><p><strong>CON </strong>21</p><p><strong>DEX </strong>12</p><p><strong>INT </strong>9</p><p><strong>WIS </strong>14</p><p><strong>CHA </strong>11</p><p> </p><p><strong>AC </strong>25</p><p><strong>Fort </strong>27</p><p><strong>Ref </strong>22</p><p><strong>Will </strong>21</p><p><strong>HP </strong>106</p><p><strong>Surges </strong>16</p><p><strong>Surge Value </strong>31</p><p> </p><p><strong>TRAINED SKILLS</strong></p><p>Athletics +12, Endurance +18, Intimidate +10, Religion +9</p><p> </p><p><strong>POWERS</strong></p><p>Dwarf Racial Power: Dwarven Resilience</p><p>Runepriest Feature: Rune of Mending (1/encounter)</p><p>Fighter Attack 1: Tide of Iron</p><p>Fighter Attack 1: Brash Strike</p><p>Fighter Attack 1: Crushing Surge</p><p>Fighter Attack 1: Hack and Hew</p><p>Fighter Attack 1: Driving Attack</p><p>Fighter Attack 3: Bull Charge</p><p>Fighter Attack 5: Rain of Steel</p><p>Fighter Attack 7: Come and Get It</p><p>Fighter Attack 9: Bone Crusher</p><p>Utility 2: Glowering Threat</p><p>Utility 6: Daring Shout</p><p>Utility 10: Clearheaded</p><p> </p><p><strong>FEATS</strong></p><p>Level 1: Dwarven Weapon Training</p><p>Level 2: Dwarf Stoneblood</p><p>Level 4: Shield Push</p><p>Level 5 bonus: Bludgeon Expertise</p><p>Level 6: Improved Defenses</p><p>Level 8: Quick Steps</p><p>Level 10 bonus: Unfailing Vigor (Eschatologist theme benefit)</p><p>Level 10: Student of Divine Runes</p><p>Level 11: Dwarven Durability</p><p> </p><p><strong>ITEMS</strong></p><p>Eschatologist’s Runescribed Craghammer (made for him by Kvarti Gorbatiy)</p><p>Shotgun</p><p>Badge of the Berserker</p><p>Griento Tribal Shield (gift from Damata Griento – protects from ranged weapons)</p><p>Runescribed Dwarven Armor (a gift from Hildegaard and Harn)</p><p>Rushing Cleats</p><p>Iron Armbands of Power</p><p>Grenade (Rumdoom makes these himself)</p><p>Kraken Tattoo (Backlash Tattoo representing the kraken Rumdoom defeated)</p><p>Diamond Cincture</p><p>Pearl of Power – Ability One</p><p>Pearl of Power – Ability Two</p><p> </p><p>Rumdoom has the fewest bonuses of any of the party. His base build is so solid it needs very little augmentation. From the outset, he was able to make alchemical potions but as we decided to sideline the slapstick alcoholism around level 6, it’s more or less replaced with the ability to produce explosives and grenades. His stipend at level 10 was spent bumping his runepriest heal from daily to encounter. (Our secondary healer is often absent, and there aren’t many occasions in Zeitgeist when the daily/encounter distinction crops up.)</p><p></p><p>Through paragon we intend for his crop of magic items to become increasingly cold-focused, beginning with his eschatologist’s hammer.[/sblock]</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6244688, member: 79141"] [b]Rumdoom Snapshot[/b] If any character in the campaign can be said to have taken on a life of his own, it is Rumdoom. From his inception as a hard-drinking Mr T (“I ain’t gettin on no ship, fool!”) he has developed through several solo storylines and one near-death experience to his present incarnation as a maniacal religious cult-leader, convinced of his own immortality, but strangely endearing and vulnerable nonetheless. Along the way we dropped the comical quirks (drunkenness, fear of water, alchemical brews) and replaced them with something... I hesitate to say more subtle, but certainly less obvious. Not only has he been the focus of several of the campaign’s most memorable moments (toe-to-toe against Asrabey Varal when he manifested the Icy End for the first time; sacrificing himself in combat with a kraken; solo against the Family in Nalaam) but he has also driven the campaign’s principle subplot, concerning Black Star Mining and the cell of eschatologists he created during char gen. None of this has been accomplished by showboating. The player often takes a backseat, particularly when the finer plot points are being discussed or plans are being drawn up. But he excels at reactivity and does a great job of capitalizing on the opportunities he gets to personify his character. After all his trials and tribulations, I’m sure he thinks I’ve offered him the chance for a bit of romance only to use it against him later, but I’ve decided to more or less leave his sweetheart Hildegaard out of any future shenanigans, because to do otherwise feels both mean-spirited and clichéd. [sblock] [B]‘Rumdoom’ Kagan[/B] [B]Level 11 Snapshot[/B] [B]Race [/B]Dwarf [B]Class [/B]Battlerager Fighter [B]Paragon Path [/B]Dreadnought [B]Theme [/B]Eschatologist [B]Background [/B]Brother in Battle (+3 to Endurance) [B]Bonus [/B]Alchemy – Rumdoom mixes a powerful brew! [B]Played in the movie by [/B]Tom Hardy in prosthetics [B]ABILITY SCORES[/B] [B]STR [/B]21 [B]CON [/B]21 [B]DEX [/B]12 [B]INT [/B]9 [B]WIS [/B]14 [B]CHA [/B]11 [B]AC [/B]25 [B]Fort [/B]27 [B]Ref [/B]22 [B]Will [/B]21 [B]HP [/B]106 [B]Surges [/B]16 [B]Surge Value [/B]31 [B]TRAINED SKILLS[/B] Athletics +12, Endurance +18, Intimidate +10, Religion +9 [B]POWERS[/B] Dwarf Racial Power: Dwarven Resilience Runepriest Feature: Rune of Mending (1/encounter) Fighter Attack 1: Tide of Iron Fighter Attack 1: Brash Strike Fighter Attack 1: Crushing Surge Fighter Attack 1: Hack and Hew Fighter Attack 1: Driving Attack Fighter Attack 3: Bull Charge Fighter Attack 5: Rain of Steel Fighter Attack 7: Come and Get It Fighter Attack 9: Bone Crusher Utility 2: Glowering Threat Utility 6: Daring Shout Utility 10: Clearheaded [B]FEATS[/B] Level 1: Dwarven Weapon Training Level 2: Dwarf Stoneblood Level 4: Shield Push Level 5 bonus: Bludgeon Expertise Level 6: Improved Defenses Level 8: Quick Steps Level 10 bonus: Unfailing Vigor (Eschatologist theme benefit) Level 10: Student of Divine Runes Level 11: Dwarven Durability [B]ITEMS[/B] Eschatologist’s Runescribed Craghammer (made for him by Kvarti Gorbatiy) Shotgun Badge of the Berserker Griento Tribal Shield (gift from Damata Griento – protects from ranged weapons) Runescribed Dwarven Armor (a gift from Hildegaard and Harn) Rushing Cleats Iron Armbands of Power Grenade (Rumdoom makes these himself) Kraken Tattoo (Backlash Tattoo representing the kraken Rumdoom defeated) Diamond Cincture Pearl of Power – Ability One Pearl of Power – Ability Two Rumdoom has the fewest bonuses of any of the party. His base build is so solid it needs very little augmentation. From the outset, he was able to make alchemical potions but as we decided to sideline the slapstick alcoholism around level 6, it’s more or less replaced with the ability to produce explosives and grenades. His stipend at level 10 was spent bumping his runepriest heal from daily to encounter. (Our secondary healer is often absent, and there aren’t many occasions in Zeitgeist when the daily/encounter distinction crops up.) Through paragon we intend for his crop of magic items to become increasingly cold-focused, beginning with his eschatologist’s hammer.[/sblock] [/QUOTE]
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