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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6246382" data-attributes="member: 79141"><p><strong>Malthusius Snapshot</strong></p><p></p><p>If he should ever read this, I hope the player wouldn’t mind my saying that Malthusius is the nearest any of the group has come to portraying their own personality, because I think that is a compliment. Both are methodical, thoughtful and cautious, and keep the closest and most consistent track of plotlines, evidence and detail.</p><p> </p><p>Malthusius began the campaign as an advisor to the unit. An old friend of Korrigan, he worked as an investigator for both the police and the RHC, using his unique ability to commune with dead spirits to solve numerous murders. Before turning to criminal investigation, he had already enjoyed a long career as a professor of politics, history and philosophy at Pardwright University. A devout follower of Triegenes, he experimented with the Old Faith in his youth, and became an accomplished Skyseer.</p><p> </p><p>For a long time the rest of the unit regarded him as a fuddy-duddy and a figure of fun. They misbehaved whenever Korrigan was absent and Malthusius tried to keep them in line with little success. This led to Leon’s promotion to second-in-command, although Malthusius remains the <em>de facto </em>strategist for the whole group. Eventually, he was accepted by the unit, both personally and officially, except for Uru, who continued to tease and defy Malthusius until very recently. Since Malthusius helped Uru recover from his ordeal on Cauldron Hill, Uru and he have become fast friends, and have made boyish plans to reseal and restock the clergy vault on Odiem.</p><p> </p><p>While he mostly supports and defers to Korrigan, Malthusius is more idealistic (perhaps Korrigan would say naive) and they have recently fallen out over Malthusius’ dealings with Morgan Cippiano, who Malthusius hopes to be able to sway or control in some way. That touch of naivety is part of his charm. Some of the most rewarding moments of the campaign for me have been the points when Malthusius has demonstrated his kindness and thoughtfulness for no better reason than that he felt he ought. Bringing canapes to belowdecks guards on the Coaltongue was the first example; most recently, on meeting Tinker Jack following Uru’s near-death experience on Cauldron Hill, Malthusius made sure to raise the spirit of Little Jack (Tinker’s son who died when he was a Little) so the old man could speak with him. Touching, n’est-ce pas?</p><p> </p><p>[sblock]<strong></strong></p><p><strong>Inspector Malthusius</strong></p><p><strong>Level 11 Snapshot</strong></p><p><strong>Race </strong>Deva</p><p><strong>Class </strong>Invoker</p><p><strong>Paragon Path </strong>Ancestral Incarnate</p><p><strong>Theme </strong>Spirit Medium & Skyseer</p><p><strong>Background </strong>Detective (bonuses to insight and perception)</p><p><strong>Bonus </strong>Extra languages and dual theme</p><p><strong>Played in the movie by </strong>Kelsey Grammar</p><p> </p><p><strong>ABILITY SCORES</strong></p><p><strong>STR </strong>9</p><p><strong>CON </strong>12</p><p><strong>DEX </strong>11</p><p><strong>INT </strong>19</p><p><strong>WIS </strong>23</p><p><strong>CHA </strong>11</p><p> </p><p><strong>AC </strong>24</p><p><strong>Fort </strong>20</p><p><strong>Ref </strong>22</p><p><strong>Will </strong>24</p><p><strong>HP </strong>62</p><p><strong>Surges </strong>7</p><p><strong>Surge Value </strong>15</p><p> </p><p><strong>TRAINED SKILLS</strong></p><p>Diplomacy +11, Heal +17, Insight +25, Perception +20, Religion +17</p><p> </p><p><strong>POWERS</strong></p><p>Memory of a Thousand Lifetimes</p><p>Rebuke Undead</p><p>Preserver’s Rebuke</p><p>Centred Flurry of Blows (encounter)</p><p>Virtue’s Touch (encounter – was daily, boosted by meditation on past lives)</p><p>Invoker Attack 1: Divine Bolts</p><p>Invoker Attack 1: Sun Strike</p><p>Invoker Attack 1: Hand of Radiance</p><p>Invoker Attack 1: Thunder of Judgement</p><p>Invoker Attack 1: Brilliant Beacon</p><p>Invoker Attack 3: Chains of Triegenes (reskinned Chains of Carceri)</p><p>Invoker Attack 5: Searing Orb</p><p>Invoker Attack 7: Tide of the First Storm</p><p>Invoker Attack 9: Fourfold Invocation of Doom</p><p>Ancestral Incarnate Attack 11: Past-life Guardian</p><p>Utility 2: Perfect Recall</p><p>Utility 6: Demand Justice</p><p>Utility 10: Insightful Comment</p><p> </p><p><strong>FEATS</strong></p><p>Bonus: Linguist</p><p>Level 1: Ritual Caster</p><p>Level 1: Battle Intuition</p><p>Level 2: Soldier of Virtue (link to prior incarnation as Clergy Godhand)</p><p>Level 4 bonus: Monastic Disciple (link to prior incarnation as Clergy Godhand)</p><p>Level 4: Superior Implement Training (Accurate staff)</p><p>Level 5 bonus: Staff Expertise</p><p>Level 6: Invoker Defense</p><p>Level 8: Power of Skill</p><p>Level 10: Traveller’s Insight</p><p>Level 11: Broadened Manifestation</p><p> </p><p><strong>ITEMS</strong></p><p>Ritual Book:</p><p>Hand of Fate</p><p>Comrade’s Succour</p><p>Amanuensis</p><p>Magic Mouth</p><p>Silence</p><p>Tenser’s Floating Disk</p><p>Fool’s Gold</p><p>Skull Watch</p><p>Last Sight Vision</p><p>Remove Affliction</p><p>Spirit Fetch</p><p>Comprehend Languages</p><p>Linked Portal</p><p>Knock</p><p>Water Breathing</p><p>Sending</p><p>Cure Disease</p><p>Brew Potion</p><p>Magic Circle</p><p>Portal Jump</p><p>Thief’s Lament</p><p>Magic Map</p><p>RHC Standard Issue Equipment Kit</p><p>Power Jewel</p><p>Battle Harness</p><p>Shard of the Mage</p><p>Accurate Gloves of Ruin (gloves that function as a staff implement)</p><p>Bracers of Mental Might</p><p>Belt of Vim</p><p>Book of Five Truths - the First Truth (boon gained from studying deva reincarnation)</p><p> </p><p>Malthusius is optimized for perception and insight. He reads people very well and notices things that others would miss. His <em>perfect recall</em> power allows him to study documents and access them later with eidetic accuracy. His contributions in combat are substantial - he is a great tactical player - but it is out of combat that Malthusius really shines.</p><p> </p><p>Because he was not a full-time member of the unit until adventure four, Malthusius was always replaced in the line-up by a cameo character during buffer adventures, giving the player the chance to experiment with new builds, which is something he enjoys. He has by turns depicted Ned Shakeshaft, a treacherous assassin (who almost TPKed the party); Oolsholeel , a sea-elf druid; Dantes, a satyr bard; Bernard of Glenwade, a human druid; Sly Marbo, a hare hengeyokai thief. </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6246382, member: 79141"] [b]Malthusius Snapshot[/b] If he should ever read this, I hope the player wouldn’t mind my saying that Malthusius is the nearest any of the group has come to portraying their own personality, because I think that is a compliment. Both are methodical, thoughtful and cautious, and keep the closest and most consistent track of plotlines, evidence and detail. Malthusius began the campaign as an advisor to the unit. An old friend of Korrigan, he worked as an investigator for both the police and the RHC, using his unique ability to commune with dead spirits to solve numerous murders. Before turning to criminal investigation, he had already enjoyed a long career as a professor of politics, history and philosophy at Pardwright University. A devout follower of Triegenes, he experimented with the Old Faith in his youth, and became an accomplished Skyseer. For a long time the rest of the unit regarded him as a fuddy-duddy and a figure of fun. They misbehaved whenever Korrigan was absent and Malthusius tried to keep them in line with little success. This led to Leon’s promotion to second-in-command, although Malthusius remains the [I]de facto [/I]strategist for the whole group. Eventually, he was accepted by the unit, both personally and officially, except for Uru, who continued to tease and defy Malthusius until very recently. Since Malthusius helped Uru recover from his ordeal on Cauldron Hill, Uru and he have become fast friends, and have made boyish plans to reseal and restock the clergy vault on Odiem. While he mostly supports and defers to Korrigan, Malthusius is more idealistic (perhaps Korrigan would say naive) and they have recently fallen out over Malthusius’ dealings with Morgan Cippiano, who Malthusius hopes to be able to sway or control in some way. That touch of naivety is part of his charm. Some of the most rewarding moments of the campaign for me have been the points when Malthusius has demonstrated his kindness and thoughtfulness for no better reason than that he felt he ought. Bringing canapes to belowdecks guards on the Coaltongue was the first example; most recently, on meeting Tinker Jack following Uru’s near-death experience on Cauldron Hill, Malthusius made sure to raise the spirit of Little Jack (Tinker’s son who died when he was a Little) so the old man could speak with him. Touching, n’est-ce pas? [sblock][B] Inspector Malthusius[/B] [B]Level 11 Snapshot[/B] [B]Race [/B]Deva [B]Class [/B]Invoker [B]Paragon Path [/B]Ancestral Incarnate [B]Theme [/B]Spirit Medium & Skyseer [B]Background [/B]Detective (bonuses to insight and perception) [B]Bonus [/B]Extra languages and dual theme [B]Played in the movie by [/B]Kelsey Grammar [B]ABILITY SCORES[/B] [B]STR [/B]9 [B]CON [/B]12 [B]DEX [/B]11 [B]INT [/B]19 [B]WIS [/B]23 [B]CHA [/B]11 [B]AC [/B]24 [B]Fort [/B]20 [B]Ref [/B]22 [B]Will [/B]24 [B]HP [/B]62 [B]Surges [/B]7 [B]Surge Value [/B]15 [B]TRAINED SKILLS[/B] Diplomacy +11, Heal +17, Insight +25, Perception +20, Religion +17 [B]POWERS[/B] Memory of a Thousand Lifetimes Rebuke Undead Preserver’s Rebuke Centred Flurry of Blows (encounter) Virtue’s Touch (encounter – was daily, boosted by meditation on past lives) Invoker Attack 1: Divine Bolts Invoker Attack 1: Sun Strike Invoker Attack 1: Hand of Radiance Invoker Attack 1: Thunder of Judgement Invoker Attack 1: Brilliant Beacon Invoker Attack 3: Chains of Triegenes (reskinned Chains of Carceri) Invoker Attack 5: Searing Orb Invoker Attack 7: Tide of the First Storm Invoker Attack 9: Fourfold Invocation of Doom Ancestral Incarnate Attack 11: Past-life Guardian Utility 2: Perfect Recall Utility 6: Demand Justice Utility 10: Insightful Comment [B]FEATS[/B] Bonus: Linguist Level 1: Ritual Caster Level 1: Battle Intuition Level 2: Soldier of Virtue (link to prior incarnation as Clergy Godhand) Level 4 bonus: Monastic Disciple (link to prior incarnation as Clergy Godhand) Level 4: Superior Implement Training (Accurate staff) Level 5 bonus: Staff Expertise Level 6: Invoker Defense Level 8: Power of Skill Level 10: Traveller’s Insight Level 11: Broadened Manifestation [B]ITEMS[/B] Ritual Book: Hand of Fate Comrade’s Succour Amanuensis Magic Mouth Silence Tenser’s Floating Disk Fool’s Gold Skull Watch Last Sight Vision Remove Affliction Spirit Fetch Comprehend Languages Linked Portal Knock Water Breathing Sending Cure Disease Brew Potion Magic Circle Portal Jump Thief’s Lament Magic Map RHC Standard Issue Equipment Kit Power Jewel Battle Harness Shard of the Mage Accurate Gloves of Ruin (gloves that function as a staff implement) Bracers of Mental Might Belt of Vim Book of Five Truths - the First Truth (boon gained from studying deva reincarnation) Malthusius is optimized for perception and insight. He reads people very well and notices things that others would miss. His [I]perfect recall[/I] power allows him to study documents and access them later with eidetic accuracy. His contributions in combat are substantial - he is a great tactical player - but it is out of combat that Malthusius really shines. Because he was not a full-time member of the unit until adventure four, Malthusius was always replaced in the line-up by a cameo character during buffer adventures, giving the player the chance to experiment with new builds, which is something he enjoys. He has by turns depicted Ned Shakeshaft, a treacherous assassin (who almost TPKed the party); Oolsholeel , a sea-elf druid; Dantes, a satyr bard; Bernard of Glenwade, a human druid; Sly Marbo, a hare hengeyokai thief. [/sblock] [/QUOTE]
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