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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6250825" data-attributes="member: 79141"><p><strong>Session 99a - Session Structure</strong></p><p></p><p>I have a group that enjoys roleplaying, but I wasn't entirely sure that the remnants of the unit were best placed to derive maximum enjoyment out of the Gustatory Interrogation sequence. Malthusius and Leon (both suited to social interactions) were out of the picture; Matunaaga is an outsider and very reserved; Rumdoom gets a bit overwhelmed in high-stakes negotiations and tends to concentrate on the food; Uru makes mysterious and random pronouncements which, while entertaining, don't really encourage dialogue. Only Korrigan would be able to hold his own at high table and he would be bound by his sense of duty to the King. There was unlikely to be any dissension.</p><p> </p><p>This didn't concern me too much. I liked the fact that the group couldn't fall back on Leon's superlative charisma and Malthusius' incredible insight. They were going to have to make do. But I did want to find an interesting way to present the occasion without reading out reams of box-text, or extemporizing lengthy descriptions, only to be greeted by blank faces before moving on with more of the same. (Let's face it, short of pissing in the punch bowl there's not much for the PCs to actually <em>do</em> during this section of the adventure.) So I created an unusual structure for the session to break things up a bit, and give Leon's player some time in the limelight, as this was his first game in several weeks - skipping back and forth between him and the main group, creating mini cliffhangers and maximizing tension.</p><p> </p><p>All credit is due to Malthusius' player who was not phased in the slightest by not even having a character to play. We allowed him instead to play "What would Malthusius do?" - a voice in the back of the other characters' heads that could jog their memories and suggest the odd course of action (within reason). He tends to do that anyway.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6250825, member: 79141"] [b]Session 99a - Session Structure[/b] I have a group that enjoys roleplaying, but I wasn't entirely sure that the remnants of the unit were best placed to derive maximum enjoyment out of the Gustatory Interrogation sequence. Malthusius and Leon (both suited to social interactions) were out of the picture; Matunaaga is an outsider and very reserved; Rumdoom gets a bit overwhelmed in high-stakes negotiations and tends to concentrate on the food; Uru makes mysterious and random pronouncements which, while entertaining, don't really encourage dialogue. Only Korrigan would be able to hold his own at high table and he would be bound by his sense of duty to the King. There was unlikely to be any dissension. This didn't concern me too much. I liked the fact that the group couldn't fall back on Leon's superlative charisma and Malthusius' incredible insight. They were going to have to make do. But I did want to find an interesting way to present the occasion without reading out reams of box-text, or extemporizing lengthy descriptions, only to be greeted by blank faces before moving on with more of the same. (Let's face it, short of pissing in the punch bowl there's not much for the PCs to actually [I]do[/I] during this section of the adventure.) So I created an unusual structure for the session to break things up a bit, and give Leon's player some time in the limelight, as this was his first game in several weeks - skipping back and forth between him and the main group, creating mini cliffhangers and maximizing tension. All credit is due to Malthusius' player who was not phased in the slightest by not even having a character to play. We allowed him instead to play "What would Malthusius do?" - a voice in the back of the other characters' heads that could jog their memories and suggest the odd course of action (within reason). He tends to do that anyway. [/QUOTE]
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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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