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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6265243" data-attributes="member: 79141"><p><strong>Session 103 - Preamble</strong></p><p></p><p><strong>"Previously on Zeitgeist...</strong></p><p><strong></strong></p><p><strong></strong>The unit had defeated Leone Quital in his Bleak Gate lair. (Or had they? After all, no one had been able to lay a hit on him until he clutched his head and started screaming.)</p><p>They had captured Lavanya, a key member of the Obscurati conspiracy. (Or had they? They awoke from a vivid dream of being defeated by her, only to dimly remember the fact that she had surrendered.)</p><p>They had saved the city of Flint from death and destruction. (Or had they? Parts of the city lay in ruins, and it was their ally, Alexander Grappa, who had released the golem in the first place.)</p><p>They had saved the Peace Talks from disruption... (Or...)</p><p></p><p>Okay. You get the point. Nothing really turned out quite as you had hoped. You finally managed to root out the Obscurati in Flint, but are no closer to understanding their goals, let alone understanding <em>why</em> they were building a 300-foot-tall golem. Korrigan has resigned, Malthusius is dead, Leon has fled, and Unit B are in tatters. A week or so after the <em>Battle of Bosum Strand</em> you sit down with Stover Delft to rake over the coals."</p><p></p><p>Not for the first time following the climax of a published adventure I decided to have a free-form roleplaying session to wrap up dozens of loose ends. Too much happens in a session like that for me to record it in narrative form, but the main thing to note is that it did not necessarily happen in the order I have written in down: To provide a structure to the session, we began with a debrief with Delft. There were some extremely important issues to cover here, and the conversation was wide-ranging. But players are not their characters and with the best will in the world don't have the same grasp of events as they would do if they were really there, experiencing them (and not just showing up for three hours a week after work). So when we moved on to other matters, if someone suddenly remembered something they wish they'd raised earlier - with Delft or with another NPC - we simply dealt with it then and there without concerning ourselves with chronology.</p><p></p><p>I saved a couple of important things for the end of the session, even though they would have happened earlier, and foreshadowed them by saying things like, "Delft says a few words in praise of Korrigan, and about how sorry he is the way things turned out for him". </p><p></p><p>Players who weren't 'there' -such as Leon, who had made his escape; and Malthusius' player whose characters (Malthusius and Sevitar) are dead - were still able to chip in. All of this made it much easier to wrap things up than trying to handle things realistically.</p><p></p><p> @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=63" target="_blank">RangerWickett</a></u></strong></em> - My players want to go back in to the Cauldron Hill complex and investigate it more thoroughly. I thought this would be a good opportunity to establish that Quital's body is missing, to rescue trapped engineers, learn more about Oddcog, etc. But I stalled on the viability issue because I thought I'd check with you first and see if it is intended that the complex remains accessible.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6265243, member: 79141"] [b]Session 103 - Preamble[/b] [B]"Previously on Zeitgeist... [/B]The unit had defeated Leone Quital in his Bleak Gate lair. (Or had they? After all, no one had been able to lay a hit on him until he clutched his head and started screaming.) They had captured Lavanya, a key member of the Obscurati conspiracy. (Or had they? They awoke from a vivid dream of being defeated by her, only to dimly remember the fact that she had surrendered.) They had saved the city of Flint from death and destruction. (Or had they? Parts of the city lay in ruins, and it was their ally, Alexander Grappa, who had released the golem in the first place.) They had saved the Peace Talks from disruption... (Or...) Okay. You get the point. Nothing really turned out quite as you had hoped. You finally managed to root out the Obscurati in Flint, but are no closer to understanding their goals, let alone understanding [I]why[/I] they were building a 300-foot-tall golem. Korrigan has resigned, Malthusius is dead, Leon has fled, and Unit B are in tatters. A week or so after the [I]Battle of Bosum Strand[/I] you sit down with Stover Delft to rake over the coals." Not for the first time following the climax of a published adventure I decided to have a free-form roleplaying session to wrap up dozens of loose ends. Too much happens in a session like that for me to record it in narrative form, but the main thing to note is that it did not necessarily happen in the order I have written in down: To provide a structure to the session, we began with a debrief with Delft. There were some extremely important issues to cover here, and the conversation was wide-ranging. But players are not their characters and with the best will in the world don't have the same grasp of events as they would do if they were really there, experiencing them (and not just showing up for three hours a week after work). So when we moved on to other matters, if someone suddenly remembered something they wish they'd raised earlier - with Delft or with another NPC - we simply dealt with it then and there without concerning ourselves with chronology. I saved a couple of important things for the end of the session, even though they would have happened earlier, and foreshadowed them by saying things like, "Delft says a few words in praise of Korrigan, and about how sorry he is the way things turned out for him". Players who weren't 'there' -such as Leon, who had made his escape; and Malthusius' player whose characters (Malthusius and Sevitar) are dead - were still able to chip in. All of this made it much easier to wrap things up than trying to handle things realistically. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=63"]RangerWickett[/URL][/U][/B][/I] - My players want to go back in to the Cauldron Hill complex and investigate it more thoroughly. I thought this would be a good opportunity to establish that Quital's body is missing, to rescue trapped engineers, learn more about Oddcog, etc. But I stalled on the viability issue because I thought I'd check with you first and see if it is intended that the complex remains accessible. [/QUOTE]
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