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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 6268455" data-attributes="member: 79141"><p><strong>Session 104 - Preamble</strong></p><p></p><p>The initial purpose of this thread was to share my experience of DMing Zeitgeist with others who might be about to do the same. But more often than not over the last two-and-a-half years we've not been playing Zeitgeist at all! </p><p> </p><p>We've reached another of those points, and as such, my updates will not be as detailed or narrative for a few weeks/months.</p><p> </p><p>The idea is that we will run a dungeon bash with 'Unit B', explore a new subplot with a brand new group of characters, and go searching for Malthusius' reincarnation with Unit A. Haven't decided yet whether I will complete each adventure before moving on to the next, or mix them up at an appropriate point.</p><p> </p><p>This week we started the dungeon bash - <em>the Hidden Shrine of Tamoachan</em>. A simple dungeon-based adventure (with at least a couple more in the pipeline) to give my poor brain a rest. All of them link in to the subplot I am working on involving icons connected to the planes as they used to be (before the Ancients changed things).</p><p> </p><p>The line-up for Unit B has changed a lot. Three characters died during the carnage on the canal and (as regular readers will know) two players left. Each of the surviving unit B members made changes of one kind or another, and two new characters joined the group.</p><p> </p><p><strong>Professor Ludo Marcione</strong> - Arrogant Human Telekinetic Psion. Brought in to lead the team after a couple of foul-ups, Marcione has proved to be adept at leading from the rear. He rarely exposes himself to physical harm if he can help it (though the rest of the team haven't really noticed this yet). Something snapped in Ludo when he saw Borne stomping across the city a few weeks ago and he came to realise he was on the wrong side. Before leaving Flint for the jungle, he put the feelers out in an attempt to find someone who can introduce him to the Ob...</p><p></p><p> </p><p><strong>Doctor Wil Stanmore</strong> - Haunted Human Wizard. Wil was traumatized by his experiences in Yersaol, and has been further affected by the carnage at the canal. After Niniel Erendis died in his arms, he determined to do all he could to ensure his comrades survive. Inspired by reports from Ber of a physician who works miracles by combing magic with science, Wil has focused his considerable scientific expertise in just this direction. (He is now an artificer, but has access to wizard powers where artficer powers fall short.)</p><p></p><p> </p><p><strong>Brajham </strong>- Flamboyant Elven Sorcerer. Badly affected by the death of his brother Brajham's already fragile mental state has all but disintegrated. Before the current mission he had to be tracked down by Ludo, as he had vanished into the underworld of Flint, where he blew his stipend on games of chance. Without Theren's stabilizing influence his magic has become wild and unpredictable. (Tired of playing an elementalist, the player has statted up a Chaos Sorcerer instead.) Brajham only rejoined the unit because he is fascinated with the eladrin culture and its influence on the Ancients of Risur. His behaviour has become increasingly erratic.</p><p> </p><p><strong>Orum Dwist</strong> - Cheerful Dwarven Star-pact Warlock. This jocular scholar and archaeologist has been teamed up with the unit by Colonel Sebstian Harlock of the R.E.I.D. (Risuri Eldritch Investigative Division). Orum knows everything there is to know about dungeon delving (or at least he thinks he does) and is driven by a passion for all things psionic. He is an acknowledged expert in the field, though he possesses no major psionic talent himself, beyond the ability to create simple tools with his mind. He derives his power from an arcane pact with the same being Leon recently compacted with: a being from beyond the stars whom Orum calls 'the Thinker'.</p><p></p><p><strong>Throgmorton</strong> - Single-minded Dwarven Battlemind. Adviser and bodyguard to Orum Dwist. Throgmorton is an older dwarf, with a sad life story, ostracized from his traditional community for the stigmatized mental powers he demonstrated as a youth. He lived a life of isolation and poverty until he was fortunate enough to cross paths with Orum, who coaxed his latent powers to fruition, giving the world its first 'battlemind' in several thousand years. Throgmorton is dedicated to his job and has memorized the legal framework which supports the RHC and the REID, quoting whole chunks where he feels it necessary. In a way single-minded is a nice way of saying simple-minded. He is the archetypal loyal manservant.</p><p></p><p>There are real holes in the team, as befits a group that has been brought together haphazardly: no one has stealth; no one has a STR score higher than 14; there is only one melee character. No seasoned professionals, like unit A. Hopefully the whole mission will be played for laughs.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 6268455, member: 79141"] [b]Session 104 - Preamble[/b] The initial purpose of this thread was to share my experience of DMing Zeitgeist with others who might be about to do the same. But more often than not over the last two-and-a-half years we've not been playing Zeitgeist at all! We've reached another of those points, and as such, my updates will not be as detailed or narrative for a few weeks/months. The idea is that we will run a dungeon bash with 'Unit B', explore a new subplot with a brand new group of characters, and go searching for Malthusius' reincarnation with Unit A. Haven't decided yet whether I will complete each adventure before moving on to the next, or mix them up at an appropriate point. This week we started the dungeon bash - [I]the Hidden Shrine of Tamoachan[/I]. A simple dungeon-based adventure (with at least a couple more in the pipeline) to give my poor brain a rest. All of them link in to the subplot I am working on involving icons connected to the planes as they used to be (before the Ancients changed things). The line-up for Unit B has changed a lot. Three characters died during the carnage on the canal and (as regular readers will know) two players left. Each of the surviving unit B members made changes of one kind or another, and two new characters joined the group. [B]Professor Ludo Marcione[/B] - Arrogant Human Telekinetic Psion. Brought in to lead the team after a couple of foul-ups, Marcione has proved to be adept at leading from the rear. He rarely exposes himself to physical harm if he can help it (though the rest of the team haven't really noticed this yet). Something snapped in Ludo when he saw Borne stomping across the city a few weeks ago and he came to realise he was on the wrong side. Before leaving Flint for the jungle, he put the feelers out in an attempt to find someone who can introduce him to the Ob... [B]Doctor Wil Stanmore[/B] - Haunted Human Wizard. Wil was traumatized by his experiences in Yersaol, and has been further affected by the carnage at the canal. After Niniel Erendis died in his arms, he determined to do all he could to ensure his comrades survive. Inspired by reports from Ber of a physician who works miracles by combing magic with science, Wil has focused his considerable scientific expertise in just this direction. (He is now an artificer, but has access to wizard powers where artficer powers fall short.) [B]Brajham [/B]- Flamboyant Elven Sorcerer. Badly affected by the death of his brother Brajham's already fragile mental state has all but disintegrated. Before the current mission he had to be tracked down by Ludo, as he had vanished into the underworld of Flint, where he blew his stipend on games of chance. Without Theren's stabilizing influence his magic has become wild and unpredictable. (Tired of playing an elementalist, the player has statted up a Chaos Sorcerer instead.) Brajham only rejoined the unit because he is fascinated with the eladrin culture and its influence on the Ancients of Risur. His behaviour has become increasingly erratic. [B]Orum Dwist[/B] - Cheerful Dwarven Star-pact Warlock. This jocular scholar and archaeologist has been teamed up with the unit by Colonel Sebstian Harlock of the R.E.I.D. (Risuri Eldritch Investigative Division). Orum knows everything there is to know about dungeon delving (or at least he thinks he does) and is driven by a passion for all things psionic. He is an acknowledged expert in the field, though he possesses no major psionic talent himself, beyond the ability to create simple tools with his mind. He derives his power from an arcane pact with the same being Leon recently compacted with: a being from beyond the stars whom Orum calls 'the Thinker'. [B]Throgmorton[/B] - Single-minded Dwarven Battlemind. Adviser and bodyguard to Orum Dwist. Throgmorton is an older dwarf, with a sad life story, ostracized from his traditional community for the stigmatized mental powers he demonstrated as a youth. He lived a life of isolation and poverty until he was fortunate enough to cross paths with Orum, who coaxed his latent powers to fruition, giving the world its first 'battlemind' in several thousand years. Throgmorton is dedicated to his job and has memorized the legal framework which supports the RHC and the REID, quoting whole chunks where he feels it necessary. In a way single-minded is a nice way of saying simple-minded. He is the archetypal loyal manservant. There are real holes in the team, as befits a group that has been brought together haphazardly: no one has stealth; no one has a STR score higher than 14; there is only one melee character. No seasoned professionals, like unit A. Hopefully the whole mission will be played for laughs. [/QUOTE]
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