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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7034406" data-attributes="member: 79141"><p><strong>DM's Notes</strong></p><p></p><p>I decided to do something very different for scenes 1 & 2 of our campaign reboot. As the only PC involved was Ensign Porras and she and her player were new to the campaign I decided to script both scenes. Her player and I enacted Scene 1 and then I handed out scripts to the rest of the group and everyone played a part in Scene 2. We only went 'off-script' during the Obscurati Dossier section, where everyone extemporised and responded to the dossier both in and out of character. I tried to prevent this becoming a humongous information dump, but it wasn't really possible. All the old players were keen to reminisce about NPCs they recognised and we ended up trying to provide a clear 'story arc' to Ensign Porras. It was a bit overwhelming, and her player looked dizzy at one point. </p><p></p><p>The bit about Norm/Sylyx came about for three reasons:</p><p></p><p>1) Reading back over the journals (which took a loooong time; good job I got the flu and had a few days off work) I saw that Norm/Sylyx had escaped from the RHC holding cell and committed some terrible acts before disappearing. I decided that this was one recurring villain too many, and Norm needed to go.</p><p></p><p>2) I wanted there to be a very good reason Ensign Porras was being entrusted with this new mission, despite her youth and inexperience, and bringing in Norm/Sylyx (Obscurati agent and cop-killer) would certainly have drawn her to the attention of the RHC top brass. It also gives her some leverage with the unit because Leon was (indirectly) responsible for his escape and he murdered one of the junior officers they were in command of: Our B team, having survived the Lorcan Kell set-up, were leading a dummy assault down the Canal Route (which turned into real carnage, but drew alot of defenders away from the entrance). My idea was that Norm was trying to get back to the Colossus facility, came upon the battle, and made an opportunistic attack against a seriously wounded officer just as her team was withdrawing altogether from the Bleak Gate. This happened in part because her player (who is also Korrigan) was, at the time, leaving the group, but it also happened to be very dramatic. Gupta has thus made up for the group's deficiency <em>and </em>taken revenge on their behalf.</p><p></p><p>3) Gupta's backstory is that she was only 17 when the colossus crashed through Flint and killed her whole family - crushing their dockside house. As well as providing her with a huge motive for opposing the Ob, it leaves her with 'survivor's guilt'. When he was generating his character I asked her player to do two extra things: provide contacts in every nation (instead of throughout Flint - she's a Docker after all) and give me a list of cases she had solved in her two years at the RHC. One of these was a fencing operation, and I altered the details to say that the fence was Norm, trying to make his way in the world now he was useless to the Ob. I then asked the player if Gupta - having tracked him down and identified him - would have played by the book and arrested him or would she perhaps have succumbed to a sudden vengeful urge (and a frisson of fear) and simply executed him on the spot? As I obviously hoped, we are running with the latter - a lapse which torments the hyper-professional Ensign and suggests a ruthless streak to her otherwise reasonable character.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7034406, member: 79141"] [b]DM's Notes[/b] I decided to do something very different for scenes 1 & 2 of our campaign reboot. As the only PC involved was Ensign Porras and she and her player were new to the campaign I decided to script both scenes. Her player and I enacted Scene 1 and then I handed out scripts to the rest of the group and everyone played a part in Scene 2. We only went 'off-script' during the Obscurati Dossier section, where everyone extemporised and responded to the dossier both in and out of character. I tried to prevent this becoming a humongous information dump, but it wasn't really possible. All the old players were keen to reminisce about NPCs they recognised and we ended up trying to provide a clear 'story arc' to Ensign Porras. It was a bit overwhelming, and her player looked dizzy at one point. The bit about Norm/Sylyx came about for three reasons: 1) Reading back over the journals (which took a loooong time; good job I got the flu and had a few days off work) I saw that Norm/Sylyx had escaped from the RHC holding cell and committed some terrible acts before disappearing. I decided that this was one recurring villain too many, and Norm needed to go. 2) I wanted there to be a very good reason Ensign Porras was being entrusted with this new mission, despite her youth and inexperience, and bringing in Norm/Sylyx (Obscurati agent and cop-killer) would certainly have drawn her to the attention of the RHC top brass. It also gives her some leverage with the unit because Leon was (indirectly) responsible for his escape and he murdered one of the junior officers they were in command of: Our B team, having survived the Lorcan Kell set-up, were leading a dummy assault down the Canal Route (which turned into real carnage, but drew alot of defenders away from the entrance). My idea was that Norm was trying to get back to the Colossus facility, came upon the battle, and made an opportunistic attack against a seriously wounded officer just as her team was withdrawing altogether from the Bleak Gate. This happened in part because her player (who is also Korrigan) was, at the time, leaving the group, but it also happened to be very dramatic. Gupta has thus made up for the group's deficiency [I]and [/I]taken revenge on their behalf. 3) Gupta's backstory is that she was only 17 when the colossus crashed through Flint and killed her whole family - crushing their dockside house. As well as providing her with a huge motive for opposing the Ob, it leaves her with 'survivor's guilt'. When he was generating his character I asked her player to do two extra things: provide contacts in every nation (instead of throughout Flint - she's a Docker after all) and give me a list of cases she had solved in her two years at the RHC. One of these was a fencing operation, and I altered the details to say that the fence was Norm, trying to make his way in the world now he was useless to the Ob. I then asked the player if Gupta - having tracked him down and identified him - would have played by the book and arrested him or would she perhaps have succumbed to a sudden vengeful urge (and a frisson of fear) and simply executed him on the spot? As I obviously hoped, we are running with the latter - a lapse which torments the hyper-professional Ensign and suggests a ruthless streak to her otherwise reasonable character. [/QUOTE]
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