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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7041686" data-attributes="member: 79141"><p>That's what I thought.</p><p></p><p>I have settled on my big changes to this adventure now that will enable me to finish off one subplot thread - that of Rumdoom's rivallry with his erstwhile NPC contact, Khaled Valcheck of Black Star Mining. We last saw Valchek sailing South with his mercenary Fleet, which he had put together with the help and co-operation of Pemberton Industries. My players had succeeded in denying popular and political support for this venture within Risur, but had not been able to stop the fleet from sailing.</p><p></p><p>It's been three years. When they arrive at the summer court they will find Khaled Valchek installed as Bruse Shantus' 'Minister for Technology': Khaled Valchek and Benedict Pemberton had a falling out. Turns out Pemberton wasn't really interested in stirring up a hornet's nest by attacking the Deep Ones. He just wanted the ships for himself. Now Valchek languishes in a cell on Isla Dola Focas and his duplicant and Black Star Mining are primed to take the heat should Pemberton's coup attempt go awry...</p><p></p><p>So Rumdoom will end up <em>rescuing</em> his old enemy, bringing that thread to a close. (Save for the matter of the Stone of Not, an item Rumdoom seeks and which the Deep Ones are said to have in their possession. God knows what I'm going to do with that. There was some talk about it being the fragment of a dead sun way back at the beginning of this thread but I don't know what good it would do, or how the party would get hold of it without a major side-quest. I'll worry about that later.)</p><p></p><p>My idea is to complicate the end of the 6th adventure by having Seobriga in the hands of Pemberton's mechanical army. But the wily old dragon has underestimated the determination of the Berans, and has reckoned without an old friend of the PCs who has a score to settle with Tinker and a knack for construct control.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7041686, member: 79141"] That's what I thought. I have settled on my big changes to this adventure now that will enable me to finish off one subplot thread - that of Rumdoom's rivallry with his erstwhile NPC contact, Khaled Valcheck of Black Star Mining. We last saw Valchek sailing South with his mercenary Fleet, which he had put together with the help and co-operation of Pemberton Industries. My players had succeeded in denying popular and political support for this venture within Risur, but had not been able to stop the fleet from sailing. It's been three years. When they arrive at the summer court they will find Khaled Valchek installed as Bruse Shantus' 'Minister for Technology': Khaled Valchek and Benedict Pemberton had a falling out. Turns out Pemberton wasn't really interested in stirring up a hornet's nest by attacking the Deep Ones. He just wanted the ships for himself. Now Valchek languishes in a cell on Isla Dola Focas and his duplicant and Black Star Mining are primed to take the heat should Pemberton's coup attempt go awry... So Rumdoom will end up [I]rescuing[/I] his old enemy, bringing that thread to a close. (Save for the matter of the Stone of Not, an item Rumdoom seeks and which the Deep Ones are said to have in their possession. God knows what I'm going to do with that. There was some talk about it being the fragment of a dead sun way back at the beginning of this thread but I don't know what good it would do, or how the party would get hold of it without a major side-quest. I'll worry about that later.) My idea is to complicate the end of the 6th adventure by having Seobriga in the hands of Pemberton's mechanical army. But the wily old dragon has underestimated the determination of the Berans, and has reckoned without an old friend of the PCs who has a score to settle with Tinker and a knack for construct control. [/QUOTE]
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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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