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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7047257" data-attributes="member: 79141"><p><strong>Rumest Doomest</strong></p><p></p><p>It’s great to have Rumdoom back. No character has ever breathed such a tragicomic breath of fresh air into one of my campaigns.</p><p></p><p>Rumdoom has been through the mill: starting with an alcoholic deathwish following a tragic bereavement, he was duped into abusing his Icy End power for financial gain, and eventually sacrificed himself for the good of the party when their adventures off the coast of Ber drew the attention of a kraken hydra. After many months he returned, having been rescued by the deep ones. His fear of boats and of water was gone and his deathwish replaced by a belief in his own immortality. He had a monstrous kraken tattooed across his belly, chest, arms, legs and neck and founded the Cult of Rumschatology – only to have his security team rip him off to the tune of 10000gp, and turn up in support of Grundon Zubov. They murdered his prospective father-in-law into the bargain. Rumdoom was at first accused of being in on the whole thing, as he disappeared at the same time. But this in turn was thanks to a control device similar to a tadpole implanted by the deep ones in the back of Rumdoom’s neck, causing him to attempt to open a portal in Flint that would cause millions of tonnes of seawater to flood the city, sinking all of the ships in its harbour. This act of villainy was prevented and Rumdoom was freed from mind control only to be badly beaten by his bride-to-be (in a violent prelude to make-up sex).</p><p></p><p>Now you see why I need to simplify my campaign.</p><p> </p><p>Anyway, Rumdoom is back, weighing a good few extra pounds having enjoyed a life of luxury as a cult leader in Trekhom. He’s got an aversion to teleporting instead of boats, and has been up to all kinds of shenanigans. His player and I were throwing around ideas about what might be ‘up’, and why he wants to return to the field. Some of the ideas included: a sex scandal; assaulting Vlendham Heid during an 'intervention'; a drug problem; a health scare (not good for a cult leader boasting of immortality). </p><p></p><p>We decided on all four! </p><p></p><p>So when Rumdoom finally got the call from Korrigan, he was only too happy to get out of dodge and get back to doing what he does best: Granting good endings to all of his foes.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7047257, member: 79141"] [b]Rumest Doomest[/b] It’s great to have Rumdoom back. No character has ever breathed such a tragicomic breath of fresh air into one of my campaigns. Rumdoom has been through the mill: starting with an alcoholic deathwish following a tragic bereavement, he was duped into abusing his Icy End power for financial gain, and eventually sacrificed himself for the good of the party when their adventures off the coast of Ber drew the attention of a kraken hydra. After many months he returned, having been rescued by the deep ones. His fear of boats and of water was gone and his deathwish replaced by a belief in his own immortality. He had a monstrous kraken tattooed across his belly, chest, arms, legs and neck and founded the Cult of Rumschatology – only to have his security team rip him off to the tune of 10000gp, and turn up in support of Grundon Zubov. They murdered his prospective father-in-law into the bargain. Rumdoom was at first accused of being in on the whole thing, as he disappeared at the same time. But this in turn was thanks to a control device similar to a tadpole implanted by the deep ones in the back of Rumdoom’s neck, causing him to attempt to open a portal in Flint that would cause millions of tonnes of seawater to flood the city, sinking all of the ships in its harbour. This act of villainy was prevented and Rumdoom was freed from mind control only to be badly beaten by his bride-to-be (in a violent prelude to make-up sex). Now you see why I need to simplify my campaign. Anyway, Rumdoom is back, weighing a good few extra pounds having enjoyed a life of luxury as a cult leader in Trekhom. He’s got an aversion to teleporting instead of boats, and has been up to all kinds of shenanigans. His player and I were throwing around ideas about what might be ‘up’, and why he wants to return to the field. Some of the ideas included: a sex scandal; assaulting Vlendham Heid during an 'intervention'; a drug problem; a health scare (not good for a cult leader boasting of immortality). We decided on all four! So when Rumdoom finally got the call from Korrigan, he was only too happy to get out of dodge and get back to doing what he does best: Granting good endings to all of his foes. [/QUOTE]
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