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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="RangerWickett" data-source="post: 7076979" data-attributes="member: 63"><p>Okay, there are a lot of posts here. What am I answering? I took a couple days off to go hiking, and I lost track.</p><p></p><p>Bracers of Liberty - Glaucia</p><p></p><p>Pemberton killing Tinker - Yep, but PCs have healing magic and stuff, right? I honestly figure it would take a PC half a round to get into the room holding the real Tinker, and then they blow away Pemberton's duplicant and stabilize Tinker. Tinker's got no free will in this scenario; the duplicant is linked to his body and so Tinker controls it and can use his abilities through it, but it's basically compelled to have to obey Pemberton's orders.</p><p></p><p>Catherine Romana - She's a politician, very good at arguing for her life, and manages to convince Nicodemus that it's more valuable to have her help thwart Risur than to kill her for ideological purity.</p><p></p><p>Killing Aodhan - GUN FOR THAT MOTHERF___ER! Kill him with everything you've got. Let one of the PCs become monarch (unless you think they wouldn't enjoy that), and make it feel like the Ob really are trying their best to kill the king.</p><p></p><p>Why not a 'more direct' method to kill Aodhan? The guy's tough, regularly guarded by high-level allies, and has a vizier who can teleport him to safety. If you want to take him out, you need to trap him somewhere where he won't want to flee. So you imperil his palace and everyone in it, and hope he's honorable enough to stay and fight.</p><p></p><p>Dead Harkover? - All a dead Harkover does is mean that Benedict Pemberton is in charge come adventure 13. (His presence at the ziggurat of Av is via duplicant, intended to keep tabs in case the PCs return, for the purpose of an assassination. The simultaneous saving of several cities, then, might be via teleportation magic or something. </p><p></p><p>Kaja - As mentioned, in the revision she was un-assassinated, so the RHC wouldn't seem like a sieve. We didn't want to deter PCs from taking Xambria there at the climax of adventure 3. If you already killed her, well, um, it was a fake job by top level Risuri secret research, to recruit her as a weapon developer. They couldn't even tell the RHC. Very hush hush.</p><p></p><p>List of edits - If you *really* want, I could share with you the 8 annotated PDFs of the remaining adventures. I think I still have them on Google Drive. There's a lot more spot revisions than major changes, though. Actually, looking through we didn't really add anything. Maybe a paragraph here or there to clarify stuff like how the Voice of Rot gets involved on Axis Island, or that Spirit Mediums should sense the presence of a duplicant at the Ob conclave but that all the ghosts make it impossible to pinpoint who it is. I think in adventure 6 the main change was to mention 'goblin pickles' because one of the Kickstarter backers had a goblin PC and wanted there to be spiked pickles. *shrug*</p><p></p><p>Oh, and I made sure to name-drop El Extrano in adv 6, which would have made sense, instead of waiting until 7. </p><p></p><p>"Price-Hill explains that unfortunately there's no formal relationship between the RHC and any similar security apparatus in Ber. It's unclear even if Ber has a formal intelligence organization. In the past, interrogated orc and goblin spies have claimed they work for 'El Extraño,' but were always recruited second hand, and never formally worked for the Beran government."</p><p></p><p>And later...</p><p></p><p>"A sixth park has an empty stand for a statue, which is dedicated to El Extraño, who united the kobolds. Glaucia mirthlessly explains the cultural joke that kobolds don't actually exist. If asked if she's ever seen one, she chuckles, like she just heard a clever punchline."</p><p></p><p>We also added a map for the summer court.</p><p></p><p>We tweaked the Skyseer vision of Avilona. Not sure if that will apply to you: “The stars that surround you stood here over two centuries ago, so this is a vision of the past. You float, the constellation Draco beside you, and beneath you the planet Avilona is balanced on a pin of white stone. Dense, swift clouds cover its face, and where they part you see glimpses of a majestic eagle the size of a village.</p><p>“Unseen waves batter you, and a woman's fire-clad hand grasps at the white pin, which shatters. Its head plunges into a hungry black gyre below, and with no noise, no grand cataclysm, the clouds of Avilona slow, thin, and vanish. The eagle falls to the surface of the lifeless world, and its feathers turn to stone. To your side, the stars of Draco plummet, and then you too are falling, with no wind to hold you aloft.”</p><p></p><p>Adventure 6 was the last one where we had to change even that much. After this it's pretty much the same, occasionally clarifying some corner case (like what happens to Dame Jillian the Green Knight if there's a new king -- she loses her powers for a while, so you don't have to add a new NPC to the party if you don't want).</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7076979, member: 63"] Okay, there are a lot of posts here. What am I answering? I took a couple days off to go hiking, and I lost track. Bracers of Liberty - Glaucia Pemberton killing Tinker - Yep, but PCs have healing magic and stuff, right? I honestly figure it would take a PC half a round to get into the room holding the real Tinker, and then they blow away Pemberton's duplicant and stabilize Tinker. Tinker's got no free will in this scenario; the duplicant is linked to his body and so Tinker controls it and can use his abilities through it, but it's basically compelled to have to obey Pemberton's orders. Catherine Romana - She's a politician, very good at arguing for her life, and manages to convince Nicodemus that it's more valuable to have her help thwart Risur than to kill her for ideological purity. Killing Aodhan - GUN FOR THAT MOTHERF___ER! Kill him with everything you've got. Let one of the PCs become monarch (unless you think they wouldn't enjoy that), and make it feel like the Ob really are trying their best to kill the king. Why not a 'more direct' method to kill Aodhan? The guy's tough, regularly guarded by high-level allies, and has a vizier who can teleport him to safety. If you want to take him out, you need to trap him somewhere where he won't want to flee. So you imperil his palace and everyone in it, and hope he's honorable enough to stay and fight. Dead Harkover? - All a dead Harkover does is mean that Benedict Pemberton is in charge come adventure 13. (His presence at the ziggurat of Av is via duplicant, intended to keep tabs in case the PCs return, for the purpose of an assassination. The simultaneous saving of several cities, then, might be via teleportation magic or something. Kaja - As mentioned, in the revision she was un-assassinated, so the RHC wouldn't seem like a sieve. We didn't want to deter PCs from taking Xambria there at the climax of adventure 3. If you already killed her, well, um, it was a fake job by top level Risuri secret research, to recruit her as a weapon developer. They couldn't even tell the RHC. Very hush hush. List of edits - If you *really* want, I could share with you the 8 annotated PDFs of the remaining adventures. I think I still have them on Google Drive. There's a lot more spot revisions than major changes, though. Actually, looking through we didn't really add anything. Maybe a paragraph here or there to clarify stuff like how the Voice of Rot gets involved on Axis Island, or that Spirit Mediums should sense the presence of a duplicant at the Ob conclave but that all the ghosts make it impossible to pinpoint who it is. I think in adventure 6 the main change was to mention 'goblin pickles' because one of the Kickstarter backers had a goblin PC and wanted there to be spiked pickles. *shrug* Oh, and I made sure to name-drop El Extrano in adv 6, which would have made sense, instead of waiting until 7. "Price-Hill explains that unfortunately there's no formal relationship between the RHC and any similar security apparatus in Ber. It's unclear even if Ber has a formal intelligence organization. In the past, interrogated orc and goblin spies have claimed they work for 'El Extraño,' but were always recruited second hand, and never formally worked for the Beran government." And later... "A sixth park has an empty stand for a statue, which is dedicated to El Extraño, who united the kobolds. Glaucia mirthlessly explains the cultural joke that kobolds don't actually exist. If asked if she's ever seen one, she chuckles, like she just heard a clever punchline." We also added a map for the summer court. We tweaked the Skyseer vision of Avilona. Not sure if that will apply to you: “The stars that surround you stood here over two centuries ago, so this is a vision of the past. You float, the constellation Draco beside you, and beneath you the planet Avilona is balanced on a pin of white stone. Dense, swift clouds cover its face, and where they part you see glimpses of a majestic eagle the size of a village. “Unseen waves batter you, and a woman's fire-clad hand grasps at the white pin, which shatters. Its head plunges into a hungry black gyre below, and with no noise, no grand cataclysm, the clouds of Avilona slow, thin, and vanish. The eagle falls to the surface of the lifeless world, and its feathers turn to stone. To your side, the stars of Draco plummet, and then you too are falling, with no wind to hold you aloft.” Adventure 6 was the last one where we had to change even that much. After this it's pretty much the same, occasionally clarifying some corner case (like what happens to Dame Jillian the Green Knight if there's a new king -- she loses her powers for a while, so you don't have to add a new NPC to the party if you don't want). [/QUOTE]
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