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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="SanjMerchant" data-source="post: 7077131" data-attributes="member: 6860001"><p>Various spitball ideas on messing with teleportation:</p><p></p><ul> <li data-xf-list-type="ul">They simply replicate Duchess Ethelyn's trick, causing Aodhan to get left behind if Harkover tries to teleport him out of dodge.</li> <li data-xf-list-type="ul">They lock Aodhan into the Bleak Gate. As a result, if he manages to flee, he's still trapped in the Bleak Gate.* They'd prefer the certainty of him verifiably dead (hence the "no kill like overkill" approach), but they'll accept "trapped in the Bleak Gate," where there's good odds he won't be able to get back to the mortal world in time, and not terrible odds "he'll die of something or other in there anyway."</li> <li data-xf-list-type="ul">They block teleportation into or out of the kill zone outright. Agents have spent months laying in a golden ring into the ground around the palace, leaving a small opening. When the trap is sprung, somebody drops a small piece of gold into place, closing the circle.</li> <li data-xf-list-type="ul">As you said, some super fancy trick involving a redirect. The king teleports out and finds himself in an even nastier kill box.</li> </ul><p></p><p>And, as @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=63" target="_blank">RangerWickett</a></u></strong></em> said, remember that Aodhan is the primary target, not the PCs. So the Ob just throws speedbumps in front of the players (especially anyone who can heal) while concentrating the rest of their fire on Aodhan. Absolute worst case for the Ob, they just go for depleting HP faster than the PCs can restore it.</p><p></p><p>Of course, all of this is assuming Aodhan even decides to abandon the civilians, but it's worth preparing for, in case a PC persuades him that, by leaving, he'll draw fire away from said civilians. But as a first resort, just don't have that idea occur to him without prompting.</p><p></p><p>*If that happens, you could even pay it off by having him turn up again in Adventure 12.</p><p></p><p>(OK, I'll shut up now.)</p></blockquote><p></p>
[QUOTE="SanjMerchant, post: 7077131, member: 6860001"] Various spitball ideas on messing with teleportation: [LIST] [*]They simply replicate Duchess Ethelyn's trick, causing Aodhan to get left behind if Harkover tries to teleport him out of dodge. [*]They lock Aodhan into the Bleak Gate. As a result, if he manages to flee, he's still trapped in the Bleak Gate.* They'd prefer the certainty of him verifiably dead (hence the "no kill like overkill" approach), but they'll accept "trapped in the Bleak Gate," where there's good odds he won't be able to get back to the mortal world in time, and not terrible odds "he'll die of something or other in there anyway." [*]They block teleportation into or out of the kill zone outright. Agents have spent months laying in a golden ring into the ground around the palace, leaving a small opening. When the trap is sprung, somebody drops a small piece of gold into place, closing the circle. [*]As you said, some super fancy trick involving a redirect. The king teleports out and finds himself in an even nastier kill box. [/LIST] And, as @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=63"]RangerWickett[/URL][/U][/B][/I] said, remember that Aodhan is the primary target, not the PCs. So the Ob just throws speedbumps in front of the players (especially anyone who can heal) while concentrating the rest of their fire on Aodhan. Absolute worst case for the Ob, they just go for depleting HP faster than the PCs can restore it. Of course, all of this is assuming Aodhan even decides to abandon the civilians, but it's worth preparing for, in case a PC persuades him that, by leaving, he'll draw fire away from said civilians. But as a first resort, just don't have that idea occur to him without prompting. *If that happens, you could even pay it off by having him turn up again in Adventure 12. (OK, I'll shut up now.) [/QUOTE]
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