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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7082356" data-attributes="member: 79141"><p>Having been informed in advance that my group intended not to screw with the Ob, in order to retain the moral high ground and appease Zarkava, I was able to run the railroad mini-game on my own in advance of our session. I knew exactly when the Ob would reach the Key points: the bonus money at mile 150 and the finish line (<em>if</em> they won the money, and if they didn't).</p><p></p><p>They suffered an accidental derailment on day 10, exactly the same day they deliberately derailed the players' train. But they still got to the bonus money first because the original 4e version of the adventure only lists the money as being on Griento's side. Same for the Pathfinder on-screen version. Only the 4e print-on-demand version, of the versions in my possession, lists the bonus cash as appearing on both sides.</p><p></p><p>Realising this (only just now) made me feel better about some fudging I did when the contest was in its final stages. In part, I wanted to make the race to the finish more tight; in part, make up for the fact that players often don't think like their characters would naturally do; in part, to effectively roleplay Surtan Liss. So I had him suggest checking out Cheshmox's lair, and handwaved the whole thing. That money was vital to the players' eventual win:</p><p></p><p>When we crunched the final numbers, that brought the players into mile 146 <em>half a day</em> ahead of Griento railways (once Damata had slowed his crews). I was in two minds as to whether that was the right move, until I found that, had I got the updated version of the text, they'd have won by a country mile* (assuming they had been able to persuade Liss to use some of the money to speed up).</p><p></p><p>This has been a confusing couple of weeks. Korrigan's player was on holiday for a fortnight; Gupta's player was out last week. Both were engaged in key aspects of the unit's strategy - curing the Dragon Worm; setting up a Rock Rackus concert/political rally (which they already did in Flint with some success); having Beshela open up the shipping lanes. Instead of having their absence hamper these efforts, I instead decided to let them run smoothly. This meant Cavallo agreed to begin work on his half of the Selestala rail route, and gave Damata the excuse he needed to slow down. (I really wanted to make Rumdoom's friendship with Damata count.)</p><p></p><p>With the score 1-1 on challenges, I now have to decide which way the votes will go:</p><p></p><p>Zarkava is a no-brainer. Her vote goes to the unit.</p><p>Kenna would cast her vote for whoever Pemberton most wants to kill. (They'll be closest to the bomb, right?) That could go either way, but right now, I'm thinking the unit are the greater threat, so she will vote for them. (On the pretence of peferring Leon's long-term financial incentives.)</p><p></p><p>The Bruse is more difficult, because they haven't been particularly entertaining (no dirty tricks) and the political rally would be more likely to annoy him than please him. But I'm thinking he might change his mind at the last minute so he isn't casting a pointless vote for the losing team!</p><p></p><p>*actually, they won by a exactly a country mile anyway.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7082356, member: 79141"] Having been informed in advance that my group intended not to screw with the Ob, in order to retain the moral high ground and appease Zarkava, I was able to run the railroad mini-game on my own in advance of our session. I knew exactly when the Ob would reach the Key points: the bonus money at mile 150 and the finish line ([I]if[/I] they won the money, and if they didn't). They suffered an accidental derailment on day 10, exactly the same day they deliberately derailed the players' train. But they still got to the bonus money first because the original 4e version of the adventure only lists the money as being on Griento's side. Same for the Pathfinder on-screen version. Only the 4e print-on-demand version, of the versions in my possession, lists the bonus cash as appearing on both sides. Realising this (only just now) made me feel better about some fudging I did when the contest was in its final stages. In part, I wanted to make the race to the finish more tight; in part, make up for the fact that players often don't think like their characters would naturally do; in part, to effectively roleplay Surtan Liss. So I had him suggest checking out Cheshmox's lair, and handwaved the whole thing. That money was vital to the players' eventual win: When we crunched the final numbers, that brought the players into mile 146 [I]half a day[/I] ahead of Griento railways (once Damata had slowed his crews). I was in two minds as to whether that was the right move, until I found that, had I got the updated version of the text, they'd have won by a country mile* (assuming they had been able to persuade Liss to use some of the money to speed up). This has been a confusing couple of weeks. Korrigan's player was on holiday for a fortnight; Gupta's player was out last week. Both were engaged in key aspects of the unit's strategy - curing the Dragon Worm; setting up a Rock Rackus concert/political rally (which they already did in Flint with some success); having Beshela open up the shipping lanes. Instead of having their absence hamper these efforts, I instead decided to let them run smoothly. This meant Cavallo agreed to begin work on his half of the Selestala rail route, and gave Damata the excuse he needed to slow down. (I really wanted to make Rumdoom's friendship with Damata count.) With the score 1-1 on challenges, I now have to decide which way the votes will go: Zarkava is a no-brainer. Her vote goes to the unit. Kenna would cast her vote for whoever Pemberton most wants to kill. (They'll be closest to the bomb, right?) That could go either way, but right now, I'm thinking the unit are the greater threat, so she will vote for them. (On the pretence of peferring Leon's long-term financial incentives.) The Bruse is more difficult, because they haven't been particularly entertaining (no dirty tricks) and the political rally would be more likely to annoy him than please him. But I'm thinking he might change his mind at the last minute so he isn't casting a pointless vote for the losing team! *actually, they won by a exactly a country mile anyway. [/QUOTE]
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