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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7087912" data-attributes="member: 79141"><p>I've been doing things slightly differently these last two sessions. Both were going to involve elaborate set-pieces (the Keepers of Cheshimox encounter & Tinker's Coup) and we have a fixed amount of time to play: until the pub shuts. So I decided in both cases to run the set-piece first, even though chronologically there were other matters that should have come first.</p><p></p><p>Last session this was made even more confusing by the fact of having to hand-wave story elements due to the absence of key personnel, so we didn't know how Korrigan's meeting with the King had proceeded, or how the concert/rally in Seobriga had turned out, when both would have occurred long before the end of the Cantabrilla Railroad challenge.</p><p></p><p>This week was our first session with Korrigan's player for a while, so it would have made sense to start with his feedback on those things: the elements of the story he had been responsible for. But I was conscious that if we didn't get the Coup started, we might have last orders called before it finished.</p><p></p><p>So I reasoned that Korrigan would not have had time to brief his unit on what had transpired, and kept the story-telling elements to later in the session. This turned out to be a good call because the set-piece overran, so the 'off-screen' story-telling will all have to wait until next week! I am lucky to have players who are happy to run with this kind of tom-foolery, and trust that they won't get shafted by my shenanigans.</p><p></p><p>An account of session 9 will follow as soon as I can get around to writing it.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7087912, member: 79141"] I've been doing things slightly differently these last two sessions. Both were going to involve elaborate set-pieces (the Keepers of Cheshimox encounter & Tinker's Coup) and we have a fixed amount of time to play: until the pub shuts. So I decided in both cases to run the set-piece first, even though chronologically there were other matters that should have come first. Last session this was made even more confusing by the fact of having to hand-wave story elements due to the absence of key personnel, so we didn't know how Korrigan's meeting with the King had proceeded, or how the concert/rally in Seobriga had turned out, when both would have occurred long before the end of the Cantabrilla Railroad challenge. This week was our first session with Korrigan's player for a while, so it would have made sense to start with his feedback on those things: the elements of the story he had been responsible for. But I was conscious that if we didn't get the Coup started, we might have last orders called before it finished. So I reasoned that Korrigan would not have had time to brief his unit on what had transpired, and kept the story-telling elements to later in the session. This turned out to be a good call because the set-piece overran, so the 'off-screen' story-telling will all have to wait until next week! I am lucky to have players who are happy to run with this kind of tom-foolery, and trust that they won't get shafted by my shenanigans. An account of session 9 will follow as soon as I can get around to writing it. [/QUOTE]
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