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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7097540" data-attributes="member: 79141"><p><strong>Session 11 - Prologue 1</strong></p><p></p><p>We've been building up to a special, extra-long May Day session (finished an hour or two before I finds myself typing this post). I hoped to finish the adventure this session, but it didn't quite turn out that way. As you will see, fate conspired to have us finish on an even better climax, with the final fight as yet incomplete. (At first I was frustrated, just out of habit. But now I realise the timing couldn't have been better.)</p><p></p><p>Enough of that for now, that was a total tangent: my point was to emphasise that this was an important session and I wanted to hit the ground running. So I emailed the group some additional details, instead of play them out at the table. Some of this is verbatim from the adventure:</p><p></p><p>Before returning to the Impossible (where you encounter Beshela) you attended a mission briefing on the deck of Cavallo de Guerra's flagship. The news that there might be an actual dragon tyrant still alive has dramatically altered the mood of the Berans, shifting it from a rational response against a strategic threat to an emotionally charged battle for the identity of the nation. Corta Nariz has learned alot from Korrigan and makes an impassioned speech that wins a round of applause and has Glaucia nodding furiously.</p><p></p><p>You have filled a hole in Ber's knowledge as to who exactly is in charge of the gnolls. Their last chieftan, Rachi the Silver, was said to have been slain several years ago. Divinations have revealed that some powerful figure has united the gnolls of Isla dolas Focas, sufficient that he has powers akin to a proper ruler, and has been able to forbid teleportaion onto the island without his consent. Now everything is making more sense! (Fortunately, none of the Berans thinks to question the source of your information. But clearly they have no idea Risur has been harbouring their old masters. This is the 'secretive' element of the information Harkover shared...)</p><p></p><p>Cavallo has gathered as much information as he can on the fifty-mile long Isla dolas Focas. The ultimate target of the mission, he says - with thanks you you and Lya's team for leading it - is the old lair of the (supposedly deceased) dragon tyrant Gradiax, an active volcano with several cave entrances. Divinations reveal that somewhere underground is a factory complex that built the duplicants.</p><p></p><p>A small city of ten thousand gnolls, called Karch, lies along the coast, five miles from the peak of the mountain. The Beran military plan is to use a portion of their naval force to circle around the island and feint a landing south of Karch. When the gnoll fleet moves to intercept, the rest of the Beran fleet will pincer them. Since the cult is known for its disdain of metal weapons, Cavallo is confident that Beran cannons will provide great tactical superiority.</p><p></p><p>Once the nautical defenses are crushed, marines will make landfall twenty miles from the city and set up a base of operations. Detachments of the fleet will return to Renza to pick up more troops, making multiple trips over the course of three weeks while the fleet’s ships of the line bombard Karch. Eventually a force of ten thousand will march on Karch and offer the gnolls a chance to surrender.</p><p></p><p>The Beran fleet consists of forty ships: Six ships of the line—250-ft. grand frigates with over 100 cannons apiece and hundreds of marines. Sixteen frigates—175-ft. warships with 50 cannons apiece and dozens of marines. Ten corvettes—90-ft. schooners with 20 cannons apiece. Eight steamships—85-ft. steam-powered iron-hulled ships with 2 turret-mounted heavy cannons apiece. </p><p></p><p>Lux Profectusque will add its substantial might to the frontal assault, taking part in the pincer movement.</p><p></p><p>This will be the first engagement to see use of the eight steamships at their disposal. Intelligence suggests that the gnolls have at most two dozen ships, mostly corvettes and caravels, with no metal armaments.</p><p></p><p>Another challenge to be overcome is an odd weather phenomoneon that floats near the island. On the west coast, stretching between the island and the mainland, there is a constant storm system that produces incessant rain and erratic winds but, eerily, never any lightning or thunder. They call it 'the Silent Storm'.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7097540, member: 79141"] [b]Session 11 - Prologue 1[/b] We've been building up to a special, extra-long May Day session (finished an hour or two before I finds myself typing this post). I hoped to finish the adventure this session, but it didn't quite turn out that way. As you will see, fate conspired to have us finish on an even better climax, with the final fight as yet incomplete. (At first I was frustrated, just out of habit. But now I realise the timing couldn't have been better.) Enough of that for now, that was a total tangent: my point was to emphasise that this was an important session and I wanted to hit the ground running. So I emailed the group some additional details, instead of play them out at the table. Some of this is verbatim from the adventure: Before returning to the Impossible (where you encounter Beshela) you attended a mission briefing on the deck of Cavallo de Guerra's flagship. The news that there might be an actual dragon tyrant still alive has dramatically altered the mood of the Berans, shifting it from a rational response against a strategic threat to an emotionally charged battle for the identity of the nation. Corta Nariz has learned alot from Korrigan and makes an impassioned speech that wins a round of applause and has Glaucia nodding furiously. You have filled a hole in Ber's knowledge as to who exactly is in charge of the gnolls. Their last chieftan, Rachi the Silver, was said to have been slain several years ago. Divinations have revealed that some powerful figure has united the gnolls of Isla dolas Focas, sufficient that he has powers akin to a proper ruler, and has been able to forbid teleportaion onto the island without his consent. Now everything is making more sense! (Fortunately, none of the Berans thinks to question the source of your information. But clearly they have no idea Risur has been harbouring their old masters. This is the 'secretive' element of the information Harkover shared...) Cavallo has gathered as much information as he can on the fifty-mile long Isla dolas Focas. The ultimate target of the mission, he says - with thanks you you and Lya's team for leading it - is the old lair of the (supposedly deceased) dragon tyrant Gradiax, an active volcano with several cave entrances. Divinations reveal that somewhere underground is a factory complex that built the duplicants. A small city of ten thousand gnolls, called Karch, lies along the coast, five miles from the peak of the mountain. The Beran military plan is to use a portion of their naval force to circle around the island and feint a landing south of Karch. When the gnoll fleet moves to intercept, the rest of the Beran fleet will pincer them. Since the cult is known for its disdain of metal weapons, Cavallo is confident that Beran cannons will provide great tactical superiority. Once the nautical defenses are crushed, marines will make landfall twenty miles from the city and set up a base of operations. Detachments of the fleet will return to Renza to pick up more troops, making multiple trips over the course of three weeks while the fleet’s ships of the line bombard Karch. Eventually a force of ten thousand will march on Karch and offer the gnolls a chance to surrender. The Beran fleet consists of forty ships: Six ships of the line—250-ft. grand frigates with over 100 cannons apiece and hundreds of marines. Sixteen frigates—175-ft. warships with 50 cannons apiece and dozens of marines. Ten corvettes—90-ft. schooners with 20 cannons apiece. Eight steamships—85-ft. steam-powered iron-hulled ships with 2 turret-mounted heavy cannons apiece. Lux Profectusque will add its substantial might to the frontal assault, taking part in the pincer movement. This will be the first engagement to see use of the eight steamships at their disposal. Intelligence suggests that the gnolls have at most two dozen ships, mostly corvettes and caravels, with no metal armaments. Another challenge to be overcome is an odd weather phenomoneon that floats near the island. On the west coast, stretching between the island and the mainland, there is a constant storm system that produces incessant rain and erratic winds but, eerily, never any lightning or thunder. They call it 'the Silent Storm'. [/QUOTE]
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