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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7116745" data-attributes="member: 79141"><p><strong>Rumdoom's Downtime</strong></p><p></p><p>Okay, so the player really wanted to do something with all the new info he had gotten regarding the Stone of Not (and artifact he invented as part of his background). I really didn't want to run an adventure involving it, but when it came time to writing an account of what happened I was way too busy to detail it in full. So I wrote it in the form of a (admittedly far-fetched) to-do list instead:</p><p><strong></strong></p><p><strong>Rumdoom’s to do list (according to the notes of Thurgid Ironspoon):</strong></p><p></p><p>Make sure Hildegaard and Lemon are okay. </p><p> </p><p>Dispose of Khoomrung and Kithilrak. </p><p></p><p>Secure Skull of Cheshimox. (Return it to Flint?) </p><p></p><p>Check out submersible with Valchek. </p><p></p><p>Load it with supplies. Water breathing potions, corned beef sandwiches, etc. </p><p></p><p>Call it the Sunfish and get that painted on the side. </p><p></p><p>Get Clockwork Count to dismantle gimbal and use it to attach Tyrant’s Eye to the front of ship.</p><p></p><p>Hire a ship to tow us out to sea. (Xambria recommends La Inspiración.)</p><p></p><p>Ask Leon and Uru to come. </p><p></p><p>Make Valchek come too. </p><p></p><p>See if Uru’s ghosts can operate the Tyrant’s Eye from inside the Sunfish.</p><p></p><p>Fix the hole they blew in the warehouse wall and compensate the neighbours.</p><p></p><p>Change mind and bring Hildegaard and Thurgid along.</p><p></p><p>Arm wrestle for top bunk.</p><p></p><p>Sail to Cold Claw Sea.</p><p></p><p>Get better at checkers (to win money back off Leon).</p><p></p><p>Dive several times over the course of a few days. (Eight hours max.)</p><p></p><p>Use Valchek’s map to narrow down search.</p><p></p><p>Send Leon’s spirit dragon out to reconnoitre.</p><p></p><p>Map the area with Leon’s illusion of the terrain as a blueprint.</p><p></p><p>Chase off nosey sea monsters with Tyrant’s Eye.</p><p></p><p>Encounter fleet of unidentified floating objects.</p><p></p><p>Respond to light signals that appear friendly.</p><p></p><p>Open airlock and admit visitor.</p><p></p><p>Parley with deep one ambassador. (Make a note: he looks just like Krazy Krauss!)</p><p></p><p>Confirm that threatening colossus walking across the sea bed had nothing to do with us.</p><p></p><p>Promise we won’t send it down there again.</p><p></p><p>Admit that we are searching for the Stone of Not.</p><p></p><p>Understand that the Stone does not power their domain, but conceals it. </p><p></p><p>Note that if we take the Stone, or find their domain, they will be vulnerable to their enemies.</p><p></p><p>Register the size of their fleet and the presence of several deep ones.</p><p></p><p>Agree to halt search in return for access to Stone should the need arise.</p><p></p><p>Reaffirm promise not to send the colossus back down there.</p><p></p><p>Return to Ber.</p><p></p><p>Fire a warning shot at creepy undead whale that’s been tailing us.</p><p></p><p>Listen to Uru’s creepy song about a sea hag called Weary Enid. </p><p></p><p>Leave light on before going to bed.</p><p></p><p>Get Sunfish towed to Flint.</p><p></p><p>Return to Trekhom to settle affairs.</p><p></p><p>(Decide what to do with Valchek. Bury hatchet? Persecute for old time's sake?)</p><p></p><p>(At some point in the future, ask the Stone a question about a secret it conceals.)</p><p></p><p>(Steal stone?)</p><p></p><p></p><p><strong>Only the last three have not been checked off.</strong></p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7116745, member: 79141"] [b]Rumdoom's Downtime[/b] Okay, so the player really wanted to do something with all the new info he had gotten regarding the Stone of Not (and artifact he invented as part of his background). I really didn't want to run an adventure involving it, but when it came time to writing an account of what happened I was way too busy to detail it in full. So I wrote it in the form of a (admittedly far-fetched) to-do list instead: [B] Rumdoom’s to do list (according to the notes of Thurgid Ironspoon):[/B] Make sure Hildegaard and Lemon are okay. Dispose of Khoomrung and Kithilrak. Secure Skull of Cheshimox. (Return it to Flint?) Check out submersible with Valchek. Load it with supplies. Water breathing potions, corned beef sandwiches, etc. Call it the Sunfish and get that painted on the side. Get Clockwork Count to dismantle gimbal and use it to attach Tyrant’s Eye to the front of ship. Hire a ship to tow us out to sea. (Xambria recommends La Inspiración.) Ask Leon and Uru to come. Make Valchek come too. See if Uru’s ghosts can operate the Tyrant’s Eye from inside the Sunfish. Fix the hole they blew in the warehouse wall and compensate the neighbours. Change mind and bring Hildegaard and Thurgid along. Arm wrestle for top bunk. Sail to Cold Claw Sea. Get better at checkers (to win money back off Leon). Dive several times over the course of a few days. (Eight hours max.) Use Valchek’s map to narrow down search. Send Leon’s spirit dragon out to reconnoitre. Map the area with Leon’s illusion of the terrain as a blueprint. Chase off nosey sea monsters with Tyrant’s Eye. Encounter fleet of unidentified floating objects. Respond to light signals that appear friendly. Open airlock and admit visitor. Parley with deep one ambassador. (Make a note: he looks just like Krazy Krauss!) Confirm that threatening colossus walking across the sea bed had nothing to do with us. Promise we won’t send it down there again. Admit that we are searching for the Stone of Not. Understand that the Stone does not power their domain, but conceals it. Note that if we take the Stone, or find their domain, they will be vulnerable to their enemies. Register the size of their fleet and the presence of several deep ones. Agree to halt search in return for access to Stone should the need arise. Reaffirm promise not to send the colossus back down there. Return to Ber. Fire a warning shot at creepy undead whale that’s been tailing us. Listen to Uru’s creepy song about a sea hag called Weary Enid. Leave light on before going to bed. Get Sunfish towed to Flint. Return to Trekhom to settle affairs. (Decide what to do with Valchek. Bury hatchet? Persecute for old time's sake?) (At some point in the future, ask the Stone a question about a secret it conceals.) (Steal stone?) [B]Only the last three have not been checked off.[/B] [/QUOTE]
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