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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7150295" data-attributes="member: 79141"><p><strong>Session 18 (141) - Part Four: After Hours</strong></p><p></p><p><strong>High-Level Meeting</strong></p><p></p><p>At that moment, the handle of his bedroom door rattled. There was a note on the floor, fixed by a paperclip. Grappa had used Quital’s magnetic powers (the rudiments of which he was just beginning to grasp) to slip the note to the unit under the door without drawing any attention to himself. It read simply, “Meeting Nic. Follow me.” Grappa was already disappearing down the long hallway, led by a bookpin guard. After some quick decision-making it was decided that Gran Guiscard and Xavier Sangria would pretend to be exploring the halls and get as close as they could. (In case of trouble, Kiov/Rumdoom jumped into the absurdist web.) Meanwhile, Gupta would enter gestalt with Oscan and pretend to be a guard, while Ken Don and Bruce McDruid followed at a greater distance. Don concealed Korrigan’s defender longsword beneath his robes, to keep tabs on his team.</p><p></p><p>The nearest end of the long corridor Grappa had taken – the hall that led to the council room – was guarded by two bookpin guards. As soon as one of them caught sight of Oscan/Gupta he said, “Hey, Bob, take over from me a minute, there’s something going on I want to see.” His partner objected at being left out. Between the three of them, they decided to sneak off and watch what was happening elsewhere in the mansion. Apparently, Amielle Latimer had offered the guards a sharp-shooting challenge. ‘Bob’ beckoned Bruce McDruid to join them and off he went. Xavier and Gran were able to sneak down the long corridor, before they came to a ghost councillor watching the far end. Gran hid. The councillor moved to intercept Xavier, who shrugged as if he had only been going for a wander and retreated before the councillor’s glare. Meanwhile Gran slipped past into the fire-lit council room and got close enough to hear the exchange of the Ob’s senior leaders:</p><p></p><p><strong>I’ve been using this technique quite a lot lately, ever since we rebooted the campaign: writing out in script form any scene that the players cannot, or are unlikely to, interact with and alter. This ‘high-level meeting’ was a great example, and here I didn’t need to invent the dialogue, just use the text from the adventure. I gave some words to different actors to vary it up a bit, but the technique kept the group engaged more than they would have been had I tried to enact the whole thing myself. I played Vicemi. Every time he speaks, I have him do that groan that Lurch does when he answers the door. </strong><a href="http://www.youtube.com/watch?v=xCc-RWIp7XU" target="_blank">http://www.youtube.com/watch?v=xCc-RWIp7XU</a> </p><p><strong></strong></p><p><strong>As</strong><strong> this is pretty much verbatim from the text (except for giving some of Vicemi's speech to another character to vary things up a bit) I won't repeat it here, but if other DM's fancy using the same technique, I've attached the 'script'.</strong></p><p></p><p><strong>Amielle’s Sharpshooting Challenge</strong></p><p>For the third time that ‘day’ members of the unit traipsed down to the bleak beach, this time in the company of several guards. Oscan/Gupta kept his fingers crossed that the real Bob didn’t show up, but figured he could always pretend the whole thing was just a wee joke.</p><p></p><p>Down on the beach, where a few posts rose from the sand, Amielle Latimer had set up a shooting range using wine glasses and shot glasses. Her challenge to the half-dozen guards gathered about her was simple: beat me in a sharp-shooting contest and gain access to the conspiracy’s ‘secret stash’; otherwise they would have to wear the new uniforms she would provide. When they arrived, the guards were competing to see which of them would go up against her.</p><p></p><p>‘Bruce’ asked if he could join in and Amielle happily agreed. She handily beat the guards’ champion, clearly using some ghostly method to help her bullets fly true. Othwerise, her method was to shoot with two old-fashioned pistols, then reach for her rifle. Matunaaga figured he could beat her if he could only get three shots off in time and take the glasses out before her. Here was a challenge worthy of the living weapon! He focused his breathing, meditated on the teachings of the Palimpsest and let three rapid shots fly from McDruid’s six-shooter pistol. Amielle’s eyes widened as the third shot glass shattered just as she was shouldering her rifle. She nodded to Bruce in approval and congratulated him heartily. “I wish those things had been invented in my time,” she laughed.</p><p></p><p>Nonetheless, she had beaten the guards. She had stashed their ‘new uniforms’ next to one of the bars: a bunch of old-fashioned maids outfits once used by the servants of the clergy when they occupied this mansion. Laughing, the guards cajoled each other into donning the outfits, while Amielle opened up the ‘secret stash’ anyway. Fine whisky was soon being downed by everyone but her. (Matunaaga felt that McDruid was more than likely to join in, but had to risk gestalt to cope with the fiery taste.)</p><p><strong></strong></p><p><strong>Things that go bump in the night</strong></p><p>Now it was the dead of night and everyone was finally abed. Though he occupied a human host, Uru found he did not need to sleep and did not care for the physical exhaustion of Guiscard, and so it was that he was alert to the bumping, thumping sound he heard from the adjacent room: Grappa’s.</p><p></p><p>He jumped up and alerted the others, swiftly and silently unpicked the lock and opened the door to the following scene:</p><p></p><p>A ghostly form, it’s right fist clenched, crouched over Quital’s recumbent body. Interrupted, it glanced up in alarm and fright. </p><p></p><p>It was Reed Macbannin.</p><p></p><p>“Wait. Please!” he stammered. “This man is our enemy!”</p><p><strong></strong></p><p><strong>End of session. Eheheh.</strong></p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7150295, member: 79141"] [b]Session 18 (141) - Part Four: After Hours[/b] [B]High-Level Meeting[/B] At that moment, the handle of his bedroom door rattled. There was a note on the floor, fixed by a paperclip. Grappa had used Quital’s magnetic powers (the rudiments of which he was just beginning to grasp) to slip the note to the unit under the door without drawing any attention to himself. It read simply, “Meeting Nic. Follow me.” Grappa was already disappearing down the long hallway, led by a bookpin guard. After some quick decision-making it was decided that Gran Guiscard and Xavier Sangria would pretend to be exploring the halls and get as close as they could. (In case of trouble, Kiov/Rumdoom jumped into the absurdist web.) Meanwhile, Gupta would enter gestalt with Oscan and pretend to be a guard, while Ken Don and Bruce McDruid followed at a greater distance. Don concealed Korrigan’s defender longsword beneath his robes, to keep tabs on his team. The nearest end of the long corridor Grappa had taken – the hall that led to the council room – was guarded by two bookpin guards. As soon as one of them caught sight of Oscan/Gupta he said, “Hey, Bob, take over from me a minute, there’s something going on I want to see.” His partner objected at being left out. Between the three of them, they decided to sneak off and watch what was happening elsewhere in the mansion. Apparently, Amielle Latimer had offered the guards a sharp-shooting challenge. ‘Bob’ beckoned Bruce McDruid to join them and off he went. Xavier and Gran were able to sneak down the long corridor, before they came to a ghost councillor watching the far end. Gran hid. The councillor moved to intercept Xavier, who shrugged as if he had only been going for a wander and retreated before the councillor’s glare. Meanwhile Gran slipped past into the fire-lit council room and got close enough to hear the exchange of the Ob’s senior leaders: [B]I’ve been using this technique quite a lot lately, ever since we rebooted the campaign: writing out in script form any scene that the players cannot, or are unlikely to, interact with and alter. This ‘high-level meeting’ was a great example, and here I didn’t need to invent the dialogue, just use the text from the adventure. I gave some words to different actors to vary it up a bit, but the technique kept the group engaged more than they would have been had I tried to enact the whole thing myself. I played Vicemi. Every time he speaks, I have him do that groan that Lurch does when he answers the door. [/B][URL]http://www.youtube.com/watch?v=xCc-RWIp7XU[/URL] [B] As[/B][B] this is pretty much verbatim from the text (except for giving some of Vicemi's speech to another character to vary things up a bit) I won't repeat it here, but if other DM's fancy using the same technique, I've attached the 'script'.[/B] [B]Amielle’s Sharpshooting Challenge[/B] For the third time that ‘day’ members of the unit traipsed down to the bleak beach, this time in the company of several guards. Oscan/Gupta kept his fingers crossed that the real Bob didn’t show up, but figured he could always pretend the whole thing was just a wee joke. Down on the beach, where a few posts rose from the sand, Amielle Latimer had set up a shooting range using wine glasses and shot glasses. Her challenge to the half-dozen guards gathered about her was simple: beat me in a sharp-shooting contest and gain access to the conspiracy’s ‘secret stash’; otherwise they would have to wear the new uniforms she would provide. When they arrived, the guards were competing to see which of them would go up against her. ‘Bruce’ asked if he could join in and Amielle happily agreed. She handily beat the guards’ champion, clearly using some ghostly method to help her bullets fly true. Othwerise, her method was to shoot with two old-fashioned pistols, then reach for her rifle. Matunaaga figured he could beat her if he could only get three shots off in time and take the glasses out before her. Here was a challenge worthy of the living weapon! He focused his breathing, meditated on the teachings of the Palimpsest and let three rapid shots fly from McDruid’s six-shooter pistol. Amielle’s eyes widened as the third shot glass shattered just as she was shouldering her rifle. She nodded to Bruce in approval and congratulated him heartily. “I wish those things had been invented in my time,” she laughed. Nonetheless, she had beaten the guards. She had stashed their ‘new uniforms’ next to one of the bars: a bunch of old-fashioned maids outfits once used by the servants of the clergy when they occupied this mansion. Laughing, the guards cajoled each other into donning the outfits, while Amielle opened up the ‘secret stash’ anyway. Fine whisky was soon being downed by everyone but her. (Matunaaga felt that McDruid was more than likely to join in, but had to risk gestalt to cope with the fiery taste.) [B] Things that go bump in the night[/B] Now it was the dead of night and everyone was finally abed. Though he occupied a human host, Uru found he did not need to sleep and did not care for the physical exhaustion of Guiscard, and so it was that he was alert to the bumping, thumping sound he heard from the adjacent room: Grappa’s. He jumped up and alerted the others, swiftly and silently unpicked the lock and opened the door to the following scene: A ghostly form, it’s right fist clenched, crouched over Quital’s recumbent body. Interrupted, it glanced up in alarm and fright. It was Reed Macbannin. “Wait. Please!” he stammered. “This man is our enemy!” [B] End of session. Eheheh.[/B] [/QUOTE]
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