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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7269097" data-attributes="member: 79141"><p><strong><span style="color: #B22222">As a matter of fact, no. It was a relatively recent idea and I didn't run it by the player ahead of the session, so it really was a spur of the moment decision. Fun, yes? </span></strong></p><p></p><p><strong>Vision of the Far Past</strong></p><p></p><p>The following morning they gathered at the entrance to the temple and went inside. The interior was very still. The first room was a refuge hall, dimly lit from without, with a passage leading North and two archways to the west. Prayer mats lay on the ground, still pristine, even smelling freshly washed, despite the ground around them being covered in flaky moss. A fresco on the eastern wall depicted an idealized form of the god Ingatan: a rotund, four-armed figure flanked by elephants. He held a flame in each hand, painted with a different color: gray, red, yellow, white. The archways to the west led to a dining room, pantry and kitchen. A tub of water, some peppery breads and a single banana could be found here – all still perfectly fresh.</p><p></p><p>Along the corridor they found four more archways: three obscured by swirling mist, while the fourth radiated warmth. Those who stepped into this room were subjected to a sudden blast of fire. It hurt, but was intended for purification. Uriel subjected himself to the flames deliberately after others revealed its function by accident.</p><p></p><p>They turned to the mist-filled archways and gathered around the first. Rumdoom went in. He disappeared at once and communication was impossible. Leon followed just behind him.</p><p></p><p>Everything beyond was monochrome. They stood, not in an ascetic chamber, but on the deck of a great seafaring vessel, now the venue for a huge party. A brass band played, while dozens of guests milled about in amusement, sharing laughter and casual conversation. The familiar face of Stover Delft emerged from the crowd and he snagged Rumdoom’s arm. “Do me a favour and go make sure the Duchess isn’t ‘sleeping through’ the king’s speech in order to embarrass her brother.” </p><p></p><p>It was the deck of the Coaltongue, almost five years earlier!</p><p></p><p>Curious to see how this would play out, the pair headed belowdecks, while Korrigan, Gupta, Uriel and Matunaaga stepped onto the main deck and into the party. Uru lingered outside, not happy at the idea of plunging through the strange mists.</p><p></p><p>Two decks down, Rumdoom and Leon ran into Sokana Rel. She stopped, mid-stride and her expression changed from one of grim determination – the very one she wore when they tried to stop her the first time – to one of astonishment.</p><p></p><p>“This is it,” she said. “This is the dream I had. The one where the duchess tells me to help you!” She looked over their shoulder at the door to the duchess’ chamber. They went to the door and opened it. Inside, writhing tentacles came in at every window. One held the duchess in its clutches. She saw them and struggled free. “Let go of me, you silly old fool!”</p><p></p><p>There followed a very strange encounter in which it was established that both Sokana and Duchess Ethelyn were present in the moment, elsewhere in Lanjyr but summoned here by the magic that surrounded them. Sokana had the chance to thank Ethelyn herself, and apologise for failing her. For her part, Ethelyn made her own apology and urged Sokana not to bear a grudge against ‘these brave officers’ who might now be their best hope of staving off Risur’s fate. Suddenly put in mind of her mission, Sokana glanced down at her hands. They were empty. “No rod,” she said. “This must be after I threw it in the engine. …”</p><p></p><p>At that moment, up on the main deck, the stern erupted in a great conflagration of red and black flame – the only colour visible. Eyes seethed with hunger as the fire coalesced into two misshapen, four-legged beasts formed of glowing slag clad in steel plating. Distracted, Ethelyn found herself dragged back out of the porthole and Leon and Rumdoom ran back upwards as fast as they could.</p><p></p><p>Korrigan shouted orders, as Uriel backed away and Gupta studied these flame demons for weaknesses. Matunaaga responded to the shouts of his commander by drawing both pistols and – while elegantly sidestepping the first assault of one of the beasts – emptying both chambers into its belly, ripping a hole which he then targeted with fists and kicks, tearing into the demon but burning himself as he did so.</p><p></p><p>The flame demons tore huge chunks out of the ship with each strike, each stomp, and the officers were seared by blasts of heat and forced to dodge huge chunks of flying debris. Matunaaga’s relentless barrage of bullets and blows tore the first demon in half, only for it to collapse in on itself before exploding outwards in a burst of necrotic fire that even Korrigan could not shrug off. Squinting in the heat, they focussed fire on the second demon and, thanks to the timely arrival of Uru – whose anxiety for his friends had gotten the better of his caution – soon felled the brute, only for that one to explode too.</p><p></p><p>Once these violent death throes had subsided they saw two small, bright, white flames lingering where the demons had fallen. Cautiously and curiously, Leon approached and found he could cup the cold flames in his hands. Bringing them together caused the vision to vanish, and they found themselves in a bare stone room with a washing basin and clean robes fitted perfectly for them. The fog at the doorway had vanished. </p><p></p><p>They took some time to rest and heal up. Korrigan using his hurtloam-infused hands to soothe their burns. As this was easiest if they stripped off their armour, they decided to don the robes and bathe in the washing basin. The water blushed with dirt and blood from their hands and faces, but clarified almost at once. Uru took full advantage and, wearing only his bespoke robe, clambered into the basin and washed his entire body thoroughly. Despite the magically purified water, no one else used the bowl after that.</p><p></p><p><strong>End of Session</strong></p><p></p><p><strong><span style="color: #B22222">Bit of advice for our next session, please, [MENTION=63]RangerWickett[/MENTION]. I'm not sure I understand the Lance of Triegenes map properly - or if I do understand it, how it works tactically in the final battle of the adventure and the Vision of the Near Future. Is the whole central section 'covered'? If so, how high is the chamber? Is the entire central section - the black section - solid? How high does it go? How tall is the 'lance'? In the Vision encounter, it describes a shadowy figure in the centre of the chamber. If the middle is solid, where is the centre, or do you just mean inside? Are the Tragedies supposed to fly in and out of the chamber through the walls? In the final encounter, how does Borne affect the combat? Only on the outer platforms? Or can he attack PCs in the central chamber?</span></strong></p><p><strong><span style="color: #B22222"></span></strong></p><p><strong><span style="color: #B22222">In short, I don't get how the set-up of the map - as I am interpreting it - is supposed to work. </span></strong></p><p><strong><span style="color: #B22222"></span></strong></p><p><strong><span style="color: #B22222">PS. That's a real weakness of mine generally - and probably why I need to beef up most encounters! </span></strong></p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7269097, member: 79141"] [B][COLOR="#B22222"]As a matter of fact, no. It was a relatively recent idea and I didn't run it by the player ahead of the session, so it really was a spur of the moment decision. Fun, yes? [/COLOR][/B] [B]Vision of the Far Past[/B] The following morning they gathered at the entrance to the temple and went inside. The interior was very still. The first room was a refuge hall, dimly lit from without, with a passage leading North and two archways to the west. Prayer mats lay on the ground, still pristine, even smelling freshly washed, despite the ground around them being covered in flaky moss. A fresco on the eastern wall depicted an idealized form of the god Ingatan: a rotund, four-armed figure flanked by elephants. He held a flame in each hand, painted with a different color: gray, red, yellow, white. The archways to the west led to a dining room, pantry and kitchen. A tub of water, some peppery breads and a single banana could be found here – all still perfectly fresh. Along the corridor they found four more archways: three obscured by swirling mist, while the fourth radiated warmth. Those who stepped into this room were subjected to a sudden blast of fire. It hurt, but was intended for purification. Uriel subjected himself to the flames deliberately after others revealed its function by accident. They turned to the mist-filled archways and gathered around the first. Rumdoom went in. He disappeared at once and communication was impossible. Leon followed just behind him. Everything beyond was monochrome. They stood, not in an ascetic chamber, but on the deck of a great seafaring vessel, now the venue for a huge party. A brass band played, while dozens of guests milled about in amusement, sharing laughter and casual conversation. The familiar face of Stover Delft emerged from the crowd and he snagged Rumdoom’s arm. “Do me a favour and go make sure the Duchess isn’t ‘sleeping through’ the king’s speech in order to embarrass her brother.” It was the deck of the Coaltongue, almost five years earlier! Curious to see how this would play out, the pair headed belowdecks, while Korrigan, Gupta, Uriel and Matunaaga stepped onto the main deck and into the party. Uru lingered outside, not happy at the idea of plunging through the strange mists. Two decks down, Rumdoom and Leon ran into Sokana Rel. She stopped, mid-stride and her expression changed from one of grim determination – the very one she wore when they tried to stop her the first time – to one of astonishment. “This is it,” she said. “This is the dream I had. The one where the duchess tells me to help you!” She looked over their shoulder at the door to the duchess’ chamber. They went to the door and opened it. Inside, writhing tentacles came in at every window. One held the duchess in its clutches. She saw them and struggled free. “Let go of me, you silly old fool!” There followed a very strange encounter in which it was established that both Sokana and Duchess Ethelyn were present in the moment, elsewhere in Lanjyr but summoned here by the magic that surrounded them. Sokana had the chance to thank Ethelyn herself, and apologise for failing her. For her part, Ethelyn made her own apology and urged Sokana not to bear a grudge against ‘these brave officers’ who might now be their best hope of staving off Risur’s fate. Suddenly put in mind of her mission, Sokana glanced down at her hands. They were empty. “No rod,” she said. “This must be after I threw it in the engine. …” At that moment, up on the main deck, the stern erupted in a great conflagration of red and black flame – the only colour visible. Eyes seethed with hunger as the fire coalesced into two misshapen, four-legged beasts formed of glowing slag clad in steel plating. Distracted, Ethelyn found herself dragged back out of the porthole and Leon and Rumdoom ran back upwards as fast as they could. Korrigan shouted orders, as Uriel backed away and Gupta studied these flame demons for weaknesses. Matunaaga responded to the shouts of his commander by drawing both pistols and – while elegantly sidestepping the first assault of one of the beasts – emptying both chambers into its belly, ripping a hole which he then targeted with fists and kicks, tearing into the demon but burning himself as he did so. The flame demons tore huge chunks out of the ship with each strike, each stomp, and the officers were seared by blasts of heat and forced to dodge huge chunks of flying debris. Matunaaga’s relentless barrage of bullets and blows tore the first demon in half, only for it to collapse in on itself before exploding outwards in a burst of necrotic fire that even Korrigan could not shrug off. Squinting in the heat, they focussed fire on the second demon and, thanks to the timely arrival of Uru – whose anxiety for his friends had gotten the better of his caution – soon felled the brute, only for that one to explode too. Once these violent death throes had subsided they saw two small, bright, white flames lingering where the demons had fallen. Cautiously and curiously, Leon approached and found he could cup the cold flames in his hands. Bringing them together caused the vision to vanish, and they found themselves in a bare stone room with a washing basin and clean robes fitted perfectly for them. The fog at the doorway had vanished. They took some time to rest and heal up. Korrigan using his hurtloam-infused hands to soothe their burns. As this was easiest if they stripped off their armour, they decided to don the robes and bathe in the washing basin. The water blushed with dirt and blood from their hands and faces, but clarified almost at once. Uru took full advantage and, wearing only his bespoke robe, clambered into the basin and washed his entire body thoroughly. Despite the magically purified water, no one else used the bowl after that. [B]End of Session[/B] [B][COLOR="#B22222"]Bit of advice for our next session, please, [MENTION=63]RangerWickett[/MENTION]. I'm not sure I understand the Lance of Triegenes map properly - or if I do understand it, how it works tactically in the final battle of the adventure and the Vision of the Near Future. Is the whole central section 'covered'? If so, how high is the chamber? Is the entire central section - the black section - solid? How high does it go? How tall is the 'lance'? In the Vision encounter, it describes a shadowy figure in the centre of the chamber. If the middle is solid, where is the centre, or do you just mean inside? Are the Tragedies supposed to fly in and out of the chamber through the walls? In the final encounter, how does Borne affect the combat? Only on the outer platforms? Or can he attack PCs in the central chamber? In short, I don't get how the set-up of the map - as I am interpreting it - is supposed to work. PS. That's a real weakness of mine generally - and probably why I need to beef up most encounters! [/COLOR][/B] [/QUOTE]
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