Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gideonpepys" data-source="post: 7272169" data-attributes="member: 79141"><p><strong>Session 30, Part One - Raiders of the Lost Arc</strong></p><p></p><p>The second vision took the unit back to the more recent past – to Tinker Oddcog’s Magma Emporium in the heart of a volcano on Isla Dolas Focas. They hunkered down, expecting trouble. Uriel stuck next to Gupta, who always seemed to know what she was doing. The turbine whirred on overdrive and the heat rose to unbearable levels. Small, white flames appeared, dotted throughout the foundry. Using his canary pendant, Korrigan braved the searing heat of the turbine to grab one; Matunaaga propelled himself up to the gantry and grabbed another. Searching for more, Leon entered the schematics room and found himself face-to-face with a duplicant of Benedict Pemberton. (There was a third flame here too.)</p><p></p><p>A halting conversation followed in which it was established that, yes, this was all an illusion – albeit a very dangerous one – but that Pemberton was really here: re-routed from another duplicant he was occupying in the real world. The wily dragon tyrant sought to establish if this was a trick “of our mutual enemy Nicodemus” before asking where the group might go next, and offering to send “a few of his metal friends to help”. While his allies burned, Leon said that he did not have time to talk, but added, impromptu, “If you really want to parley, we’ll see you on Macdam in three days time” and gave him the name of their favourite inn. Then he snatched the white flame, and joined it with the others, causing the vision to fade.</p><p></p><p>The ascetic chamber they found themselves in this time contained the bodies of twelve eladrin women in repose. They had not decayed in the five-hundred years since the Great Malice laid them low. It was a sorry, moving sight.</p><p></p><p>Now two of the flames held by the frieze of Ingatan in the refuge hall were ablaze.</p><p></p><p>The third vision found them beside a magical portal on a balcony on an impossibly high tower. Uriel recognised this as the Lance of Triegenes, in the old clergy capital of Methia. But the Lance had collapsed when the magic required to sustain it vanished; Methia was now at the heart of the dead magic zone. How, then had Uriel recognised it? He suddenly realised that his first incarnation – or, rather, the man he originally was – must have been here. He pushed his way forward and stumbled to the centre of the main chamber, where the floor was inlaid with amethyst and topaz. He was brought to a halt by an impenetrable shadow within which he could see a slumped, muscular figure.</p><p></p><p>Meanwhile, each of the four portals produced a wailing, moaning spirit that beset the unit with psychic attacks – unbearable grief, terror and betrayal. They targeted Uriel and dropped him. Leon activated the Wayfarer Lamp, channelling Vona, to burn the spirits with radiant energy. These spirits could pass through the walls, attacking as they went, and when slain produced a small white flame that fell to hover just above the floor. Gupta said that they should try to avoid killing them when they were flying out in mid-air, but Matunaaga couldn’t help himself and was forced to dive off the building in pursuit of one falling flame. Korrigan shouted an order, and Leon created a wormhole in midair, causing Matunaaga to ‘fall’ sideways back on top of the lance. </p><p></p><p>Before they brought the four flames together, at Uriel’s insistence they drew them to where he stood. Just before the vision faded, they saw that the shadowy figure was Andrei von Recklinghausen!</p><p></p><p>This time, when they materialised in the Refuge, they were treated to an image of their own burned corpses. This dissipated and they saw a final, mist-shrouded door leading south. So close to his goal, Uriel headed for the door without thinking and had to be stopped by Matunaaga and Gupta so everyone could rest and heal up.</p><p></p><p>When they finally entered the last door, the fog parted to reveal a final vision:</p><p></p><p>...</p><p></p><p><strong><span style="color: #B22222">A brief pause in the narrative to ellicit further input from our illustrious Adventure Path Director, if possible. Needless to say, I was not expecting Leon to make a date with Benedict Pemberton. I have all sorts of ideas about how to play that out, but wondered what you think Pemberton would do, bearing in mind that in my campaign he hates the Ob more than he hates the PCs (but that they <em>did</em> thwart him in adventure 6, so they're hardly best of friends). </span></strong></p><p><strong><span style="color: #B22222"></span></strong></p><p><strong><span style="color: #B22222">If it helps, I don't really need Pemberton to show up on Odiem as I intend to have Ottavia Sacerdote disrupt that memory event instead. </span></strong></p><p><strong><span style="color: #B22222"></span></strong></p><p><strong><span style="color: #B22222">My initial thought was to have Pemberton play his cards close to his chest, and try to pump the PCs for information, while simultaneously revealing that Macbannin used him as 'back up' during <em>Schism </em>- plugged his head in and told him everything, just in case the PCs didn't make it. (To explain how he managed to figure things out even though his duplicant was exposed.) I'd be very grateful for any additional ideas, please, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=63" target="_blank">RangerWickett</a></u></strong></em>. </span> </strong></p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7272169, member: 79141"] [b]Session 30, Part One - Raiders of the Lost Arc[/b] The second vision took the unit back to the more recent past – to Tinker Oddcog’s Magma Emporium in the heart of a volcano on Isla Dolas Focas. They hunkered down, expecting trouble. Uriel stuck next to Gupta, who always seemed to know what she was doing. The turbine whirred on overdrive and the heat rose to unbearable levels. Small, white flames appeared, dotted throughout the foundry. Using his canary pendant, Korrigan braved the searing heat of the turbine to grab one; Matunaaga propelled himself up to the gantry and grabbed another. Searching for more, Leon entered the schematics room and found himself face-to-face with a duplicant of Benedict Pemberton. (There was a third flame here too.) A halting conversation followed in which it was established that, yes, this was all an illusion – albeit a very dangerous one – but that Pemberton was really here: re-routed from another duplicant he was occupying in the real world. The wily dragon tyrant sought to establish if this was a trick “of our mutual enemy Nicodemus” before asking where the group might go next, and offering to send “a few of his metal friends to help”. While his allies burned, Leon said that he did not have time to talk, but added, impromptu, “If you really want to parley, we’ll see you on Macdam in three days time” and gave him the name of their favourite inn. Then he snatched the white flame, and joined it with the others, causing the vision to fade. The ascetic chamber they found themselves in this time contained the bodies of twelve eladrin women in repose. They had not decayed in the five-hundred years since the Great Malice laid them low. It was a sorry, moving sight. Now two of the flames held by the frieze of Ingatan in the refuge hall were ablaze. The third vision found them beside a magical portal on a balcony on an impossibly high tower. Uriel recognised this as the Lance of Triegenes, in the old clergy capital of Methia. But the Lance had collapsed when the magic required to sustain it vanished; Methia was now at the heart of the dead magic zone. How, then had Uriel recognised it? He suddenly realised that his first incarnation – or, rather, the man he originally was – must have been here. He pushed his way forward and stumbled to the centre of the main chamber, where the floor was inlaid with amethyst and topaz. He was brought to a halt by an impenetrable shadow within which he could see a slumped, muscular figure. Meanwhile, each of the four portals produced a wailing, moaning spirit that beset the unit with psychic attacks – unbearable grief, terror and betrayal. They targeted Uriel and dropped him. Leon activated the Wayfarer Lamp, channelling Vona, to burn the spirits with radiant energy. These spirits could pass through the walls, attacking as they went, and when slain produced a small white flame that fell to hover just above the floor. Gupta said that they should try to avoid killing them when they were flying out in mid-air, but Matunaaga couldn’t help himself and was forced to dive off the building in pursuit of one falling flame. Korrigan shouted an order, and Leon created a wormhole in midair, causing Matunaaga to ‘fall’ sideways back on top of the lance. Before they brought the four flames together, at Uriel’s insistence they drew them to where he stood. Just before the vision faded, they saw that the shadowy figure was Andrei von Recklinghausen! This time, when they materialised in the Refuge, they were treated to an image of their own burned corpses. This dissipated and they saw a final, mist-shrouded door leading south. So close to his goal, Uriel headed for the door without thinking and had to be stopped by Matunaaga and Gupta so everyone could rest and heal up. When they finally entered the last door, the fog parted to reveal a final vision: ... [B][COLOR=#B22222]A brief pause in the narrative to ellicit further input from our illustrious Adventure Path Director, if possible. Needless to say, I was not expecting Leon to make a date with Benedict Pemberton. I have all sorts of ideas about how to play that out, but wondered what you think Pemberton would do, bearing in mind that in my campaign he hates the Ob more than he hates the PCs (but that they [I]did[/I] thwart him in adventure 6, so they're hardly best of friends). If it helps, I don't really need Pemberton to show up on Odiem as I intend to have Ottavia Sacerdote disrupt that memory event instead. My initial thought was to have Pemberton play his cards close to his chest, and try to pump the PCs for information, while simultaneously revealing that Macbannin used him as 'back up' during [I]Schism [/I]- plugged his head in and told him everything, just in case the PCs didn't make it. (To explain how he managed to figure things out even though his duplicant was exposed.) I'd be very grateful for any additional ideas, please, @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=63"]RangerWickett[/URL][/U][/B][/I]. [/COLOR] [/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
Top