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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7369949" data-attributes="member: 79141"><p><strong>Session 46, Part One - Misdirection</strong></p><p></p><p>Delft strongly advised the team not to linger in Flint. They had originally intended to stay just a few days before heading for Methia. But Quratulain’s vetting process, Matunaaga’s departure, Kai’s arrival, Korrigan’s political activity and the Needlewire episode had all conspired to slow them down. Ten days later, and their enemies had reached them while they stood still. Delft was also concerned that this attack was being taken as an ‘extreme provocation’ in Slate, and that if they lingered any longer they would be swept up in other events.</p><p></p><p>He told them he had never been happy with the idea that they might sail toward Danor on the Impossible, and always thought to suggest that they remain in Flint while their ship sailed north, and teleport onto it at the last minute, so that the window for scrying was limited (as they could not be scried from the Dead Magic Zone; nor could anyone). The difficulty here was that teleportation was not easy right now. Leon – whose mastery of translocation magic had outstripped even Lauren Cyneburg’s – felt that he might be able to make a long jump if he used a ritual (instead of the instant spell he now favoured), but the logistics for that option were complex.</p><p></p><p>Delft then told them he had had other RHC ships equipped with the same experimental teleportation circle as the Impossible. One, the <em>Khalundurrin</em>, was currently in Flint; the <em>Roscommon </em>was in port in Shale. They decided to head east on the <em>Khalundurrin </em>right away, sending the <em>Roscommon </em>towards Danor. When the <em>Roscommon </em>was close to its rendezvous point with Sly Marbo, just outside the Dead Magic Zone, they would teleport aboard and hopefully avoid detection. (Uru - hidden and immune to divination - travelled on the <em>Roscommon </em>with a sending stone, just in case.)</p><p></p><p>Last thing they heard before they set off was that Rutger Smith’s condition was critical but stable. They also heard a rumour that the King was planning to strike back at the Danorans and could only hope that didn’t make their journey up the Eglise more difficult.</p><p></p><p>Two days into their journey east, they made the jump to the <em>Roscommon</em>, and just a few hours later they made a rendezvous with a third ship, but Marbo was not on board. The crew had been paid to transport them, no questions asked, to the coast of Danor, just to the east of the Eglise River where – in the dead of night – the group was loaded into two longboats and rowed out to meet <em>Le Caraquon</em>, a river-going supply vessel, where Sly Marbo finally met them in person. They had not seen Marbo in many years. Back then he had helped them track down Uriel. Before that he had been recruited to help them in their mission along the Avery Coast rail line, and – as a captive of Bree Kaldeckis – was the only one of them to witness the full meeting between Luc and Lya in the terminal in Vendricce. Sly was a hardbitten fey – his true from that of a talking hare. Here in the ‘DMZ’, he looked like a weathered, buck-toothed human sailor.</p><p></p><p>With small apologies, he conducted them below decks to their repurposed quarters, where they were told to remain for the duration of their journey (three or four days at most). If the ship was intercepted or searched they were shown compartments in which to hide themselves. The area was cramped and the group struggled to keep their spirits up. Korrigan came up with a schedule of activities to keep Kai occupied, introduced him to each of the team, and told him stories about their adventures. Kai was a little bit afraid of everyone except Gupta and learned not to ask Uriel questions, because the answers went on for a very long time and he couldn’t understand them. </p><p></p><p>Korrigan took this opportunity to talk with Kasvarina. He spoke of their travels together and how he thought they demonstrated that redemption was possible for anyone. Reviewing what they had learned, he stressed Nicodemus’ manipulative tactics and said that he had used Kasvarina. Even though she would be a powerful weapon in the struggle to come, Korrigan emphasised that she was free to choose her own path. He would not stoop to Ob tactics. (Many Ob operatives did not know who they worked for or thought they were working towards different goals.) Then he cautioned his team against ‘executing’ Ob officers, using Kasvarina’s redemption as an example.</p><p></p><p>“Who says she has redeemed herself?” asked Quratulain. “Who says she is forgiven?”</p><p></p><p>Uriel spoke up in Kasvarina’s defence: she had seen the error of her ways and changed as a result; although that didn’t wipe her old actions clean, it should afford her the opportunity to make up for them.</p><p></p><p>“I can see I am going to have it very easy in this group,” said Quratulain.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7369949, member: 79141"] [B]Session 46, Part One - Misdirection[/B] Delft strongly advised the team not to linger in Flint. They had originally intended to stay just a few days before heading for Methia. But Quratulain’s vetting process, Matunaaga’s departure, Kai’s arrival, Korrigan’s political activity and the Needlewire episode had all conspired to slow them down. Ten days later, and their enemies had reached them while they stood still. Delft was also concerned that this attack was being taken as an ‘extreme provocation’ in Slate, and that if they lingered any longer they would be swept up in other events. He told them he had never been happy with the idea that they might sail toward Danor on the Impossible, and always thought to suggest that they remain in Flint while their ship sailed north, and teleport onto it at the last minute, so that the window for scrying was limited (as they could not be scried from the Dead Magic Zone; nor could anyone). The difficulty here was that teleportation was not easy right now. Leon – whose mastery of translocation magic had outstripped even Lauren Cyneburg’s – felt that he might be able to make a long jump if he used a ritual (instead of the instant spell he now favoured), but the logistics for that option were complex. Delft then told them he had had other RHC ships equipped with the same experimental teleportation circle as the Impossible. One, the [I]Khalundurrin[/I], was currently in Flint; the [I]Roscommon [/I]was in port in Shale. They decided to head east on the [I]Khalundurrin [/I]right away, sending the [I]Roscommon [/I]towards Danor. When the [I]Roscommon [/I]was close to its rendezvous point with Sly Marbo, just outside the Dead Magic Zone, they would teleport aboard and hopefully avoid detection. (Uru - hidden and immune to divination - travelled on the [I]Roscommon [/I]with a sending stone, just in case.) Last thing they heard before they set off was that Rutger Smith’s condition was critical but stable. They also heard a rumour that the King was planning to strike back at the Danorans and could only hope that didn’t make their journey up the Eglise more difficult. Two days into their journey east, they made the jump to the [I]Roscommon[/I], and just a few hours later they made a rendezvous with a third ship, but Marbo was not on board. The crew had been paid to transport them, no questions asked, to the coast of Danor, just to the east of the Eglise River where – in the dead of night – the group was loaded into two longboats and rowed out to meet [I]Le Caraquon[/I], a river-going supply vessel, where Sly Marbo finally met them in person. They had not seen Marbo in many years. Back then he had helped them track down Uriel. Before that he had been recruited to help them in their mission along the Avery Coast rail line, and – as a captive of Bree Kaldeckis – was the only one of them to witness the full meeting between Luc and Lya in the terminal in Vendricce. Sly was a hardbitten fey – his true from that of a talking hare. Here in the ‘DMZ’, he looked like a weathered, buck-toothed human sailor. With small apologies, he conducted them below decks to their repurposed quarters, where they were told to remain for the duration of their journey (three or four days at most). If the ship was intercepted or searched they were shown compartments in which to hide themselves. The area was cramped and the group struggled to keep their spirits up. Korrigan came up with a schedule of activities to keep Kai occupied, introduced him to each of the team, and told him stories about their adventures. Kai was a little bit afraid of everyone except Gupta and learned not to ask Uriel questions, because the answers went on for a very long time and he couldn’t understand them. Korrigan took this opportunity to talk with Kasvarina. He spoke of their travels together and how he thought they demonstrated that redemption was possible for anyone. Reviewing what they had learned, he stressed Nicodemus’ manipulative tactics and said that he had used Kasvarina. Even though she would be a powerful weapon in the struggle to come, Korrigan emphasised that she was free to choose her own path. He would not stoop to Ob tactics. (Many Ob operatives did not know who they worked for or thought they were working towards different goals.) Then he cautioned his team against ‘executing’ Ob officers, using Kasvarina’s redemption as an example. “Who says she has redeemed herself?” asked Quratulain. “Who says she is forgiven?” Uriel spoke up in Kasvarina’s defence: she had seen the error of her ways and changed as a result; although that didn’t wipe her old actions clean, it should afford her the opportunity to make up for them. “I can see I am going to have it very easy in this group,” said Quratulain. [/QUOTE]
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