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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7410054" data-attributes="member: 79141"><p><strong>On second thoughts...</strong></p><p></p><p>I take it all back. I wouldn’t go as far as to say that my initial reservations were wholly unfounded, but after finishing up our third session of investigations, I have to say that it has gone better than I expected. The clues are more direct and obvious than I thought they were, and even without divinations to help them, the players have enough resources (esoteric powers such as ‘Stares in Wonder’ and ‘Predictive Model’, for those familiar with the Cypher System) that they kind ‘skip to the end’ in the way good detectives do, through intuition or deductive reasoning (and without relying entirely on player skill). Perhaps it is the freedom from an ideal outcome (which besets the coolest moments in Zeitgeist, as the pressure is on to make the session run ‘right’ or be suitably melodramatic) but I am enjoying having no major ‘stake’ in the outcome, and watching the group figure things out as best they can. I think that’s the part I skipped, cognitively: it doesn’t matter how things turn out! For that reason, I’m actually glad I placed a real-world time-limit on the investigation. The players then have to do their best with the time available. One of the players left our latest session saying, “I usually don’t enjoy investigations, but this one is quite cleverly done”. Never have I been as happy to be proved wrong!</p><p></p><p>Report on session 51 to follow shortly.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7410054, member: 79141"] [b]On second thoughts...[/b] I take it all back. I wouldn’t go as far as to say that my initial reservations were wholly unfounded, but after finishing up our third session of investigations, I have to say that it has gone better than I expected. The clues are more direct and obvious than I thought they were, and even without divinations to help them, the players have enough resources (esoteric powers such as ‘Stares in Wonder’ and ‘Predictive Model’, for those familiar with the Cypher System) that they kind ‘skip to the end’ in the way good detectives do, through intuition or deductive reasoning (and without relying entirely on player skill). Perhaps it is the freedom from an ideal outcome (which besets the coolest moments in Zeitgeist, as the pressure is on to make the session run ‘right’ or be suitably melodramatic) but I am enjoying having no major ‘stake’ in the outcome, and watching the group figure things out as best they can. I think that’s the part I skipped, cognitively: it doesn’t matter how things turn out! For that reason, I’m actually glad I placed a real-world time-limit on the investigation. The players then have to do their best with the time available. One of the players left our latest session saying, “I usually don’t enjoy investigations, but this one is quite cleverly done”. Never have I been as happy to be proved wrong! Report on session 51 to follow shortly. [/QUOTE]
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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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