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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7439908" data-attributes="member: 79141"><p>Oh, good grief. Poor you! That would have taken a lot of scrolling, and even then you wouldn't have found much but a couple of oblique references (in post #775), back when our main group of heroes revisited the vault with Kasvarina: There they learned that the 'storm-tossed sea' where they last left unit B (in post #459) was in fact the sea around Odiem, and that unit B had been bady beaten by the hag they were following, before Leon had bampfed in and rescued them. (Leon can't remember doing this, so it must have happened 'later'.)</p><p></p><p>This is all in an attempt to fill in the blanks of story threads left dangling when our campaign took a hiatus. Because we were gaming way faster than the AP was being published, at the end of #5 I came up with a whole series of adventures in which Leon and his 'dream team', and Unit B tried to prevent a coven of hags - servants of the Voice of Rot - from obtaining a series of planar idols that would empower their master once the Axis Seal was opened. </p><p></p><p>Of course, I could have let all these threads wither on the vine (its not like the players would remember them without my help) but they link up with major subplots - most obviously Jenny Greenteeth and her attempt to snatch Korrigan's son; and Lavanya, the beautiful eladrin woman who rescued Leon on Axis Island, and keeps popping up in the most unlikely places.</p><p></p><p>Also, the reappearance of Sevitar Anrathi and the treachery of Ludo Marcione were events that were planned a very long time ago, and its always rewarding to have small ideas like that pay off. Sevitar's player was happy to see him again, and find out what had happened to him. As for Ludo, well he'll take a whole other post to explain fully, but the timing of Rumdoom's return could not have been better:</p><p></p><p>Rumdoom's player also played Ludo. His first Unit B character was a female bugbear scout called Ffenwig (he couldn't be arsed to generate one himself and said, 'surprise me'...) but he didn't really like her, and decided he wanted a total contrast to the dwarven headcase he plays in the main campaign. The name Ludo Marcione had already been dropped (as a potential unit member) during our first few side-quests with unit B. I initially planned to run a whole raft of premade adventures - city-based investigations in which an investigator named Ludo Marcione is murdered. When that idea was scratched, I simply added 'Prof.' to the name and he became a suave, but arrogant psionic detective. (I mean, you would be, wouldn't you?)</p><p></p><p>Over the course of a few adventures, Ludo's self-preservationist streak emerged and, shortly after the events of Cauldron Born, I received this email from his player:</p><p></p><p><em>"This may be a really silly idea and may not work with your plans re the overall encounter, whatever they are........ But, do you fancy having some fun with Ludo by making him a secret Obscurati agent? I’m trying to get an interesting back story for Ludo basically, and I kind of like the idea of making him have a dark side."</em></p><p><em></em></p><p>I loved the idea, because it was so in keeping with how the character had developed, and responded as follows:</p><p></p><p><em>"I've been thinking about this idea since you raised it, and rather than say that Ludo has been an Obscurati agent all along, I thought it might be interesting to have Ludo seek out and try to join the Ob following the events of recent days: watching the Colossus stomp across the skyline would be enough to make anyone wonder if he was on the right side. And following the 'purge' of recent months, the Ob need another pair of eyes in the RHC."</em></p><p></p><p>That's been on the back-burner ever since, for obvious reasons, but as we approached Act Two of <em>Last Starry Sky</em> I decided to add Ludo and his team to assassination attempt, before Rumdoom's player said he'd need to take time out. So I was all the more pleased that he returned when he did, to witness the fruition of his evil scheme, and the impact it will have on the campaign world!</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7439908, member: 79141"] Oh, good grief. Poor you! That would have taken a lot of scrolling, and even then you wouldn't have found much but a couple of oblique references (in post #775), back when our main group of heroes revisited the vault with Kasvarina: There they learned that the 'storm-tossed sea' where they last left unit B (in post #459) was in fact the sea around Odiem, and that unit B had been bady beaten by the hag they were following, before Leon had bampfed in and rescued them. (Leon can't remember doing this, so it must have happened 'later'.) This is all in an attempt to fill in the blanks of story threads left dangling when our campaign took a hiatus. Because we were gaming way faster than the AP was being published, at the end of #5 I came up with a whole series of adventures in which Leon and his 'dream team', and Unit B tried to prevent a coven of hags - servants of the Voice of Rot - from obtaining a series of planar idols that would empower their master once the Axis Seal was opened. Of course, I could have let all these threads wither on the vine (its not like the players would remember them without my help) but they link up with major subplots - most obviously Jenny Greenteeth and her attempt to snatch Korrigan's son; and Lavanya, the beautiful eladrin woman who rescued Leon on Axis Island, and keeps popping up in the most unlikely places. Also, the reappearance of Sevitar Anrathi and the treachery of Ludo Marcione were events that were planned a very long time ago, and its always rewarding to have small ideas like that pay off. Sevitar's player was happy to see him again, and find out what had happened to him. As for Ludo, well he'll take a whole other post to explain fully, but the timing of Rumdoom's return could not have been better: Rumdoom's player also played Ludo. His first Unit B character was a female bugbear scout called Ffenwig (he couldn't be arsed to generate one himself and said, 'surprise me'...) but he didn't really like her, and decided he wanted a total contrast to the dwarven headcase he plays in the main campaign. The name Ludo Marcione had already been dropped (as a potential unit member) during our first few side-quests with unit B. I initially planned to run a whole raft of premade adventures - city-based investigations in which an investigator named Ludo Marcione is murdered. When that idea was scratched, I simply added 'Prof.' to the name and he became a suave, but arrogant psionic detective. (I mean, you would be, wouldn't you?) Over the course of a few adventures, Ludo's self-preservationist streak emerged and, shortly after the events of Cauldron Born, I received this email from his player: [I]"This may be a really silly idea and may not work with your plans re the overall encounter, whatever they are........ But, do you fancy having some fun with Ludo by making him a secret Obscurati agent? I’m trying to get an interesting back story for Ludo basically, and I kind of like the idea of making him have a dark side." [/I] I loved the idea, because it was so in keeping with how the character had developed, and responded as follows: [I]"I've been thinking about this idea since you raised it, and rather than say that Ludo has been an Obscurati agent all along, I thought it might be interesting to have Ludo seek out and try to join the Ob following the events of recent days: watching the Colossus stomp across the skyline would be enough to make anyone wonder if he was on the right side. And following the 'purge' of recent months, the Ob need another pair of eyes in the RHC."[/I] That's been on the back-burner ever since, for obvious reasons, but as we approached Act Two of [I]Last Starry Sky[/I] I decided to add Ludo and his team to assassination attempt, before Rumdoom's player said he'd need to take time out. So I was all the more pleased that he returned when he did, to witness the fruition of his evil scheme, and the impact it will have on the campaign world! [/QUOTE]
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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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