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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7440350" data-attributes="member: 79141"><p><strong>Session 56, Part Three - Ludio Marcione</strong></p><p></p><p><strong>One of the useful things about writing a regular campaign journal is that I can add little bits of exposition every now and then, without interrupting the flow of the story at the table. So here's what I sent the players to bring them up to speed on erstwhile PC Ludo Marcione (they wouldn't know all this when they were fighting him, but they'd find most of it out eventually):</strong></p><p></p><p>Professor Ludo Marcione was a talented investigator, best suited to working alone. He might have enjoyed a successful career in the RHC, had he stuck to doing just that. His biggest mistake was accepting the leadership of Unit B. Theren Silverspire was their original leader, but setbacks experienced by the team had seen him demoted, with the ambitious Marcione appointed in his stead. And so it was that Marcione found himself thrown in to several extremely dangerous combat missions, which caused his natural tendency towards self-preservation to manifest in a very obvious way. Worst of all was the assault on Cauldron Hill, in which three of the six-man team perished.</p><p></p><p>Given the nature of that mission, Ludo could not be held responsible, and remained at the helm of the newly rebuilt team, but by then he had borne witness to the mechanical colossus that had stomped across Flint. Confronted by such raw power, fresh from his recent narrow escape, Ludo had determined that he was on the losing side. During the anti-Ob campaign that followed the abandoned Peace Talks, Ludo used the cover of rooting out Ob agents to actively seek contact with and swear allegiance to the organisation.</p><p></p><p>Once sworn in, he remained in the RHC as a sleeper agent, but that could not save him from the front line. Unit B were saddled with pursuing ‘planar idols’ at the behest of Leon Veilleux, and an irksome dwarf REID agent named Orum Dwist. They risked the dangers of an ancient jungle tomb, and almost died at the hands of a hag and an ogre mage. They were yanked out of that mess, only to be plunged straight into more peril – in pursuit of another idol in the Vault of Heresies, where they tangled with another, even more dangerous hag. Again they were rescued, and withdrew – but while they were in the vault, Ashima-Shimtu whispered to Ludo that she would lend him ‘great power’ if he promised to help free her. He agreed.</p><p></p><p>Back in Flint, Orum Dwist and Throgmorton refused to work with Ludo again, citing his ‘evident cowardice’. (An accusation which served only to ingrain Ludo’s resentment, given the horrific ordeal he had been through.) Brajham Silverspire had to be committed (having never fully recovered from the death of his brother, he had taken to defecating at inappropriate moments), leaving Ludo and Doctor Wil Stanmore the only members of unit B remaining.</p><p></p><p>Ludo used this opportunity to fill the unit with like-minded men; ruthless types he could rely on to make the right choices when the time came – the Badger, Happy Harry and others rejected by Marshal Korrigan for ‘questionable personality types’. (This method of recruitment was almost flawless, from Ludo’s perspective.)</p><p></p><p>Finally, orders came from the Ob: he was ordered to guard the King during the forthcoming wedding and his instructions were to take part in and augment Aodhan’s assassination. To this end, he would be joined by Campion Price-Hill, nephew to the Viscount, a fellow Ob recruit, who had been equipped with the means to neutralise Harkover Lee.</p><p></p><p>It was now or never. Ludo gave the nod to each of his men and established their firm loyalty. All save Wil Stanmore, of whom he had grown quite fond, but felt uncertain about. Just before they left for Slate, he and a couple of the others approached Wil in his office, where he looked up from tinkering with his latest device and greeted them with a smile. They told him of their mission, and asked if he would join them. Yes or no? His smile vanished, and after a pause, Wil refused, knowing full well that the consequences would be final. Wil was dealt with swiftly and silently, and left for Stover Delft to dispose of. …</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7440350, member: 79141"] [b]Session 56, Part Three - Ludio Marcione[/b] [B]One of the useful things about writing a regular campaign journal is that I can add little bits of exposition every now and then, without interrupting the flow of the story at the table. So here's what I sent the players to bring them up to speed on erstwhile PC Ludo Marcione (they wouldn't know all this when they were fighting him, but they'd find most of it out eventually):[/B] Professor Ludo Marcione was a talented investigator, best suited to working alone. He might have enjoyed a successful career in the RHC, had he stuck to doing just that. His biggest mistake was accepting the leadership of Unit B. Theren Silverspire was their original leader, but setbacks experienced by the team had seen him demoted, with the ambitious Marcione appointed in his stead. And so it was that Marcione found himself thrown in to several extremely dangerous combat missions, which caused his natural tendency towards self-preservation to manifest in a very obvious way. Worst of all was the assault on Cauldron Hill, in which three of the six-man team perished. Given the nature of that mission, Ludo could not be held responsible, and remained at the helm of the newly rebuilt team, but by then he had borne witness to the mechanical colossus that had stomped across Flint. Confronted by such raw power, fresh from his recent narrow escape, Ludo had determined that he was on the losing side. During the anti-Ob campaign that followed the abandoned Peace Talks, Ludo used the cover of rooting out Ob agents to actively seek contact with and swear allegiance to the organisation. Once sworn in, he remained in the RHC as a sleeper agent, but that could not save him from the front line. Unit B were saddled with pursuing ‘planar idols’ at the behest of Leon Veilleux, and an irksome dwarf REID agent named Orum Dwist. They risked the dangers of an ancient jungle tomb, and almost died at the hands of a hag and an ogre mage. They were yanked out of that mess, only to be plunged straight into more peril – in pursuit of another idol in the Vault of Heresies, where they tangled with another, even more dangerous hag. Again they were rescued, and withdrew – but while they were in the vault, Ashima-Shimtu whispered to Ludo that she would lend him ‘great power’ if he promised to help free her. He agreed. Back in Flint, Orum Dwist and Throgmorton refused to work with Ludo again, citing his ‘evident cowardice’. (An accusation which served only to ingrain Ludo’s resentment, given the horrific ordeal he had been through.) Brajham Silverspire had to be committed (having never fully recovered from the death of his brother, he had taken to defecating at inappropriate moments), leaving Ludo and Doctor Wil Stanmore the only members of unit B remaining. Ludo used this opportunity to fill the unit with like-minded men; ruthless types he could rely on to make the right choices when the time came – the Badger, Happy Harry and others rejected by Marshal Korrigan for ‘questionable personality types’. (This method of recruitment was almost flawless, from Ludo’s perspective.) Finally, orders came from the Ob: he was ordered to guard the King during the forthcoming wedding and his instructions were to take part in and augment Aodhan’s assassination. To this end, he would be joined by Campion Price-Hill, nephew to the Viscount, a fellow Ob recruit, who had been equipped with the means to neutralise Harkover Lee. It was now or never. Ludo gave the nod to each of his men and established their firm loyalty. All save Wil Stanmore, of whom he had grown quite fond, but felt uncertain about. Just before they left for Slate, he and a couple of the others approached Wil in his office, where he looked up from tinkering with his latest device and greeted them with a smile. They told him of their mission, and asked if he would join them. Yes or no? His smile vanished, and after a pause, Wil refused, knowing full well that the consequences would be final. Wil was dealt with swiftly and silently, and left for Stover Delft to dispose of. … [/QUOTE]
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