Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
EN Publishing
[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gideonpepys" data-source="post: 7445723" data-attributes="member: 79141"><p>Hello there! It's always nice to hear from someone who enjoys our session reports. By my reckoning there must be around 140 of you, as the number stays fairly consistent, but very few post here, which makes the whole thing a bit of a mystery. By the same token, it makes sense to keep the thread clear of all but the occasional comment, otherwise it would be hard to follow. (But some XP would be nice! <em>Hint hint.</em>) Anyway, pleased to meet you, Crispy120286.</p><p></p><p></p><p></p><p>Sorry to disappoint you, but I don't have anything workable or usable by a third party. (Unless there's something specific I mentioned elsewhere that I have forgotten about.) Almost all of my notes are reminders of where specific elements of the adventure will impact on a member of our group in a unique way, or additions tailored to a particular character or storyline, which I would tend to forget if it wasn't written down. A recent example would be having Duchess Ethelyn interact with Kai.</p><p></p><p></p><p></p><p>As you can probably tell from reading the earliest posts this journal started out as a quick and easy way to keep my players up to speed on events from the previous week. It went on like that for some time, in bullet-point format, and only really morphed into a narrative around entry 100. Looking back, that happened pretty organically because the dramatic events of adventure #5 were coming to a head. In the Preamble to session 101 (entry #406) I wrote: </p><p></p><p><em>Normally I don't report combat round by round or blow by blow. Sessions that feature lots of fights get the shortest journal entries, while one with lots of storytelling and roleplay spread out over multiple posts. But I felt that this encounter was pretty special, so I've included pretty much everything that happened.</em></p><p><em></em></p><p>That was the rule I used to stick to, mainly because 4e combats were really a separate game - a little puzzle, which was extremely fun to play, but lacking in drama except for certain key moments. I never used to keep notes, either, reporting what happened from memory.</p><p></p><p>Things have changed since the reboot. I decided I wanted to make the session reports as detailed as I could because I had had such a blast reading them back to myself after our three-year break. (So I'm a fan of my own session reports, which is nice. Also, the reboot would not have been possible if this log didn't exist.) </p><p></p><p>Using a new system, combats are less of a grind/puzzle and more melodramatic, which often makes them worth reporting. And the characters' powers are more 'iconic' or unique to them, as much part of their character arc as a bit of roleplay or interaction.</p><p></p><p>Now I do keep notes, but so quickly scribbled I often can't read them. But I wouldn't be able to remember each session in such detail if I didn't. Writing them up does take a lot of time, though. I often wonder if I'll be able to keep it up. But I make it a priority because I enjoy it. Absent players can stay up to speed, departed players can enjoy the adventures even though they can't play. And I get to scratch my writing itch without having to come up with all the ideas myself!</p><p></p><p>Also, writing the reports sharpens my approach to the next session. I often come up with new ideas or realisations while I'm doing so. And I think it inspires the players to come up with ideas too. </p><p></p><p></p><p></p><p>You are very welcome. Thanks for reading it.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7445723, member: 79141"] Hello there! It's always nice to hear from someone who enjoys our session reports. By my reckoning there must be around 140 of you, as the number stays fairly consistent, but very few post here, which makes the whole thing a bit of a mystery. By the same token, it makes sense to keep the thread clear of all but the occasional comment, otherwise it would be hard to follow. (But some XP would be nice! [I]Hint hint.[/I]) Anyway, pleased to meet you, Crispy120286. Sorry to disappoint you, but I don't have anything workable or usable by a third party. (Unless there's something specific I mentioned elsewhere that I have forgotten about.) Almost all of my notes are reminders of where specific elements of the adventure will impact on a member of our group in a unique way, or additions tailored to a particular character or storyline, which I would tend to forget if it wasn't written down. A recent example would be having Duchess Ethelyn interact with Kai. As you can probably tell from reading the earliest posts this journal started out as a quick and easy way to keep my players up to speed on events from the previous week. It went on like that for some time, in bullet-point format, and only really morphed into a narrative around entry 100. Looking back, that happened pretty organically because the dramatic events of adventure #5 were coming to a head. In the Preamble to session 101 (entry #406) I wrote: [I]Normally I don't report combat round by round or blow by blow. Sessions that feature lots of fights get the shortest journal entries, while one with lots of storytelling and roleplay spread out over multiple posts. But I felt that this encounter was pretty special, so I've included pretty much everything that happened. [/I] That was the rule I used to stick to, mainly because 4e combats were really a separate game - a little puzzle, which was extremely fun to play, but lacking in drama except for certain key moments. I never used to keep notes, either, reporting what happened from memory. Things have changed since the reboot. I decided I wanted to make the session reports as detailed as I could because I had had such a blast reading them back to myself after our three-year break. (So I'm a fan of my own session reports, which is nice. Also, the reboot would not have been possible if this log didn't exist.) Using a new system, combats are less of a grind/puzzle and more melodramatic, which often makes them worth reporting. And the characters' powers are more 'iconic' or unique to them, as much part of their character arc as a bit of roleplay or interaction. Now I do keep notes, but so quickly scribbled I often can't read them. But I wouldn't be able to remember each session in such detail if I didn't. Writing them up does take a lot of time, though. I often wonder if I'll be able to keep it up. But I make it a priority because I enjoy it. Absent players can stay up to speed, departed players can enjoy the adventures even though they can't play. And I get to scratch my writing itch without having to come up with all the ideas myself! Also, writing the reports sharpens my approach to the next session. I often come up with new ideas or realisations while I'm doing so. And I think it inspires the players to come up with ideas too. You are very welcome. Thanks for reading it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
Top