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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7466269" data-attributes="member: 79141"><p>This session got off to an unusual start. Following the rapid, almost comically swift dispatch of 'Rakshasa Stanfield', the players were surprised to discover that that was it - they had finished adventure 9. The timing was perfect - the fact that we simply could not fit the 'final twist' in the end of session 61 worked to make it seem like it must be the true finale. The 'Brave New World' readaloud text clarified that for them, then I let them take a look at the printed volumes for each tier - the two they have finished, and the one that remains. They'd never seen them before, so that was a cool moment.</p><p></p><p>Some adventures only work with a little break between them. There is a shift in tone that needs a gap of some sort. I think #8 & #9 are a case in point. To plunge straight into the madness of the Dreaming following the knife-edge stuggle with Nicodemus and Borne could only seem like an anti-climax.</p><p></p><p>But the tone of anti-climax achieved by running straight on from #9 into #10 really works. All of a sudden, the PCs have to get their heads around losing half their powers and their items, governing a nation, and assessing the full extent of the damage the Ob have done - all hot on the heals of the busiest 48 hours of their lives.</p><p></p><p>We handled some of that during the rest of session 62, with more to follow next week. So depending on how fast things move, the players will at the very least leave for their summer break knowing that the gidim have invaded and the fey titans are loose. Talk about a cliffhanger!</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7466269, member: 79141"] This session got off to an unusual start. Following the rapid, almost comically swift dispatch of 'Rakshasa Stanfield', the players were surprised to discover that that was it - they had finished adventure 9. The timing was perfect - the fact that we simply could not fit the 'final twist' in the end of session 61 worked to make it seem like it must be the true finale. The 'Brave New World' readaloud text clarified that for them, then I let them take a look at the printed volumes for each tier - the two they have finished, and the one that remains. They'd never seen them before, so that was a cool moment. Some adventures only work with a little break between them. There is a shift in tone that needs a gap of some sort. I think #8 & #9 are a case in point. To plunge straight into the madness of the Dreaming following the knife-edge stuggle with Nicodemus and Borne could only seem like an anti-climax. But the tone of anti-climax achieved by running straight on from #9 into #10 really works. All of a sudden, the PCs have to get their heads around losing half their powers and their items, governing a nation, and assessing the full extent of the damage the Ob have done - all hot on the heals of the busiest 48 hours of their lives. We handled some of that during the rest of session 62, with more to follow next week. So depending on how fast things move, the players will at the very least leave for their summer break knowing that the gidim have invaded and the fey titans are loose. Talk about a cliffhanger! [/QUOTE]
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