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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7548387" data-attributes="member: 79141"><p><strong>Questionnaire Redux - Yours Truly</strong></p><p></p><p><strong>Briefly describe your character's personality (as you see it) emphasizing any changes or developments since the start of the campaign (and/or the reboot).</strong></p><p></p><p>Your irascible guide through the world of Lanjyr. </p><p></p><p><strong>Role within the unit. What's your specialty?</strong></p><p>Writing key bits of the story into the session report after I forget to deliver them at the table.</p><p></p><p><strong>Outline your relationship with other unit members.</strong></p><p></p><p><u>Korrigan </u>- The lynchpin. I know Uru thinks that Rumdoom's the hero, but for me the game finds its crux in King Baldrey. From the very start of the campaign, I knew he'd make a good king, but the fatherhood element really sweetens it. (How many other parties bring their wife and kids along, I wonder?) I like the way he repeats points three times to make sure I get it. </p><p></p><p><u>Uru </u>- The dark heart. So many mad ideas, some of which actually work. And those that do work brilliantly. I sometimes wonder how many potential zingers I've hand-waved away in a drunken fluster. The roll that killed Granny Allswell may have been random - but the invention of the automated corkscrew shuriken? Roleplaying! Also, I love the way he keeps us all in suspense while he works out each dice roll.</p><p></p><p><u>Rumdoom </u>- The tragicomic icon. Just goes to show you that even a high-brow, philosophical, nuanced, investigative campaign can be improved by the addition of a mad dwarf with a hammer. How many dramatic exits and entrances are we on now? And how many set-piece stand-offs? Clever use of smartphone glare gives his face that 'frosty ice-armour glow'. (And the cult is spreading!)</p><p></p><p><u>Leon </u>- The elegance. There's something lovely and fluid about Leon. The more straight up he behaves, the more twists I add to his story, to the point where even I can't follow it. The most difficult to predict on the battlefield too. How can someone so honest seem so mysterious? Disappears at random in real life too, which helps augment the enigma. </p><p></p><p><u>Uriel </u>- The professor. I always had a soft spot for Malthusius and was sad to see him go, which is why I'm all the more glad to see him back again in all but name. (I know he's not the very same, but it's close enough, don't you think?) Still as self-sacrificing as ever. He'll do anything for you, including take your turn. (If you let him. And he's second-best at that too!)</p><p></p><p><u>Gupta </u>- The New Kid. And so very subtle! I think the reboot worked so well because of the introduction of this character, and for me she epitomises the spirit of our revitalised campaign: fresh and oprtimistic, before we completely <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ed her up! Some time ago, when she was complimented by the AP director, I wrote in response that it was to the player's credit that being a weretiger is the least interesting thing about Gupta. The only character who couldn't be played at the table by anyone else. (But only because no one could make head nor tale of that note book.)</p><p></p><p><u>Quratulain </u>- The Old Kid? Best summed up in two words: Good grief! If I had any doubts about how hard it would be for a new character to make their mark on the campaign at this late stage, they are throroughly dispelled. Obviously, it doesn't harm that Q was designed to step into the star-making role of primary striker, and in that she truly excels. But the crazy flair and intensity is what really makes her stand out. While Matunaaga killed his enemies coolly and quietly, Quratulain does it noisily and with a vengeful heat.</p><p></p><p>I must say a few words for past characters too:</p><p></p><p><u>Matunaaga </u>- The kensai. Gone but not forgotten. Such a great deal of care and thought went into his creation. So many emails! The payoff was an entire bespoke culture, and a place for the unit to hide during the hiatus! But where are they now...? The only primary ex-PC to leave the game alive. (Because deep down I'm hoping he might come back.)</p><p></p><p><u>Conquo </u>-Second random character death. Another character I had a huge soft-spot for. Why did you let him die, guys? Poor Conquo. He was only four years old! *Sniff!*</p><p></p><p><u>Xambria</u> - It's offical: According to the campaign director, we have the 'saddest Xambria'. And what a unique path: from NPC to artifact to Co-PC (with Conquo) to PC to Enemy to artifact again. (And I love the tension she creates between fast friends Uriel and Gupta...)</p><p><u></u></p><p><u>Krazy Krauss</u> - First random character death. And what a way to go! Like Quint into the jaws of the shark, Krazy Krauss was eaten alive by the things he feared the most. Our long-term guest player's stand-out contribution to the campaign. Weirdly, his death 'kindled' the golem heart used to power Conquo, who then went on to become our second (and only other) random character death. Coincidence? I think so!</p><p></p><p><u>El Perro </u>- Okay, so he died in adventure 2, but his death meant a lot at the time. It was pre-planned, yes, but it marked the first major shift in my expectations for the campaign. And not just because until that point his player had been such a stalwart of our group. You see, until that point, I thought El Perro would turn out to be the hero! The most 'normal', identifiable character, from an audience perspective. The young, good-looking one. If this really was a TV show, his death would have been a blinder!</p><p></p><p><strong>What is your biggest achievement to date?</strong></p><p></p><p>DMing on five pints.</p><p></p><p><strong>What event in the campaign has had the most impact on your character?</strong></p><p></p><p>Those five pints.</p><p></p><p>Ho ho. But seriously - the three-year hiatus. Nothing, but nothing, scratched that Zeitgeit itch.</p><p><strong></strong></p><p><strong>Do you have a treasured possession and, if so, what is it?</strong></p><p><strong></strong></p><p>Our campaign journal.</p><p></p><p><strong>Describe your favourite moment(s) from the campaign so far.</strong></p><p><strong></strong></p><p>Adventure by adventure:</p><p></p><p>#1 - All the character moments from Axis that cemented my belief that this campaign would be something special. (Rumdoom crying and shovelling firegems with a melting shovel; Uru stitching up that mine foreman's mouth; Malthusius bringing canapes to a junior officer.)</p><p></p><p>#2 - Reed Macbannin's suicide. (Cos I moved it from a jail-cell into full court to maximise melodrama.)</p><p></p><p>#3 - The crazy five-way fight in RHC HQ when all the walls went clear.</p><p></p><p>#4 - When everyone except Malthusius made a deal with Ashima-Shimtu</p><p></p><p>#5 - When 'Merry Xmas' turned to 'Happy New Year' and Kell's ambush backfired on him. </p><p></p><p>#6 - The very first session of the reboot. Bringing in all of the characters one by one. (Although the Epic Rap Battle gives that a run for its money.)</p><p></p><p>#7 - Xambria's treachery. And the whole convocation. Another thing I'd waited six years for!</p><p></p><p>#8 - The way Kasvarina and her relationship with the PCs developed.</p><p></p><p>#9 - Getting Ludo Marcione involved in the assassination of Aodhan.</p><p></p><p>#10 - We only just did it, so it's all fairly memorable. Loved all the titans, obvs.</p><p></p><p></p><p><strong>Who is the most memorable NPC and why?</strong></p><p></p><p>I still love Merton and Rush. Mild-mannered half-orc with head-injuries, a massive tuning fork, and a dangerous way with animals. Foul-mouthed half-elf with a fighting style based around paired immovable rods. I was waiting to play them for six years! Main reason I rebooted the campaign was to run those two.</p><p></p><p>Any NPC who gets a cheer or a groan when the reappear. (Which has happened quite a few times!)</p><p><strong></strong></p><p><strong>Whose name is on your Vendetta Bullet?</strong></p><p><strong></strong></p><p>The wig-wearing, violin-playing governor of Macdam.</p><p></p><p><strong>What are your character's primary goals and priorities from this point on?</strong></p><p><strong></strong></p><p>My new years resolution is to stop drinking at the table, but my concern is that the pub will get wise and kick us out.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7548387, member: 79141"] [b]Questionnaire Redux - Yours Truly[/b] [B]Briefly describe your character's personality (as you see it) emphasizing any changes or developments since the start of the campaign (and/or the reboot).[/B] Your irascible guide through the world of Lanjyr. [B]Role within the unit. What's your specialty?[/B] Writing key bits of the story into the session report after I forget to deliver them at the table. [B]Outline your relationship with other unit members.[/B] [U]Korrigan [/U]- The lynchpin. I know Uru thinks that Rumdoom's the hero, but for me the game finds its crux in King Baldrey. From the very start of the campaign, I knew he'd make a good king, but the fatherhood element really sweetens it. (How many other parties bring their wife and kids along, I wonder?) I like the way he repeats points three times to make sure I get it. [U]Uru [/U]- The dark heart. So many mad ideas, some of which actually work. And those that do work brilliantly. I sometimes wonder how many potential zingers I've hand-waved away in a drunken fluster. The roll that killed Granny Allswell may have been random - but the invention of the automated corkscrew shuriken? Roleplaying! Also, I love the way he keeps us all in suspense while he works out each dice roll. [U]Rumdoom [/U]- The tragicomic icon. Just goes to show you that even a high-brow, philosophical, nuanced, investigative campaign can be improved by the addition of a mad dwarf with a hammer. How many dramatic exits and entrances are we on now? And how many set-piece stand-offs? Clever use of smartphone glare gives his face that 'frosty ice-armour glow'. (And the cult is spreading!) [U]Leon [/U]- The elegance. There's something lovely and fluid about Leon. The more straight up he behaves, the more twists I add to his story, to the point where even I can't follow it. The most difficult to predict on the battlefield too. How can someone so honest seem so mysterious? Disappears at random in real life too, which helps augment the enigma. [U]Uriel [/U]- The professor. I always had a soft spot for Malthusius and was sad to see him go, which is why I'm all the more glad to see him back again in all but name. (I know he's not the very same, but it's close enough, don't you think?) Still as self-sacrificing as ever. He'll do anything for you, including take your turn. (If you let him. And he's second-best at that too!) [U]Gupta [/U]- The New Kid. And so very subtle! I think the reboot worked so well because of the introduction of this character, and for me she epitomises the spirit of our revitalised campaign: fresh and oprtimistic, before we completely :):):):)ed her up! Some time ago, when she was complimented by the AP director, I wrote in response that it was to the player's credit that being a weretiger is the least interesting thing about Gupta. The only character who couldn't be played at the table by anyone else. (But only because no one could make head nor tale of that note book.) [U]Quratulain [/U]- The Old Kid? Best summed up in two words: Good grief! If I had any doubts about how hard it would be for a new character to make their mark on the campaign at this late stage, they are throroughly dispelled. Obviously, it doesn't harm that Q was designed to step into the star-making role of primary striker, and in that she truly excels. But the crazy flair and intensity is what really makes her stand out. While Matunaaga killed his enemies coolly and quietly, Quratulain does it noisily and with a vengeful heat. I must say a few words for past characters too: [U]Matunaaga [/U]- The kensai. Gone but not forgotten. Such a great deal of care and thought went into his creation. So many emails! The payoff was an entire bespoke culture, and a place for the unit to hide during the hiatus! But where are they now...? The only primary ex-PC to leave the game alive. (Because deep down I'm hoping he might come back.) [U]Conquo [/U]-Second random character death. Another character I had a huge soft-spot for. Why did you let him die, guys? Poor Conquo. He was only four years old! *Sniff!* [U]Xambria[/U] - It's offical: According to the campaign director, we have the 'saddest Xambria'. And what a unique path: from NPC to artifact to Co-PC (with Conquo) to PC to Enemy to artifact again. (And I love the tension she creates between fast friends Uriel and Gupta...) [U] Krazy Krauss[/U] - First random character death. And what a way to go! Like Quint into the jaws of the shark, Krazy Krauss was eaten alive by the things he feared the most. Our long-term guest player's stand-out contribution to the campaign. Weirdly, his death 'kindled' the golem heart used to power Conquo, who then went on to become our second (and only other) random character death. Coincidence? I think so! [U]El Perro [/U]- Okay, so he died in adventure 2, but his death meant a lot at the time. It was pre-planned, yes, but it marked the first major shift in my expectations for the campaign. And not just because until that point his player had been such a stalwart of our group. You see, until that point, I thought El Perro would turn out to be the hero! The most 'normal', identifiable character, from an audience perspective. The young, good-looking one. If this really was a TV show, his death would have been a blinder! [B]What is your biggest achievement to date?[/B] DMing on five pints. [B]What event in the campaign has had the most impact on your character?[/B] Those five pints. Ho ho. But seriously - the three-year hiatus. Nothing, but nothing, scratched that Zeitgeit itch. [B] Do you have a treasured possession and, if so, what is it? [/B] Our campaign journal. [B]Describe your favourite moment(s) from the campaign so far. [/B] Adventure by adventure: #1 - All the character moments from Axis that cemented my belief that this campaign would be something special. (Rumdoom crying and shovelling firegems with a melting shovel; Uru stitching up that mine foreman's mouth; Malthusius bringing canapes to a junior officer.) #2 - Reed Macbannin's suicide. (Cos I moved it from a jail-cell into full court to maximise melodrama.) #3 - The crazy five-way fight in RHC HQ when all the walls went clear. #4 - When everyone except Malthusius made a deal with Ashima-Shimtu #5 - When 'Merry Xmas' turned to 'Happy New Year' and Kell's ambush backfired on him. #6 - The very first session of the reboot. Bringing in all of the characters one by one. (Although the Epic Rap Battle gives that a run for its money.) #7 - Xambria's treachery. And the whole convocation. Another thing I'd waited six years for! #8 - The way Kasvarina and her relationship with the PCs developed. #9 - Getting Ludo Marcione involved in the assassination of Aodhan. #10 - We only just did it, so it's all fairly memorable. Loved all the titans, obvs. [B]Who is the most memorable NPC and why?[/B] I still love Merton and Rush. Mild-mannered half-orc with head-injuries, a massive tuning fork, and a dangerous way with animals. Foul-mouthed half-elf with a fighting style based around paired immovable rods. I was waiting to play them for six years! Main reason I rebooted the campaign was to run those two. Any NPC who gets a cheer or a groan when the reappear. (Which has happened quite a few times!) [B] Whose name is on your Vendetta Bullet? [/B] The wig-wearing, violin-playing governor of Macdam. [B]What are your character's primary goals and priorities from this point on? [/B] My new years resolution is to stop drinking at the table, but my concern is that the pub will get wise and kick us out. [/QUOTE]
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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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