Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gideonpepys" data-source="post: 7550917" data-attributes="member: 79141"><p><strong>Session 210, Part Three - Following Clues</strong></p><p></p><p>They resumed their search for Hildegaard, which led them out of the well-populated mercantile region of the troughs and into an out-and-out slum, where a dirty open sewer, trapped between the upper-class hills, trickled beneath a great bridge that connected two of them. Few wanted to live in its shadow.</p><p></p><p>Gupta’s sword led them to a shack that was extended by a leather tarpaulin that formed a large porch. As they approached the door, Uriel had to throw himself aside as Rumdoom’s clockwork carriage broke out from beneath the tarpaulin and clattered off down the street. Korrigan called to Hildegaard telepathically. The carriage stopped and she looked out. Though the others were disguised she recognised Brakken straight away, turned around and disembarked.</p><p></p><p>Hildegaard was very relieved to see them. She told them that, having communed with the city, Uru brewed up a drink for them to share. Thinking it was some sort of prank, Hildegaard refused, while Quratulain said she had no need of it. Rumdoom downed the lot, and promptly collapsed. Uru then shot Quratulain, paralysing her. At once, Hildegaard had summoned the clockwork carriage and made good her escape. She had been on the move ever since, but chose this spot to rest up. She was ashamed to have fled, but Gupta reassured her that she had done the right thing. They offered to send her back to the ship, but she wanted to come with them. Once again, Korrigan tried to use his link with the unit to track the missing members, but to no avail.</p><p></p><p>Next they headed for the Executores Lodge, passing through a strange street celebration, where a paper dragon tyrant paraded through the streets. The people involved, and those watching all seemed bored, like they were going through the motions. A few orcish police officers watched from high vantage points. Brakken sensed a combination of fear, and also the sense of torpor, as if the participants were all on drugs.</p><p></p><p>They reached the guarded gate to the northern district. Leon passed through invisibly and teleported the others inside. Nice buildings and flowers, with an oddly cloying scent. The unadorned, imposing cube of the lodge was something of an eyesore. It was locked up and abandoned. Leon got them inside without touching he locks. There was no sign of a struggle. Glaucia searched the place, violently. She found a parcel that had been left behind by Salome Nieves, including her second sending scroll.</p><p></p><p>Voices outside. Orc guards pressed their faces up against the narrow windows but could make out nothing in the gloom except movement. They were confused as to how someone could be in there despite the firmly locked door. Leon got everyone out, and then answered the door disguised as Glaucia. He couldn’t open it entirely, and complained about being locked in. One of the officers exclaimed that it was impossible they could have missed her. They opened the lock and said, “You’ll have to come with us. All executores were invited to meet with Lord Cadagyr.”</p><p></p><p>Leon went with them. The others followed along discreetly. </p><p></p><p>The Cadagyr estate had a high wall painted with ornate images of epic heroes. Within, gardens led up to a three story manor with various satellite buildings. The garden was thick with flowers.</p><p></p><p>The front door, was open and illuminated, and a prim goblin butler named Trugido welcomed the officers and immediately went to check if Lord Cadagyr was available. He was, and Leon was taken inside, beyond the range of Korrigan’s telepathy. Uriel tried to keep an eye on him in owl form. The high, narrow, stained windows made this difficult.</p><p></p><p>Cadagyr was gracious and bid ‘Glaucia’ sit. He recognised her name and explained that executores had been reassigned to duties outside the city, to avoid intimidating the public during this trying and frightening time. He kept talking for a while, before a stooped hobgoblin under-butler entered and offered ‘Glaucia’ a drink. Leon was suspicious, but it wasn’t the drink he should have been worried about. Waves of psychic energy emanated from the butler, and sought to drown his own consciousness. He fought off the effect and teleported out, swiftly making his way through the backstreets to where the others were hidden. There were sounds of alarm from the estate.</p><p></p><p>Meantime, the others had spotted something. The whole area was covered in a strange, sticky mesh – the source of the cloying smell that the abundant flowers barely concealed. Brakken thought it was a conduit for psychic energy. They snipped off a section and teleported back to the ship.</p><p><strong></strong></p><p><strong>OR SO THEY THOUGHT...!</strong></p><p></p><p><strong>End of Session</strong></p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7550917, member: 79141"] [b]Session 210, Part Three - Following Clues[/b] They resumed their search for Hildegaard, which led them out of the well-populated mercantile region of the troughs and into an out-and-out slum, where a dirty open sewer, trapped between the upper-class hills, trickled beneath a great bridge that connected two of them. Few wanted to live in its shadow. Gupta’s sword led them to a shack that was extended by a leather tarpaulin that formed a large porch. As they approached the door, Uriel had to throw himself aside as Rumdoom’s clockwork carriage broke out from beneath the tarpaulin and clattered off down the street. Korrigan called to Hildegaard telepathically. The carriage stopped and she looked out. Though the others were disguised she recognised Brakken straight away, turned around and disembarked. Hildegaard was very relieved to see them. She told them that, having communed with the city, Uru brewed up a drink for them to share. Thinking it was some sort of prank, Hildegaard refused, while Quratulain said she had no need of it. Rumdoom downed the lot, and promptly collapsed. Uru then shot Quratulain, paralysing her. At once, Hildegaard had summoned the clockwork carriage and made good her escape. She had been on the move ever since, but chose this spot to rest up. She was ashamed to have fled, but Gupta reassured her that she had done the right thing. They offered to send her back to the ship, but she wanted to come with them. Once again, Korrigan tried to use his link with the unit to track the missing members, but to no avail. Next they headed for the Executores Lodge, passing through a strange street celebration, where a paper dragon tyrant paraded through the streets. The people involved, and those watching all seemed bored, like they were going through the motions. A few orcish police officers watched from high vantage points. Brakken sensed a combination of fear, and also the sense of torpor, as if the participants were all on drugs. They reached the guarded gate to the northern district. Leon passed through invisibly and teleported the others inside. Nice buildings and flowers, with an oddly cloying scent. The unadorned, imposing cube of the lodge was something of an eyesore. It was locked up and abandoned. Leon got them inside without touching he locks. There was no sign of a struggle. Glaucia searched the place, violently. She found a parcel that had been left behind by Salome Nieves, including her second sending scroll. Voices outside. Orc guards pressed their faces up against the narrow windows but could make out nothing in the gloom except movement. They were confused as to how someone could be in there despite the firmly locked door. Leon got everyone out, and then answered the door disguised as Glaucia. He couldn’t open it entirely, and complained about being locked in. One of the officers exclaimed that it was impossible they could have missed her. They opened the lock and said, “You’ll have to come with us. All executores were invited to meet with Lord Cadagyr.” Leon went with them. The others followed along discreetly. The Cadagyr estate had a high wall painted with ornate images of epic heroes. Within, gardens led up to a three story manor with various satellite buildings. The garden was thick with flowers. The front door, was open and illuminated, and a prim goblin butler named Trugido welcomed the officers and immediately went to check if Lord Cadagyr was available. He was, and Leon was taken inside, beyond the range of Korrigan’s telepathy. Uriel tried to keep an eye on him in owl form. The high, narrow, stained windows made this difficult. Cadagyr was gracious and bid ‘Glaucia’ sit. He recognised her name and explained that executores had been reassigned to duties outside the city, to avoid intimidating the public during this trying and frightening time. He kept talking for a while, before a stooped hobgoblin under-butler entered and offered ‘Glaucia’ a drink. Leon was suspicious, but it wasn’t the drink he should have been worried about. Waves of psychic energy emanated from the butler, and sought to drown his own consciousness. He fought off the effect and teleported out, swiftly making his way through the backstreets to where the others were hidden. There were sounds of alarm from the estate. Meantime, the others had spotted something. The whole area was covered in a strange, sticky mesh – the source of the cloying smell that the abundant flowers barely concealed. Brakken thought it was a conduit for psychic energy. They snipped off a section and teleported back to the ship. [B] OR SO THEY THOUGHT...![/B] [B]End of Session[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
Top