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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7615059" data-attributes="member: 79141"><p><strong>DM's Notes</strong></p><p></p><p>This section of the adventure, dealing with the tempestuous journey to the Gyre, was hugely enjoyed by the players, which came as a pleasant surprise to be me. I had thought it would play out as a bit of a grind, but it was challenging and exciting to the point where, during the mid-point break in the session, a couple of the players said, independently, "thanks for that, it was great!" Zeitgeist is always good for throwing curveballs, and the essentially non-combat nature of this encounter was unexpected and exciting. </p><p></p><p>The characters were exhausted - in Cypher System you don't overcome difficult obstacles by a lucky dice-roll or two: you invest pool points to lower the difficulty and thereby deplete your resources and stamina. The unit has a number of epic-tier means to overcome this problem - full heals, regeneration, Rumdoom - but I relied on the deletirious atmosphere of the Bleak Gate to forestall any major respite during the next section, effectively nerfing their heals, to keep the pressure on.</p><p></p><p>Looking ahead, it is clear that the whole first act will be a good-old-fashioned combat gauntlet, and what better way to start it than all <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ed up?</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7615059, member: 79141"] [b]DM's Notes[/b] This section of the adventure, dealing with the tempestuous journey to the Gyre, was hugely enjoyed by the players, which came as a pleasant surprise to be me. I had thought it would play out as a bit of a grind, but it was challenging and exciting to the point where, during the mid-point break in the session, a couple of the players said, independently, "thanks for that, it was great!" Zeitgeist is always good for throwing curveballs, and the essentially non-combat nature of this encounter was unexpected and exciting. The characters were exhausted - in Cypher System you don't overcome difficult obstacles by a lucky dice-roll or two: you invest pool points to lower the difficulty and thereby deplete your resources and stamina. The unit has a number of epic-tier means to overcome this problem - full heals, regeneration, Rumdoom - but I relied on the deletirious atmosphere of the Bleak Gate to forestall any major respite during the next section, effectively nerfing their heals, to keep the pressure on. Looking ahead, it is clear that the whole first act will be a good-old-fashioned combat gauntlet, and what better way to start it than all :):):):)ed up? [/QUOTE]
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