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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7643675" data-attributes="member: 79141"><p><span style="color: rgb(209, 213, 216)"></span></p><p><span style="color: rgb(209, 213, 216)">One of my players wrote at the time: “<span style="font-family: '-apple-system'">That combat was terrifying. I thought we were all going to be potted plants.”</span></span></p><p><span style="color: rgb(209, 213, 216)"><span style="font-family: '-apple-system'"></span></span></p><p><span style="color: rgb(209, 213, 216)"><span style="font-family: '-apple-system'">At least some of that fear might be due to the fact that I used a player absence to demonstrate how dangerous the mandala beast was, treating poor Leon as a Star Trek red-shirt and eviscerating him in the first couple of rounds (having asked one of the other players to look after him, which of course made them feel worse when he dropped). I wouldn’t normally go as far as to kill an absent character, but it was fun to do it on Thrag. Thing is, a lot of monsters could kill a PC if you focused on them, but you don’t because taking a character out of the fight in the first round makes the game less fun for them, so here was the ideal opportunity to inject a bit of realism. (I also altered the nature of reincarnation on Thrag to mean that the party couldn’t simply heal him when they realised he was still alive.). It was also useful that the absent player was Leon, because if he’d been there he could have simply evacuated the whole unit in an instant, which would have been a lot less fun.</span></span></p><p><span style="color: rgb(209, 213, 216)"><span style="font-family: '-apple-system'"></span></span></p><p><span style="color: rgb(209, 213, 216)"><span style="font-family: '-apple-system'">But the main source of fear in the encounter was of course the design of the monster. Players expect something they kill to stay dead! I even decided to make the monster just low-level enough for Rumdoom to instakill it with the Stone of Not, once he arrived, so the last few rounds became more of a frantic puzzle, less of a HP grind. Knowing this would happen I used Numenera monster cards to generate more weird forms for the beast to reincarnate into. It really was a great fight.</span></span></p><p><span style="color: rgb(209, 213, 216)"></span></p><p><span style="color: rgb(209, 213, 216)"></span></p><p><span style="color: rgb(209, 213, 216)"></span></p><p><span style="color: rgb(209, 213, 216)"></span></p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7643675, member: 79141"] [COLOR=rgb(209, 213, 216)] One of my players wrote at the time: “[FONT=-apple-system]That combat was terrifying. I thought we were all going to be potted plants.” At least some of that fear might be due to the fact that I used a player absence to demonstrate how dangerous the mandala beast was, treating poor Leon as a Star Trek red-shirt and eviscerating him in the first couple of rounds (having asked one of the other players to look after him, which of course made them feel worse when he dropped). I wouldn’t normally go as far as to kill an absent character, but it was fun to do it on Thrag. Thing is, a lot of monsters could kill a PC if you focused on them, but you don’t because taking a character out of the fight in the first round makes the game less fun for them, so here was the ideal opportunity to inject a bit of realism. (I also altered the nature of reincarnation on Thrag to mean that the party couldn’t simply heal him when they realised he was still alive.). It was also useful that the absent player was Leon, because if he’d been there he could have simply evacuated the whole unit in an instant, which would have been a lot less fun. But the main source of fear in the encounter was of course the design of the monster. Players expect something they kill to stay dead! I even decided to make the monster just low-level enough for Rumdoom to instakill it with the Stone of Not, once he arrived, so the last few rounds became more of a frantic puzzle, less of a HP grind. Knowing this would happen I used Numenera monster cards to generate more weird forms for the beast to reincarnate into. It really was a great fight.[/FONT] [/COLOR] [/QUOTE]
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