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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7907314" data-attributes="member: 79141"><p><strong>DM's Notes:</strong></p><p></p><p>There are always things you wish you had handled differently or better. For me, in the last session, it was this bit:</p><p></p><p></p><p></p><p>The metagame urge to provide the players with the means to make useful, strategic decisions, trumped any attempt to attribute a sense of magic and wonder to the whole process of the sacrament. Maybe the handout contributed to that, I don't know. After introducing Gupta's divine aspect so organically and narratively, I wish I'd been able to figure out a compromise here.</p><p></p><p>Having dropped the ball, I made no attempt to pick it up, and just proceeded with the powers active and in play during the final session. There were already enough things to worry about. (The write-up stands at around 23 pages of typed A4 and it isn't even finished...)</p><p></p><p>To make up for this, as well as the sacrament powers, I gave each of the main characters something special for the finale, some of which don't feature in the write-up, so I might as well list them here:</p><ul> <li data-xf-list-type="ul">Korrigan's telepathic network went global. Their supporters could see what was happening during the final combat. (Led to jokes about heart and thumbs down emojis rising from the rift at certain points.) Korrigan could use his leadership powers without line of sight, at any distance.</li> <li data-xf-list-type="ul">Quratulain got the jet boots.</li> <li data-xf-list-type="ul">Leon had access to all the martial scientist technqiues (as per the AP).</li> <li data-xf-list-type="ul">Uru gained regeneration, like a true titan.</li> <li data-xf-list-type="ul">Gupta would discover a new aspect, tranforming her divine form into a huge tiger.</li> <li data-xf-list-type="ul">Conquo could grow to 150 feet!</li> <li data-xf-list-type="ul">Rumdoom was granted total immunity to all forms of damage. When the unit first saw this in action, they thought it was a good thing...</li> </ul><p>Most of these were revealed in play, rather than being handed out up front.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7907314, member: 79141"] [B]DM's Notes:[/B] There are always things you wish you had handled differently or better. For me, in the last session, it was this bit: The metagame urge to provide the players with the means to make useful, strategic decisions, trumped any attempt to attribute a sense of magic and wonder to the whole process of the sacrament. Maybe the handout contributed to that, I don't know. After introducing Gupta's divine aspect so organically and narratively, I wish I'd been able to figure out a compromise here. Having dropped the ball, I made no attempt to pick it up, and just proceeded with the powers active and in play during the final session. There were already enough things to worry about. (The write-up stands at around 23 pages of typed A4 and it isn't even finished...) To make up for this, as well as the sacrament powers, I gave each of the main characters something special for the finale, some of which don't feature in the write-up, so I might as well list them here: [LIST] [*]Korrigan's telepathic network went global. Their supporters could see what was happening during the final combat. (Led to jokes about heart and thumbs down emojis rising from the rift at certain points.) Korrigan could use his leadership powers without line of sight, at any distance. [*]Quratulain got the jet boots. [*]Leon had access to all the martial scientist technqiues (as per the AP). [*]Uru gained regeneration, like a true titan. [*]Gupta would discover a new aspect, tranforming her divine form into a huge tiger. [*]Conquo could grow to 150 feet! [*]Rumdoom was granted total immunity to all forms of damage. When the unit first saw this in action, they thought it was a good thing... [/LIST] Most of these were revealed in play, rather than being handed out up front. [/QUOTE]
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