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[ZEITGEIST] The Continuing Adventures of Korrigan & Co.
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<blockquote data-quote="gideonpepys" data-source="post: 7908034" data-attributes="member: 79141"><p>You should check out my set-up for the finale, for truly immersive magic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Maybe I’ll post some pics later.</p><p></p><p>Session 255 was our last regular three-hour Monday night session. And so began a week of holding my breath, with fingers and toes crossed for everything to work out fine.</p><p></p><p>When I pitched the idea of an ‘away weekend’ for the finale a year earlier, I was pleasantly surprised by the positive reception from my players. As the campaign came to a close, and I was able to better estimate its running time, just before Christmas (after the players sped through the latter part of the Gyre) I was even more surprised when we managed to find a suitable pair of weekends when everyone said they were free, without having to stall things, or truncate them in any way. (Having initially intended to run <em>both</em> the final encounters in the ‘Climax Double-Helix’ on that same weekend, I realised some distance out that this was a mistake. So we decided to run <em>Rough Beast</em> over six hours at a player’s house one Sunday, saving <em>Axis of Revolution</em> for the Friday/Saturday RPG sleepover.)</p><p></p><p>Though it would have been a lovely surprise for me to reveal my plans for the finale without any spoilers, I also realised that I wouldn’t be able to source all the props required without driving myself crazy. I sent the players a list for them to check off what they could handle, and this process also went very smoothly. If anything, I think the gonzo prop list whetted their appetite. And the fact that we needed an eight-foot diameter playing surface was the icing on the cake. Another bonus was that one of the players also volunteered to organise the venue, which was a huge load off my mind.</p><p></p><p>All that remained was to hope that real life didn’t get in the way and prevent any of us from turning up.</p><p></p><p>It nearly happened! On the last Monday (Session 255), Rumdoom’s player told us he’d come within a hair’s breadth of being sent to New York for the week by his workplace. He still wasn’t 100% sure he was in the clear. I told him if that happened we’d have to rely on my long-term back-up plan to have Rumdoom die on the toilet just before the finale – an idea that was christened by Uru’s player, “The Spicy End of the World”.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7908034, member: 79141"] You should check out my set-up for the finale, for truly immersive magic. :D Maybe I’ll post some pics later. Session 255 was our last regular three-hour Monday night session. And so began a week of holding my breath, with fingers and toes crossed for everything to work out fine. When I pitched the idea of an ‘away weekend’ for the finale a year earlier, I was pleasantly surprised by the positive reception from my players. As the campaign came to a close, and I was able to better estimate its running time, just before Christmas (after the players sped through the latter part of the Gyre) I was even more surprised when we managed to find a suitable pair of weekends when everyone said they were free, without having to stall things, or truncate them in any way. (Having initially intended to run [I]both[/I] the final encounters in the ‘Climax Double-Helix’ on that same weekend, I realised some distance out that this was a mistake. So we decided to run [I]Rough Beast[/I] over six hours at a player’s house one Sunday, saving [I]Axis of Revolution[/I] for the Friday/Saturday RPG sleepover.) Though it would have been a lovely surprise for me to reveal my plans for the finale without any spoilers, I also realised that I wouldn’t be able to source all the props required without driving myself crazy. I sent the players a list for them to check off what they could handle, and this process also went very smoothly. If anything, I think the gonzo prop list whetted their appetite. And the fact that we needed an eight-foot diameter playing surface was the icing on the cake. Another bonus was that one of the players also volunteered to organise the venue, which was a huge load off my mind. All that remained was to hope that real life didn’t get in the way and prevent any of us from turning up. It nearly happened! On the last Monday (Session 255), Rumdoom’s player told us he’d come within a hair’s breadth of being sent to New York for the week by his workplace. He still wasn’t 100% sure he was in the clear. I told him if that happened we’d have to rely on my long-term back-up plan to have Rumdoom die on the toilet just before the finale – an idea that was christened by Uru’s player, “The Spicy End of the World”. [/QUOTE]
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